Looped by Leo Red

CONTROLS:
WASD / Arrow keys to move, Mouse to shoot
TOOLS:
Game Engine: GDEVELOP 5 Sound: BFXR, BOSCA CEOIL, KENNY ASSETS Art: INKSCAPE, KENNY ASSETS,COOLER
Looped is a shooter game where you are stuck in a loop(Circle).There will be enemies that can shoot and you have to keep them away from the loop or it will shrink.You also have to avoid the bullets by moving using the arrow keys/ WASD or you will die after 10 hits.But you can attack them by click the mouse where you want to shoot.This game was made for ludum dare 47.
CHANGE LOG #1
- Added WASD support
- Fixed Hitbox for players and enemies
- Fixed YOU LOSE text not showing in correct place.
CHANGE LOG #2
- Fixed hitbox for the loop
| Youtube | https://itch.io/embed-upload/2832065?color=091540 |
| Youtube | https://leo-red.itch.io/looped |
| Youtube | https://leo-red.itch.io/looped |
| Youtube | https://leo-red.itch.io/looped |
| Original URL | https://ldjam.com/events/ludum-dare/47/looped-3 |
Ratings
| Overall | 1384th | 3.037⭐ | 232🧑⚖️ |
| Fun | 1292th | 2.879⭐ | 230🧑⚖️ |
| Innovation | 1256th | 2.882⭐ | 230🧑⚖️ |
| Theme | 873th | 3.561⭐ | 230🧑⚖️ |
| Graphics | 1362th | 2.781⭐ | 230🧑⚖️ |
| Mood | 1416th | 2.62⭐ | 210🧑⚖️ |
| Given | 48🗳️ | 24🗨️ |
Also question, you mentioned above you used KENNY ASSETS for your graphics? I don't really see anything in your game that would have benefitted much from even using an asset pack (mostly very simple shapes?), but using one technically does disqualify you from the **graphics** category, so if you did use pre-made art without significant editing, you should opt-out of that category.
As many pointed out, mechanics are not enough to be entertaining for longer time, but it's a nice shooter for first ten runs. Everything is smooth and while only a little, it feels finished. Good job.
However I like the visual style. Simple and flat, but the colors go well together and nicely integrated HUD/UI elements. Sound effects are fitting, some kind of fast paced music would be nice.
I can easily see a nice skin for your game with wizards, fireballs and cute enemies !
And damn that tiny enemy is hard to hit whene you are no aligned with it
clean look, but imo enemy bullets should have more distinct look / color
hold mouse button to shot would be great
Pretty simple game, perhaps a bit too easy...
Autofire would have been nice :)
Mouse and arrow keys felt awkward tho, especially on a laptop, I had to cross my arms :sweat_smile:
Good game
great idea and game
Like one controller (left or right) and we tap on the screen where we want to shoot !
One thing I would add is diagonal movement so it feels a bit better.
Gameplay is fine, but you should have WASD as an alternative control. It's so clunky when play with mouse aand arrows.
The circle is shrunked so fast that it was like the game got a lag spike. You should let the circle slowly smaller, it makes the game more comfortable to play.
Anyway, congratz on the entry.
Love the minimal graphics and would like to see it in different forms with like zombies coming in and people shooting them.
Tiny criticism was with the controls. It felt a bit stiff when going from moving up to moving left.
But a brill idea and well done!
Just an idea: if you make the red circle bouncy so that if the player gets too close its gets bounced back. Would make the movement more tight and the player would need to pay attention more making it more challenging :)
I love the audio and graphics. Both are very simple but complement each other well.
It's a very nice interpretation of the theme.
I don't feel like it really has a lot to do with the theme, it's more like you're stuck in a circular force field, but that's just my take :sweat_smile:
My circle shrunk a few times even though it wasn't hit by any enemy, so I guess there's some glitch there... Also I wish there was some way to make your circle larger again, otherwise you just become a sitting duck after a while.
Good job! :)
I like how your health bar is tied to your ability to move, that's a pretty neat idea! From what I can tell though, it looks like the collision boxes of the enemies don't shrink like the rest of the sprite does? There were a couple of times where my ring shrunk unexpectedly even though I thought I had more time to shoot an enemy...
Regardless, nice job on this one!
Also, even the smallest dot seems to do a lot of damage to the circle. Maybe it should shrink it just by a little bit?
btw, I haven't seen any powerups - maybe you can include some to spice up the gameplay and deliver some variety for longer play sessions?
https://www.youtube.com/watch?v=tzklvE5HZP0
Thanks for submitting! 😊