Hope by Darylsteak

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A puzzle game / walking simulator set in the apocalypse.
When the world goes to hell and the zombie apocalypse rages on, there are rumors that there's a band of survivors deep within Russia, with food, water, and supplies.
Your only hope of getting there is in the form of a train;
and you must keep that train working.
You must keep that train alive.
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Controls
- WASD or arrow keys to move
- Shift to run
- Space or W or Up arrow key to jump
- E (or F if your on the web version) to interact with things with shine
Changelog
- fixed bug where player cannot start lift even when generator is on
- added warning because some people cannot hear ingame sound and then think there is no sound even though I have plastered huge god damn warnings on both this and the itch io page
- added version with better fixed collisions
- added text telling players to run off of ladders, since some walk off and that is not enough. So they end up getting stuck.
- changed the itch io download link for the exe
Strongly recommend to download the exe instead of using the web version if you can.
No content difference between original, and version with fixed collisions, just slightly sharpened collision boxes, I reckon your better off just playing the latter
Ratings
| Overall | 565th | 3.777⭐ | 336🧑⚖️ |
| Fun | 927th | 3.459⭐ | 334🧑⚖️ |
| Innovation | 1121th | 3.334⭐ | 334🧑⚖️ |
| Theme | 1342th | 3.605⭐ | 335🧑⚖️ |
| Graphics | 532th | 4.093⭐ | 340🧑⚖️ |
| Audio | 736th | 3.476⭐ | 329🧑⚖️ |
| Mood | 289th | 3.951⭐ | 337🧑⚖️ |
| Given | 27🗳️ | 35🗨️ |
@elq Thanks for the feedback and playing the game, can you mention which ladders?
@natethegreat By the ladder puzzle which are you refering to? Im willing to give hints.
@elq Thanks for the feedback and playing the game, can you mention which ladders?
@natethegreat By the ladder puzzle which are you refering to? Im willing to give hints.
In the water level, when you have to lock the zombie under you in a door, I didn't realize the button on the upper floor, on the left, locked the door in place, maybe that could've been introduced earlier. Apart from that, congratulations, really well done!
@x-c Thank you! Glad you liked it
@mmason Would or wouldn't? Either way i'll put up a walk through as fast as I can. As for music, I would add some, if I were not so bad at making it :p Thx for the feedback
@tulipekoni Walkthrough, coming soon! Thanks for the feedback, really appreciate you guys.
@tulipekoni @mmason @natethegreat Walkthroughs have been made and are above!
The controls are a little janky though. Other than that, it's a great game.
Is this inspired by The Final Station?
Great job!
@matootsy Well I made you go up ladders really fast because I felt it was a pain to make it so slow. As for the puzzle, there are walkthroughs below the links you can go watch. Thank you for playing, and the feedback!
@jenny-bourke Thank you, and thx for playing.
@santriptasharma It initially wasn't, even after the idea was finalized. Instead it was the artstyle that was influenced by The Final Station (which I really liked) later on. Thanks for playing!
@hastro Thank you, seriously, thank you. The bug explains some of the earlier comments and it was a stupid mistake ( I accidentally set it to E instead of F). Thanks for playing and the feedback!
Puzzles were a little confusing but not frustrating.
@a-312 Are you pressing shift to run? Maybe you missed the text in the first scene
@ladmiester Thank you! Your right with the ladder part, but thankfully it wasnt major enough to be a huge fuss. Thx for playing!
@darylsteak The description of your page too https://i.imgur.com/LWoJ6Ty.png
**EDIT:** Ok I saw the missed text (I try 3 times to find where^^', I admired the interior of the train too much)
Overall great game. I recorded & uploaded my raw play through of it here: https://youtu.be/KYcnqhc-tD0
Hopefully it will give you some ideas about how a player plays the game and what they struggle with etc.
@winslow Thank you for the video! Visual feedback is some of the most useful for me. Tq for playing.
@tuesi Thank you! And thx for playing.
@daniel-velitskiy THX!
@zen Thank you! And thank you for playing, I appreciate it!
@chromaphase Thx!
@jamesolivermusic I never really though of a climbing animation, although in hindsight I should have and probably could have squished one in. As for an actual scene, we'll see! It depends on whether I continue this. Thx for playing and the feedback!
@gregoire-d An x position lock, why didnt I think of that? that's a brilliant idea. Thanks for playing and the feedback!
@bluecalx can you explain the events leading up to that along with which version of the game you used (web/exe)? First I've heard of this bug. That aside, thank you for playing, and thx for the valuable feedback!
@arbex an hour? That is some serious dedication. Im actually pretty touched. As for how? Practice makes perfect, this is basically a combination of all my muscle memory and skills gained over the past 2 years. Thanks for playing, especially for that long!
Some collision / physic interactions are clunky, besides that, that was perfect. Great job.
@eryph Thanks for playing and the feedback!
@sami Really? Thanks alot! You really didnt need to do this but I really appreciate it!
@effarek Interesting.... I'll fix it in a version with improved collisions, thanks for letting me know!
, that was a careless mistake that was nonetheless uploaded for a small 15 min window. If you were unfortunate enough to download the bugged version, im sorry, it's fixed
@victor-reiner @neowhoru @simply @toby-klauder Thx for playing!
@sockyman Well I hope you can finish it one day, glad you liked it.
@kasalooo GLAD YOU THOUGHT THAT BRO
Yes ofcourse more levels will be good but that time, time is lord of all devs in jam :)
Your art is amazing and the game looks very well polished. The atmosphere was great.
And you, sir, know how to make a puzzle.
I took a bit of time to understand the first half of the first one and at the second part it was already pretty challenging to me. haha
When I got to the end of the first I had forgotten about using E and almost thought the game was bugged.
I thought it would have only one level, but you surprised me with 2 more. I was lost with those lifts on the water level and needed the walkthrough to the underground puzzle with the boxes and buttons.
The fuel level was way more easier than the second and I got a bit of movement bugs.
Very nice job on this one. Just get a few bugs fixed, make ladders a bit better (but not slower) maybe add a more challenging part to the third level and you'll have a full solid game. =]
Sound is really good. I like the interpretation of the theme into keeping a train running.
I unfortunately havn't gotten to experience much because loading is a bit buggy. It took four times just to get the page to load (probably nothing you can do for that), but as I started playing i entered a door, the screen went black, and then nothing.
I'm about to give it another shot.
I'm working on the second puzzle now. So far I really like this. Great job!
@digitaldude555 Top 5? I really do hope so, thanks for the feedbacks and for playing the game!
@nathalia-hohl I will try should I ever continue this to make the difficulty a better curve, since this is actually the first time i've tried designing puzzles haha. Thanks for playing, and the feedback!
@shaolin-dave Yeah, the loading issues, im actually going to blame the engine I used (Clickteam Fusion 2.5) because it never really seemed very good at porting to HTML5, which is why I advised people to use the exe. The exe also has higher res compared to the web browser version.
Thank you for giving it another shot though, along with leaving detailed feedback, really appreciate it!
@sid-fish-games Im sure you got it eventually, thanks for playing!
@marvalgames Thank you, no guarantees on whether this will be continued (the code is helllllaaaa ugly), but im glad you enjoyed it enough to say it's worth an upgrade!
Overall, I enjoyed the puzzles and the game! Great work!
@emperor-eagle I already did! You can find walkthroughs under the downloads and links. Thx for the feedback!
@lintfordpickle Thx!
@lapisraider Don't worry, I did the same thing a few times as well, probably will change it to something else. Thanks for playing and providing feedback!
Great gameplay, art, and pretty good sound design. One sound I didn't quite like was from the elevator rig on level 2. It is *just* a bit too loud and too harsh for a slow-moving object that is going to produce that sound for a decent amount of time.
Really cool atmosphere. Oh, another thing I wanted to sing your praises for: The punch when the text is introduced, and *how* it is introduced. The speech-like pattern was a very very nice touch.
I ended up getting soft-locked in the second level. This dang zombie gained magic powers! I decided to join them. I would rather be a wizard than a survivor.

**A few criticisms, as always:**
1) The ladder was a bit finicky. Since this is a key aspect of movement in the game, I feel it could especially use some improvement. Sometimes I went up and down very quickly, other times I went slowly. One time I was launched into the ceiling and almost got stuck, another time I couldn't get off of it and had to *run* at the top to launch myself off of it.
2) The elevator rig sound as mentioned above.
3) Boxes are a bit hard to get around. I have to spam jump to pretty much glitch myself past them.
Overall: beautiful, fun, intriguing, and immersive.
@saucygames Indeed it did.
@rexent-games @flamus @maytch Thank you, and thx for playing
@gmaanicus Thank you alot for the very detailed feedback, and for playing! I may make a post jam version and if so hope to get everything you mentioned fixed. Also, about that zombie levitating, *absolutely no bloody idea how it does that, it just does!* Either way I added a small system that basically forces it back to the ground if it does that again.
Naughty zombo
As for the ladders, the version with fixed collisions should have it fixed.
@dxk2294 Yeah, of all the things it had to be the ladder to be the weakest link. Nonetheless, thank you for playing!
In terms of what to improve on, the only thing I can name is the annoying elevator sound :smile: but I've seen other people have already mentioned that before me.
Nice work, I hope to see more like this in the future.
We went with a more established game design, tweaked it a bit, and focussed on polish.
I look forward to seeing more of your games in the future!
@majadroid @noirdrive Got it, will try to improve, thx!
@sir-magic The elevator sounds cant be too hard to fix, literally just slightly tuning it down in audacity and maybe add a small start up and shut off effect, nonetheless I'll get to it. Thank you for playing and leaving the feedback, I appreciate it!
@scott-steffes Well when you really think about it, there were really only 5 puzzles (3 in train depot, 1 in the pumping station and 1 in the fuel silo, dont consider the 1st one in silo to be a puzzle, more a tutorial on the lifts, and getting the key was just teaching that zombies are not good). Furthermore I also spent several hours agonizing on designing those 5 because this is the first time i've done a puzzle game.
Thank god I decided to do something useful while agonizing and program some systems unrelated to the puzzles while I was at it, so when I finally did come up with the puzzles I wasnt horribly behind schedule.
Still, thank you for playing, and im glad you were impressed! I hope to make even better games than this in the future.
Very good artwork, some added ambient music would improve the mood a bit.
The puzzle are nice, pixel art and general mood are great. Some kind of music could have help making a more awesome mood, but it was really a nice game experience. Thanks for this game, I enjoyed it a lot.
Also, it would be nice if I could hit a button to skip the opening scenes, since I restarted a few times to see if it I could get the original speed going.
What I saw was very nice though!
I have encountered few minor bugs in the last level - zombies and boxes getting stuck below surfaces. And I'm not sure if I solved last puzzle the way it was supposed to be solved as I did not use the box.
Great entry, cheers!
@mehrdadsh @devparty @gonzo13 @the1 @docgeraud @helloitsjiwon @ldf-productions @wassim Thank you!
@unept Thank you! And thanks for playing.
@fat-cat i actually forgot LD had a server, havent been there in a loooong loooong time. As for music, I'll try to get my hands on some, Im horrific at making it after all. Thanks for playing and the suggestion!
@yorisfresh I'll try to make them less so, thanks for playing!
@chocolat-endive After seeing all the suggestions for music, I might just start learning how to do so, because im very very bad at making music. Thanks for feedback and for playing!
@laaph Things got slower and slower? That's strange, Ive never had such a bug in my life, not that im suggesting it doesnt exist. As for the skipping the cutscene part, it's a good idea! I'll see to it. Thanks for playing and giving feedback!
@inzombiak I'll try to make the puzzles feel a lil more fun, maybe have a easy-medium-hard mode? Either way, thanks for playing!
@lawnchair-society Thank you! I'll try to take the space bar into account next time. Thx for playing!
@cvetk0 I actually had a small plan after the jam ended, where there was a 50% chance you got a bad ending and just got shot, and if you played the game for too long before getting to the ending, the guy just says "apocalypse? you spent so long getting here it ended 2 years ago!". Never came to be though, or atleast, hasn't.
As for the side stories part, im onboard tbh, I'll see what I can do should I make a post jam version, or even a full game.
And finally, I'll try with the music, Im really bad at making music, but no time to learn like now! Thanks for playing and the feedback!
@ryzy27 You didnt use the box? interesting, maybe there is more than one solution, not that im complaining. Thx for the feedback and for playing!
@jusw85 It appears the fixed collision version still has some problems them, I'll try to iron them out. Thanks for telling me and for playing!
@kate90 Which version of the game did you use? It's probably a minor bug I didnt notice. Thank you for telling and for playing the game!
@acoto87 Thank you! I'll try to polish it even more
@stefanie-leitch Did you try running off the ladder? I didnt notice until now but apparently walking off is not enough. Ive added a small text telling people about this after your comment. Thank you for telling me and trying out the game!
@zzox I'll try to further improve movement, thx for playing!
Some bugs though: The very first time at the beginning when I came out of the train I accidentally ran right through the wall to the zombie and it wouldnt kill me. I couldn't run back through the wall so I ran forward and out of the screen I went and could never come back so I had to restart the game.
Other than that, solid game. Good simplistic graphical theme, nice controls (I used JoyToKey so I could play with gamepad) and the audio atmosphere fit the mood of the overall theme.
(I'm just confused as if the game was supposed to crash at the end ?)
Ok, that last puzzle in the first aria was a bit chalanging, though I do wonder why I can make water from all the snow that is around.
Hmm... I think I was about half way through the water puzzle when I started phasing through the floor and I think I skipped most of it.
That was pretty cool. I liked the puzzle, the jumping was a little odd but I finished the game and it was fun. Oh, and the graphics were quite nice too.
@toffanim @black-flag @coatline @julienlussiez @hjalte @llewellyn-and-michael @unimaginable-code-studios @terry Thank you!
@endytroll The artstyle certainly was, Thanks for playing!
@andre-fremaux I'll try to deal with them should I ever get back to working on this little game, and will keep in mind. Thanks for the feedback and for playing!
@patricio Noted, thx for playing!
@matt-greenbury And thank you for trying it out!
@taran-unraveler Thank you for the feedback, I'll try to make the puzzles more enjoyable in the future should I ever get to it!
@tomssuli Thank you for playing and glad you liked it! I didn't actually expect and plan for someone to run straight through that particular wall, well there's something to note.
@recursor I'll try to smooth out the rough edges when I get to it, thank you for telling and for playing!
@theqiwiboy Really? I'll write it down somewhere as one of the things to fix when I eventually get back to fixing this game (slight bit of a mess really, alot of spaghetti code). Thank you for enjoying the game and for playing!
@geegaz What was the last part you were at? If it was the part where you were congratulated for finishing the game, then yes, otherwise, bit of a problem. As for the collisions, I'll try to find a solution, thx for playing!
@mika-la-grand Seems like most of the problems were movement based along with the zombies, sorry for that, I'll try my best to iron them out. Also, thanks for telling me about the un-fixed version on itch! I didn't notice that. Overall, thanks for the feedback, and taking time for trying the game out!
@guille Higher jumps and fullscreen, I can guarantee the first, but fullscreen in my past experiences actually messes stuff up, hopefully I can figure it out one day. Nonetheless, I'll make the person jump higher, thanks for playing and the feedback!
@babyking Maybe this game will get music one day, I'm horrendously bad at making it. I can fine tune the movement however! So thank you for the feedback and for playing the game!
@sharks I was careless! I didn't realize you could do that! Oh well, might just leave that in for those fortunate enough to find it to be honest. As for the itch download link, I'll swap it out, Thanks for leaving feedback and for playing!
@disthron Clickteam fusion! I knew eventually someone would notice, oh Clickteam gave me alooooooot of pain in terms of collisions and physics this time, thankfully I pulled through.
Overall, thank you for playing and for telling about the part where you skipped a large part of the game, I'll try to fix that along with the jumping!
Oh and the snow, I'll let you in on a secret... you forgot to bring a bucket!
@thebreakfast Many people are suggesting music, but im really bad at making music! O no! Oh well, i'll try learning how to make a little as this whole pandemic blows over I guess. As for the levels, I might continue the game in the future, but I'll be honest, no promises. Thank you playing, and the feedback!
@g-a-gamestudio I'll try to fix them. Thanks for playing!
Hey if possible, play our game too it would be gratifying!
https://ldjam.com/events/ludum-dare/46/kardiossomatic
Thanksss
:v:
It doesn't mean that this is a bad game. On the contrary, it has interesting puzzles with zombies and cool level design.
A little bit hard to read this pixel font. The rest of the game is great!
Graphics are awesome and sfx also great. I've missed a background music to set the tone, specially when the zombies are on you.
Texts were not that readable with the chosen font, but it sure matches the art work, so it did not bothered me that much.
Nice work, @darylsteak!
Lots of good decisions with your design here -- you really made the most of what you had, telling a story with minimal effort and using ambient background audio. I'm pretty impressed by the sheer amount of artwork here. There's even some nice lighting/shading effects!