Zero by omercanbalandi

Zero is a short, little shooting game that is created in PICO8. Actually i couldn't manage the scope of the game, i wasted tons of time and.. so this is not a complete game but playable. I couldn't implement opening screen, musics, sfxs and source code is a completely mess. Maybe later i make a more polished and balanced afterjam version.
HOW TO PLAY

You are starting as a scout war pilot who had crashed into the jungle where near to enemy camp. Your main target is repairing the rf transmitter(the green thing that near to crash site) to send a zero code to get help and keep yourself alive. To fix the device, you have to find some parts by searching the near enemy camp buildings.

Keys
Arrow keys to aim and move
X to shoot and interact with environment
Z to open the inventory
Post-compo version update
I added some missing features and made some code refactoring in post-compo version if you want to check it i added the page link below.

| Youtube | https://github.com/obsfx/zero-ld46 |
| Youtube | https://obsfx.github.io/zero/ |
| Youtube | https://obsfx.github.io/zero/postcompo/ |
| Youtube | https://www.lexaloffle.com/bbs/?tid=37536 |
| Original URL | https://ldjam.com/events/ludum-dare/46/zero |
Ratings
| Overall | 601th | 3.361⭐ | 99🧑⚖️ |
| Fun | 507th | 3.304⭐ | 99🧑⚖️ |
| Innovation | 974th | 2.649⭐ | 99🧑⚖️ |
| Theme | 1015th | 2.745⭐ | 98🧑⚖️ |
| Graphics | 218th | 3.878⭐ | 100🧑⚖️ |
| Audio | 798th | 1.429⭐ | 30🧑⚖️ |
| Humor | 860th | 1.532⭐ | 33🧑⚖️ |
| Mood | 367th | 3.405⭐ | 97🧑⚖️ |
| Given | 11🗳️ | 1🗨️ |
I was missing a bit of context at first.
Align I am bad at aligning myself to shoot the enemies. I'll come back tomorrow after a good night of sleep.
Took some time to understand the controls . Thought it expects a joystick.
Liked the graphics.
Cons: A bit hard to see your character.
Also, it's probably a good idea to create a shortcut from the last screen to the initial one. Will eliminate the backtracking, and make game better.
Q: Was it possible to open the white door?
The gameplay was fairly understandable for the most part, it took me a long time to realize that I had to return to the beginning though. Perhaps something can be done to make it clear that something is missing and you are collecting parts to fix it. I definitely thought that white door would be where the ending is.
The bullet speed is also really fast, so I had a hard time dodging the enemy attacks. Personally, I would tone these down to give the player more of a chance.
Overall, I really enjoyed this game! good work :)
Core gameplay itself was not that enjoyable for me, finding nothing but still having to check every door, slowy walking across every screen.
Also, it doesn't particularly resonate with the jams theme to me.
The collision detection felt a little off to me, especially when walking left towards walls.
I took a look at the source code, since I hadn't seen how PICO-8 games are made before. I noticed there was a quadtree in there !? Did you really need one, or did it just happen to be included with a personal library you use?
As said by other, shooting and entering room is should not be link to the same key.
I am not good at aiming/avoid arrows at the same time, it was frustrating. Each fight was a life lost.
Love the pixel art, but the first screen, to complex to understand for a first screen.
A: Ah no :smiley:.. it is just a decorative visual thing.
Hi @quichi! I added later a how to play section but maybe i can extend that later. Thanks for your feedback!
Hey @polypickle! Thanks for your feedback!. I agree that game is not perfectly fit in theme and there is lack of game content because of the time :/ I shipped it just 5 min before the deadline :sweat_smile:. The routing thing is interesting but i cant see any issue now.
Hi @sirsnowy7 @justin-c @twowolf @blackopsben @blondhie @kinshuk-thebest @mhykah! Thanks to all for you kind words <3! Thanks for playing!
Hi @bemmu! I should warn you this is my first attempt to make a game in PICO-8 with Lua and the built-in text editor of PICO-8 is not comfortable for me so the source code is really really bad. While searching tutorials before the jam i prepared some piece of utility code to make something quick but i didn't use them so that quadtree is just a part of the utility code i didnt use that in this game (actually i tried to use but messed up :sweat_smile:). You can see from here the utility code part; https://github.com/obsfx/pico8-utils/blob/master/kit.p8 . Anyway, thanks for playing and feedback <3!
Hey @jonahsenzel! I was very very tired when i submitted the game so i forgot opt-out them :/.Thnaks for your command <3!
Hi @evolving Thanks :smile:!
Hi @fictions! Thank you! And i wih that too, i am not happy with that controls :/
Hey @kjscott! Actually i created the inventory screen and item mechanism for a different thing but i couldn't manage the time and i just shipped it with this form and i completely agree that controls are not good but i tried to do something with only 2 buttons :smile:. Anyway, thanks for your feedback :smiley:!
Hey @inka-mcatee! Thanks a lot!
https://ldjam.com/events/ludum-dare/46/games
(And great achievement to involontarily hijack the ldjam site routing xD )
My major gripes would have to do with the game and level design:
I wasn't quite sure why the people were attacking me.
I also felt a bit odd to visit houses and see nothing interesting or worthwhil in almost all of them. Am I missing something?
I also didn't seem to have time to react to the bullets in hopes of moving out of their way :(.
Other than that, some sound effects would have been nice to hear :).
Apart from the missing sfx (and maybe music!), it wasn't really clear to me when the people "see" me and start attacking me. I would've loved to sneak up on them or even try to do a pacifist run, fitting a lot with the protagonist being a scout.
(And don't worry about the routing problem. It's not unfair for other jammers as long as you give as much ratings and feedback as you receive! You just had an early start here, no problem with that.)
PS: I recommend you opt out of the "audio" rating because the game has no audio - and maybe also out of the "humor" rating.)
Hey @soarendev @steelysam thank you!
@wzqxrys thanks for playing and feedback!
Hi @syo! Thanks for the comment! Because of the pico8 key restriction, interaction key and shooting key are same and it causes problems like that :/.
Hi @tobiasw thanks for that kind words! Actually they are patrolling enemy soldiers but you are right, they have a really poor ai and maybe there should be a 'sneaky' option for player to complete the game but my bad time management destroyed all of my plans :sweat_smile:.I listened your recommendation and opted out audio and humor ratings. Thanks again for the feedback <3!
All in all, very nice! Could make a very good game when fully fleshed out. Congrats!
i love the art
Maybe increase collision box for dont miss a mob by few pixel ;)
Some audio would be great - even just bleeps and bloops for sound effects.

You managed to get a wonderful amount of personality packed into these little icons.