Jump! Shoot! Dive! by Wandermayer

[raw]
made by Wandermayer for LD34 (JAM)
Jump! into the air! Shoot! your opponent! Dive! out of the way from bullets!

Two button multiplayer game.

Square off against your opponent in the Wild West, head to head local multiplayer, two buttons each

Test your gunslinging skills: you can only shoot while in the air and you get one shot before you touch the ground.

Prove to your friends you are the highest flying gun in the west!

Check it out at http://wandermayer.itch.io/jump-shoot-dive

Ratings

Coolness 36% 1857
Overall(Jam) 3.05 757
Audio(Jam) 3.29 369
Fun(Jam) 2.67 879
Graphics(Jam) 2.81 818
Humor(Jam) 2.69 486
Innovation(Jam) 3.10 551
Mood(Jam) 2.94 738
Theme(Jam) 3.45 712

Feedback

CalmKai
15. Dec 2015 · 04:00 UTC
Don't get the game
SgtBursk
15. Dec 2015 · 04:30 UTC
Everything worked together to complement the theme. Really dug the music, font, and background. Dust particles were neat as well.
ANTZtakeover
15. Dec 2015 · 15:02 UTC
@CalmKai Any particular reason why?
lectric.monk
16. Dec 2015 · 05:38 UTC
OS/X link has expired.
Evergreen Games
16. Dec 2015 · 05:55 UTC
ya link has expired
sirono
16. Dec 2015 · 06:09 UTC
Windows link has also expired
Evergreen Games
16. Dec 2015 · 08:34 UTC
Really fun to play! I love the cinematic intro.
sirono
16. Dec 2015 · 20:05 UTC
Good and simple two player game. But you should make a bigger text of how to play
radmars
30. Dec 2015 · 08:12 UTC
Super elegant! It's got some great strategy buried inside such a seemingly simple concept.

One thing I'd love to see is some sort of feedback to help me remember if my next "jump" is my double-jump or fast-fall.
HolyBlackCat
30. Dec 2015 · 09:43 UTC
I really liked the audio and visual design!
mr. a
05. Jan 2016 · 00:55 UTC
I enjoy the aesthetic, the absurdity, and the dive-kick-ness of the game design, but the gameplay/execution is a little too spare for my taste. I think I'd like less-floaty jump physics/animation (perhaps this could vary between characters?), or more precision in control (e.g. hold to jump higher and release jump to start rapidly decelerating, or allow ~10+ jumps as long as you have upward velocity, and dash down only if you're falling). Likewise, more visual feedback about your current state (e.g. whether you can fire, whether you will dive or jump) might improve initial playability & look nice to boot.