Fort Loop by deepnight
Fort loop
Every time the torches turn off, the whole castle resets and goes back in time. Everything goes back to its original place, except you.
HOW TO PLAY
- TLDR; You have to bring Diamonds to empty slots in the levels. But every few seconds, torches turn off, and everything resets. The only things that stay are "plugged" diamonds and yourself.
- KEYBOARD: ARROWS to move, SPACE to throw an item.
- GAMEPAD: LEFT STICK to move, A to jump, X to throw an item.
ABOUT
To me, this game was some crash test for LEd, the level editor I’m developing for the indie community. Pretty much everything went really smoothly except the gameplay which on this game is kind of… meh.
I add a very bad time at making the looping functionality fun, and it never was a good base for interesting puzzle design. With some sleep, I now have some better insight at what should be fixed, but I’d love to hear about your comments :)
BUG FIX
I fixed a critical bug on Monday morning: keyboard controls were broken and it was not possible to climb ladders. Sorry about that!
Screenshots

Ratings
| Overall | 10th | 4.254⭐ | 134🧑⚖️ |
| Fun | 19th | 4.072⭐ | 134🧑⚖️ |
| Innovation | 68th | 3.938⭐ | 132🧑⚖️ |
| Theme | 38th | 4.267⭐ | 133🧑⚖️ |
| Graphics | 3th | 4.625⭐ | 134🧑⚖️ |
| Audio | 255th | 3.246⭐ | 130🧑⚖️ |
| Humor | 173th | 3.035⭐ | 116🧑⚖️ |
| Mood | 59th | 3.866⭐ | 129🧑⚖️ |
| Given | 6🗳️ | 2🗨️ |
I couldn't figure out how to get down the first ladder though. Not sure if I'm missing something?
Heads up, I did have to go dig up a gamepad because with the keyboard control I could not use ladders, leaving me unable to proceed through the tutorial. This was in the browser version. I went to download the windows version but I didn't see a link on the itch page. Once I got a USB gamepad everything worked fine.
Very strong compo entry, nice work!
Unfortunately I couldn't work out how to get down the ladder in the first room :(
Mechanics felt smooth, perhaps a little slow moving. In particular the ladder climbing was a little slow I felt.
I actually couldn't make it past i think it's the 3rd or 4th level, where the castle resets. I couldn't really work out what I was supposed to do.
Submission feels polished though in terms of aesthetic and mechanically, Nice work!
Just in case you had any hesitation or doubt: agreed 100%.
Only issue (but at this point it's just nitpicking): I feel like the gravity while falling is perfect (giving it more impact), but the jump gravity (gravity while jumping up) is a bit too strong, making it hard to control. It's not a big issue since you mostly use ladders to go up, but a lighter gravity while jumping might feel better imo ^^
But apart from that, congrats ! It's near perfect.
My criticism is I was interested in the story and didn't get a closure to it! If I wasn't there for the gems then whaattt.
Incredible entry as always.
The controls felt good and the art and animations are top-notch as usual. The puzzles were creative and I liked the comments on the levels. Overall its a another great entry.
What you did this weekend is insane. Every jam puzzle game that makes me stop and think for a sec deserves extra credit. Congrats in advance for winning your fourth compo trophy.
I stuck in this level for a long time,Is this level really impossible?
[Snipaste_2020-10-06_12-11-50.png](///raw/b8b/31/z/38c30.png)
2 thing I think could be improved are:
- The jump height and jump duration is too low. I know it's a realistic height, but gamer are too acquainted with mario's super jump height, and short jump is just too frustrating. The frustration become apparent at that level where 2 diamonds drop from the ceiling, and it require split moment reflex and precision to grab it. If it's an action game like ninja gaiden, it could be cool but in a puzzle adventure game, it feels terrible. "I found the solution of the puzzle, but I can't execute it after the 20th tries" is an experience no one enjoy.
- Jumping and landing sound could be nice. Jumping the first action you learn at the start of the game, but there's no sound and it felt kind of void.
Overall it's still a fantastic game though, easily one of the top game so far I've played.
The short jump height and realistic movement didn't bother me, but I would have really appreciated some kind of clear feedback about when the loop is about to reset (maybe some sort of audio cue?). The torches were a good hint, but I found it difficult to tell the exact timing, which made the last couple of puzzles a little frustrating, since they weren't very forgiving on timing.
I did quite like the art and the game generally seemed good otherwise. I ended up stopping at a level that seemed to involve throwing the diamond through a hole that looked to be a bit too precise for this game's controls.
edit: I did *not* realize you were the former lead & creator of dead cells. everything makes so much sense now haha
The difficulty was OK, but i think the "impossible level" was a little bit soon ( to much difficult for a level 4 ).
Audio was not incredible but worked well
Pixel art was just "wow", super great work on that part
a nice puzzle game !
I checked out your tool after seeing this, it's really cool
This serves as a great display of the potential of it
Naturally, I think that music would have made the experience a bit more cohesive. An issue I had with the game was that I think I'd have really liked a way to speed up each cycle (or end it early!), particularly on the level where I had to catch diamonds. Only controls issue I had was that on some levels I expected that running into doors etc. with a held object would use it automatically.
Good job all in all!