Tagatorni by lilou_cormic

Credits
Team
- liloucormic | @lilou-cormic | Programmer | lilou-cormic.itch.io | @liloucormic | purplecable.ca | lilou-cormic
- Joshua McLean | @mrjoshuamclean | Composer | joshua-mclean.itch.io | @MrJoshuaMcLean | mrjoshuamclean.com | joshuamclean17
!!! Main music was made during the jam. Menu music was not.
Free assets and tools
- Contains music ©2019 Joshua McLean (mrjoshuamclean.com) Licensed under Creative Commons Attribution 4.0 International
- Contains graphics by Kenney (kenney.nl) Licensed under Creative Commons CC0 1.0 Universal
- Made in Unity 2019.2.8f1, sounds with Bfxr
Controls
- Left mouse click on tower buttons to select tower type
- Left mouse click on empty base to build tower
Game
- You start with practically nothing: $5 and 5 HP
- Build towers to defend yourself from the invader army
- Each enemy passing through reduces HP by 1
- Towers are cleared and HP is restored between each wave
- Money is kept between each wave
Planned
- Pause menu
- Enemy attack + tower destruction
- Upgrades (HP and towers)
- Different wave progression (different levels)
- Tutorial
| Youtube | https://lilou-cormic.itch.io/tagatorni |
| Youtube | https://github.com/lilou-cormic/LudumDare45 |
| Original URL | https://ldjam.com/events/ludum-dare/45/tagatorni |
Ratings
| Overall | 619th | 3.395⭐ | 21🧑⚖️ |
| Fun | 456th | 3.395⭐ | 21🧑⚖️ |
| Innovation | 1022th | 2.474⭐ | 21🧑⚖️ |
| Theme | 862th | 2.868⭐ | 21🧑⚖️ |
| Audio | 136th | 3.842⭐ | 21🧑⚖️ |
| Given | 2🗳️ | 0🗨️ |
otherwise a reasonable start for a tower defense game
At the beginning its kinda stressfull because everyone is rushing at you - but you get the hang of it quickly.
The game is fun but is unfortunatly missing content to motivate a bit longer.
Graphics and sound / music are well done. Fun to play for a few minutes. Well done!
Other than that this is a very well executed game! I love a good tower defense, we need more of those. Good job!
Starting over from nothing each wave while keeping your money is interesting. With varying waves you could try to win while saving as much money as possible for a boss wave every 5 waves for instance.
Nice work !
Not going to repeat what others have said. It'd be nice to have to planes fly in a different path each time they come so that placement becomes a bit more important.
For the time that you had it feels pretty solid, I reckon a day more and you'd have addressed all of the people's feedback points! And awesome music by Joshua as usual! The shooting sound effect felt a bit too loud and crunchy in my opinion.
Thumbs up!
The gameplay itself was smooth and I didnt encounter any bugs. More juice and general feedback when things are blowing up would be cool!
I actually played it right after you released but I forgot to rate >.>
Playing it now, it's faily easy. I just place 4 enemies at angles and 2 rockets on each level, everything is cleared!
Artwise, amazing! Mechanics, clean! My only problem is that it becomes repetitive afterwards, but looking at the future plans, I'm happy with what's coming! :smile:
@me when you make those changes, I want to play that version!

Here's how I've done across a number of tries :bomb:
