The Sky Land by rk0307

[raw]
made by rk0307 for Ludum Dare 46 (COMPO)

The Sky Land is 3D platformer , Where you play a role of a Random Hero... Trying to save the Sky land from Evil Monsters... Collecting Energy Squarbs will help defeating them.... But you have to sacrifice yourself to the clouds to make Squarbs more powerful and to keep the Sky Land alive.....mtGif.gif

Screenshot (12).png

Screenshot (11).png

Screenshot (14).png

Screenshot (15).png

Ratings

Given 0🗳️ 0🗨️

Feedback

DarriasArt
20. Apr 2020 · 04:49 UTC
I like it but couldn't get very far
🎤 rk0307
20. Apr 2020 · 06:14 UTC
@darriasart where did you stuck ?
SuryaPrakash
20. Apr 2020 · 09:28 UTC
Game is so clean to play, and I like the level design which gave the world a good feel as it is.
Rio_ibu
20. Apr 2020 · 13:59 UTC
awesome bro, controls are cool and smooth which sticks to the character and environment.
Adfre12yu
20. Apr 2020 · 16:45 UTC
Really cool. I love the music and the simplistic characters. It was really fun overall. I hope you make more levels in the future, maybe even add a boss battle with the octopus at the end.
Azo
23. Apr 2020 · 18:06 UTC
Very cool, Really liked how the new skills unlocked areas of the map. Nice clean graphics and once you get the hang of the player controller it feels very natural. Good Job
Hybitous
23. Apr 2020 · 18:19 UTC
Great platforming! I really like the metroidvania touch with the abilities you get over the course of the game.
The little details, like the dust clouds behind your feet when you walk, are a really nice touch.
Furfel
01. May 2020 · 08:27 UTC
Graphics are amazing, although you could work on camera and near-clipping (sometimes I see the walls that are behind the character). Music and sounds are ok. Mouse is a bit too sensitive but it's my own preference. I really like the idea of checkpoints (although I don't want to say what it looks like when activated lol). And the intro is a brilliant idea!
henrycgs
02. May 2020 · 02:26 UTC
This was actually great! The graphics were amazing, the overall style was really cool and memorable, the animations were great and so was the level design (I loved that it was just one big level that you had to explore but some areas weren't accessible at all times). The sounds were really good as well. I also felt very comfortable with the player controls, which is rare in jams haha! There are a few points I want to make, however:

* The camera was a bit weird. It felt slippery and kinda slow
* The story was pretty lame but that's fine, story's the least important thing of jam games!!
* I found a funny bug where if you hit shift you get pushed backwards. It works even if you are in mid air, so you're able to skip some parts of the game simply mashing shift, like that first jump where you need to use dash
* 3D platforms games require 90° vertical shadows so you know where the player's landing. This had no shadows at all (which honestly is better than bad shadows) which made some jumps a little harder
* I wish it was longer! More levels, more enemies, more details...
* I found something funny when I replayed it. If that last cube (where you jump to your death) isn't actually the 15th (if you left one behind) you will respawn at the last checkpoint normally and nothing happens when you do get the 15th cube, unless you purposely jump out the play area. It was a good opportunity to hide a secret ending haha

Overall, you made a great entry! It's rare seeing good 3D platformers out there, and this is one of them! Great job!!

(Also the music did get a little annoying, but I know you used free Kevin McLeod music so it's fine- I know the struggle haha)
Geckoo1337
02. May 2020 · 06:23 UTC
Interesting project with a good vibe. Clouds are really well done - something between cotton and steam. The avatar is cute and its animations are really smooth. Controls work well as expected, but I think that you should change camera script because it is not relevant or efficient. You could check collider or fade texture when camera hits something. This one pass through stones and there is so a clipping. The main gameplay is a little bit too repetitive. Maybe you could add some puzzle parts. However, in less than two days, you did something really addictive - neat. Thank you ++
Trexxak
02. May 2020 · 08:56 UTC
Really liked the gameplay loop a lot and the difficulty curve seems just about right. I would have liked a few landmarks, a few more colours maybe, as I was losing orientation sometimes.

The most important thing, the gameplay though, is very enjoyable. Great work!
alicewithalex25
02. May 2020 · 20:48 UTC
I collect last cube at the beggining and have problem to end game. Use shift/mouse3 bug to fly and finaly find this monster and climb into him mouth and make funny screenshot) Nice game, but have problem with jump landing prediction
PatrickJR
04. May 2020 · 03:38 UTC
Nice! Fun and looks good. Sometimes the camera moves into the walls though. The animations are really well done. Good job