Aztec Ride by Idan Rooze

All Aboard!
Keep the roller coaster alive by giving your Aztec community a nice thrill, but be careful not to lose them! If you run low on fuel, just get some people flying and catch them on the way back. Hail Quetzalcoatl! Play Now!
Controls
[โ][โ] - Accelerate the ride.
[R] - restart level.
You lose when you run out of fuel (on the left).
Get more fuel by catching flying passengers.
Camera rotation can be disabled from the start screen.
The Team
Omer Zadok / Programming
Idan Rooze / Art
Chase Bethea / Music and SFX
Ori Brusilovsky / Additional programming
Gameplay
https://www.youtube.com/watch?v=pNWEdP91i-Y

Ratings
| Overall | 80th | 4.17โญ | 488๐งโโ๏ธ |
| Fun | 130th | 4.007โญ | 489๐งโโ๏ธ |
| Innovation | 85th | 4.108โญ | 489๐งโโ๏ธ |
| Theme | 555th | 3.833โญ | 486๐งโโ๏ธ |
| Graphics | 62th | 4.507โญ | 488๐งโโ๏ธ |
| Audio | 45th | 4.282โญ | 486๐งโโ๏ธ |
| Humor | 70th | 4.111โญ | 480๐งโโ๏ธ |
| Mood | 141th | 4.072โญ | 471๐งโโ๏ธ |
| Given | 74๐ณ๏ธ | 54๐จ๏ธ |
I was expecting to lose if all the people fall from the train but it seems it is just a matter of traveling as far away as possible with limited "gas".
Based on your names I can guess the country you are from and as a person from the same country I sure hope the industry here will continue to grow and maybe we could work in game dev professionaly.
Any way, amazing job, thank you for the fun time.
good job!!
The idea is very smart and unique, I really enjoyed play your game.
Great arts and sound.
4050 meters.
:clap: :clap:
Only two suggestions I can think of are:
- The transition between loops is a little bit jarring and could use a fade or screen wipe
- Adding in-game instructions
But even these are nitpicks on a phenomenal jam game. Excellent job! :v:
:)
this is me during ld47 games playtesting.
This game has cool visuals and sound, but yeah, action is lacking.
The only thing that pops into my head is some kind of transition between scenes.
Congratulations!
(The music and sound fx are really great, and that's rare in LD games) Awesome work!
I really liked playing your game. It's cool, fun, simple yet effective !
I wish there were more level or bonus fuel if you throw your passengers really high and catch them back and so on.
It's a good use of the theme !
Nice job !
Actual gameplay was a bit weird, because you end up not using the main mechanic for a minute, then doing a single, safe, small jump with your passengers to fill up most of your fuel. Then you just inch your way forward for another minute. I spent more time braking than actually tossing passengers around. The low friction and high amount of gas made it so I didn't feel like throwing the passengers for fun if I wanted a really high score.
That being said, the idea for the game is in itself really fun! If I had to throw passengers around more frequently it would be a 5/5 from me!
Which brings me to my only suggestion for an otherwise awesome game. I wouldn't turn extreme camera off by default because it makes the game way less fun, instead i'd propose keeping extreme camera mode default, kicking the option off the menu and instead putting in a "normal/steady/boring camera mode" thats deactivated by default. Personally, i'd always try to go for opt-in when designing options - it gives the player the feeling of power to go _even further beyond_ or be like "pff, i don't need this!", while opt-out is usually some kind of downer like "me/my computer cant take it, so if have to turn it off :(". So yeah... that's my two cents. That aside, you did a great job!
Now if only passengers could...uh...breed on a roller coaster...XD
1) Amazing art execution here by the team. The BGM, sound effects all blend in really well together. It's a pleasant to just watch it go from start to finish.
2) The extreme camera option is such a neat touch - and an amazing game design choice because it oozes with so much uniqueness the moment its on. Literally makes you go WEEE along with the audience.
Some other qualms I have:
1) I think the gameplay just isn't my cup of tea. But it's not a strongly negative because of that.
2) I think the game could make do with an indicator as to where the audience are falling from, especially when they are flung up high in the sky and you can't see them.
But overall, I enjoy the short ride I had with the game!
Otherwise great on all sides: music, SFX, pixel art style; keep it up! :slight_smile:
The sounds fit very well and the music just gave it that play full feeling. The art was very well done from the trees in the background to the sacrifices... uh people lifting their hand and the cool looking coaster. I am myself a programmer and think it was a challenge to make the rail system and put everything together in this short amount of time, very well done!
The only thing I could see that bothered me was I couldn't see the exact speed of the coaster but I don't know if that was just a design decision to leave it out.
Keep up the great work guys!
The game concept is very original.
Nice work !
Very cool idea for the game!
The controls are very comfortable. I liked the physics of this game.
The graphic looks very good. Both graphics and gameplay remind me that it can be a very fun mobile game too!
I think it would be better if you add more features to the game, maybe some obstacles or time limitations.
I couldn't hear the music of the game, I'm not sure why. Maybe it's my computer's problem.
Good luck!
Beautiful Graphics, cool sound, and super fun gameplay.
Good job :smile:
What I love:
- Fantastic art and thematic music
- Smooth control and overall gameplay
- Complete and casual disregard to human lives.
Some nitpicking/hope for improvements:
- The font could be a bit more clear. I totally can't read the Creators name and all that
- Turning off camera rotation could be a bit more visible or available in-game. By the time I know about that option I was already nauseous.
### Mayan DLC I assume soon? :smirk:
Sadly, it's too hard, too easy to just lose all the humans, especially if u want to go fast that is the cool part of this game. I don't want to move slowly just to keep scoring to be honest, and moving fast lead to a very hard control over the human.
Maybe if the human refilled at the end of the level it could be ok, and also made it possible to have multiple levels. Heck I don't even know if the second stage is like the first or it's new because I come to the second stage with almost no fuel!
I also think the connection with the theme is a bit weak, you start again and do a full spin but it seems all about that.
Overall tho I was really impressed by this, so great work!
Also, I very highly recommend the *PC Build* over the WebGL build. The web version wouldn't let me go into fullscreen, which made it really hard to see with the pixel-art.
Overall, great entry!
It's a good idea to make a post about your game to gave attention on it (heck, you reminded myself that I could do one too) but posting the same exact post every 6 hours MAY be too much, unfair.
We all want feedbacks and comments, but let's try to not overshadow the others and be too greedy.
There is already a lot of confusion nowadays and it is hard to stand out.
It's easy to use those kinds of "tools" to stand out but I don't think it is fair to the others, which are playing and rating other games, or at least makes the effort to create a new post with new content.
As a fellow dev I hope you understand what I'm saying.
Please don't feed this kind of behavior.
https://www.twitch.tv/videos/764236273
The gameplay itself has the potential to be very fun, though there's not much in there at the moment, and what is apparently the most important mechanic, catching passengers, is exceedingly hard, at least for me. Not sure if you have to be aware of the shape and orientation of loops and stuff in order to launch them in an efficient way or something like that.
I had a lot of fun driving this train! Thanks for this game!
I wish the game wouldn't do that zoom out / zoom in when the ride returns to the beginning, but that's just me nitpicking.
Its fun to learn the mechanics and to try to get a new high score.
I can see myself plysing this game from time to time.
GJ! :)
Current high score flex: 9000
I hope it will be on android
Really fun game, I loved the extreme camera actually. It's intense but it gives a type of challenge I haven't seen in another game, the ability to judge trajectory when down isn't down, very cool twist and unexpected. It also makes a hell of a gif.
Like others brought up, after the initial fun of going ham, you realize you actually have to be real careful if you want to get a high score, which ends up killing the fun a bit.
Regardless, I can still see the heart of the game throughout this especially if you ignore score attack. You have a game that's just a joy to experience, where you're moving frantically to position yourself in the right spot at the right time and watching the chaos ensue.
Sometimes, the people would clip right through my coaster though, and that was frustrating. It's especially prominent when I go over the first hill slowly.
A few small issues: camera zooms out painfully far when the loop resets and doesn't go back in very quickly. Also it is really interesting visually, but the camera tilting everywhere is a little nauseating. It seems riders have to land in unique seats to get back, rather than just land anywhere on the cars, which is cool, but also maybe rewards safer playstyles?
Overall, the good very much outweighs my nitpicks! Awesome game!
amazing game
PD: Github link doesn't work!
P.S. The open source code link does not work.
I like the art! And the idea is pretty cool.
I found it really hard to catch people though. They often end up flying off the top of the screen and then the camera rotates, so I have no idea where they will land. I think it would be nice if there was some visual indication for off-screen people. Maybe also a visualization for which way they are falling. I kind of wanted the screen to not rotate, but I think flipping upside down in a loop is part of the fun.
I had a few passengers fall through my train, and that felt like a bug, though someone above comments that they might need to land on empty seats, which seems tough.
Innovative definitely, I've never played with a mechanic like this.
Only when I look at the stills, I realize how much attention was put into everything, the train, the background...
I wish there was some way to recover people that I lose, for example more people get on every time I get to the end of the loop, it would probably keep me engaged for even longer than it has.
Good job :)
i loved jumping sound
I rly missed fullscreen tbh :sweat_smile:
Should there happen something when the fuel finished? Cause the train kept going~
great job!
Cute little game, fun touch with passengers.
Well done
Love the visuals as well ! good job guys
All the juice is there for a pleasant visual and audio experience and that just acts as a great foundation for the gameplay itself.
I haven't seen a mechanic like this used before, so for me it's got to be top marks for innovation. The sounds the people make when they are falling are pretty funny xD Probably my favourite aspect of the game. I think it would help if the camera zoomed out to keep track of the people as sometimes they fly offscreen and it becomes hard to predict where they will be.
I hope you turn it into a mobile game. I'm sure it would do well.
This was super fun! :smiley:
Great art, great sounds and music, FUNNY and fun to play. Wow.
@elcinkilic You can turn off the "extreme camera mode" in the main menu. I didn't notice it at first either.
I hope you'll drop by my entry as well ... would love to get the last rating past 60 :wink:
https://ldjam.com/events/ludum-dare/47/broken-dungeon
:purple_heart: :dart: :frog:
It's strangely super fun to bounce those passengers up, it's a real challenge to get them back into their carts again though :'D
Moreover, the game just plays so smoothly and intuitively! Love this entry! THank you for creating this!