Lich Clicker by Fictions
Imagine a life after death, a purpose beyond shedding the mortal shell.
Imagine feeding on the souls of the deceased to feed your power and to stay alive.
What will you do with your powers? Will you rule the world or destroy it? Will you unleash madness or true love? The choice is yours, if you dare to take it.
With 5 different endings, there is much to explore while clicking your way to power.
We set ourself the challenge to finish within 48 hours and we are very happy with the result. We hope you enjoy our game and would be happy if you leave some feedback for us.
Want to learn more? Read our blog posts:
Of first times of rough voices and of lost love long dead https://ldjam.com/events/ludum-dare/46/lich-clicker/of-first-times-of-rough-voices-and-of-lost-love-long-dead
What lies beneath the Lich https://ldjam.com/events/ludum-dare/46/lich-clicker/what-lies-beneath-the-lich
Let's talk about Story https://ldjam.com/events/ludum-dare/46/lich-clicker/lets-talk-about-story
Created by:
Inka McAtee: Art, Design https://m.facebook.com/inka.mc.atee
Raphael Kölz: Code, Design https://raphael-koelz.de/ https://www.youtube.com/channel/UCTb9nI3Ic95v8pMkslX9Yiw
Deniz Erdogan: Sound, Music https://strdl.de/
Björn Loesing: Story, Voices
http://www.twitter.com/vexingvision

Ratings
| Overall | 639th | 3.743⭐ | 530🧑⚖️ |
| Fun | 1055th | 3.401⭐ | 528🧑⚖️ |
| Innovation | 1683th | 3.052⭐ | 524🧑⚖️ |
| Theme | 1796th | 3.372⭐ | 526🧑⚖️ |
| Graphics | 356th | 4.238⭐ | 535🧑⚖️ |
| Audio | 155th | 4.05⭐ | 523🧑⚖️ |
| Humor | 1006th | 3.039⭐ | 490🧑⚖️ |
| Mood | 546th | 3.763⭐ | 522🧑⚖️ |
| Given | 127🗳️ | 188🗨️ |
@sirtyler Yes, the resolution is quiet high. The game is intendet to be played as an app on your smartphone, but we wanted to build it for as many platforms as possible.
@rickzyyt Thanks for the feedback. We had the problem that the hunger went down too fast and we quiet didn't find the middle ground there.
I think the hunger bar is in reverse since a full bar indicates maximum hunger. You should instead fight to keep your hunger down, as low as possible :)
@martintale Yes there is an auto-click feature. After the third story choice you unlock it :smile: Maybe you're right and it needs to come earlier, but it progresses with the story.
@saeedprez You are absolutly right, that is 100% correct. The Hunger bar should eiter be renamed or move the other way.
To be honest I'm not a huge fan of clicker gameplay, but still, good job!
I really enjoyed the progression and the implementation of the click mechanic.
How did you manage to get batman to voice your game, "I feel like Im winning the soul economy one click at a time" - pure comedy gold after those serious voice lines
I really like the music and sound of this entry :)
I did end up accidentally clicking through the story prompts without reading them as I didn't expect them while clicking on the souls :(
It's subtle, but there's quite a bit to explore here. Thanks for the great comments!
i love the art style, it's very nice, good job
Was a bit confused at first that clicking the buildings/king caused the upgrade window to appear (though it was random, but later realized it appeared because I tried to click the things when they hovered over it).
Unfortunately the damage over time temple seemed to stop working for me so I had to defeat everything by clicking myself. Other than that, great job!
The WebGL build is set too big for the itch.io window. I had to scroll the window horizontally to get to the fullscreen button.
In Player Settings you probably want to set the canvas to something like 960x540 so it displays nicely in the itch.io page and then people can click on the fullscreen button.
The music and sound effects didn't really fit the atmosphere for me.
I didn't notice that the story unlockables were themselves upgradable, so I went on for a while only upgrading my player.
I'm a little confused as to what my unlockables even did. The ritual thing did auto-damage I believe, but not sure what the purpose of the soul catchers and graveyard was for. Soul catcher's upgrade was seconds between soul move, but I don't know what soul move is. Graveyard increased max souls but I never noticed a cap on anything.
I would've liked to have seen a visual indicator of the souls I had gathered rather than just a number, especially with some kind of visual effect showing the souls being pulled into the collection.
I have never seen this kind of scale of flattery, and oh boy, that was unpleasant!
People, what exactly have all of you found in a clicker game? It's not even connected to the theme that much, you're not really keeping anything alive, especially your own sanity. Wow. Just... wow.
I've used to believe in humanity way more before I viewed this wall of unworthy praises.
As for providing constructive critic: dear authors, there is a plenty of clicker games on the market.
I believe you could think of something more creative and make somewhat original rather than go cheap. Alright?
Sadly it didn't run very well on my computer, but I got to see it running better on my bfs laptop.
My main critique would be it was very simple and didn't really for me, hit the brief 'keep it alive'.
For the author:
Sure I feel like I'm getting an RSI now but for an LD game it was pretty neat, the art looked great and as mentioned the gameplay is pretty lackluster and standard for a clicker game, but I still had fun.
I think the way you ramp up the resource gathering is fantastically balanced. Did you guys actually playtest this or did you nail it first try? I think it's right in the middle between too forgiving and too grindy.
The audio (especially the lich's VA) was fantastic. I often see people throw on audio at the last minute as a sort of "oh shoot! sounds are a thing!" but it's clear you had a direction from the very beginning.
There was only one moment in the game that I was actually confused. After I got my first upgrade, I didn't really know how to access it (or that I could access it). I tried spam clicking on it, and I saw the confirmation bar fill slightly. Until the tutorial tip for holding the mouse click down appeared, I accessed my menus by rapidly mashing. Yeah... I'm not the brightest sometimes.
I would be interested to see what this game would look like with some colored-pencil textured colors, although I know that may take away a little bit from the hand-drawn aesthetic. I think it'd be worth a try!
Overall, this was a fantastic submission you should really be proud of. Great work!
I love the arts style though, and the animation. Was that a handdrawn character that was scanned and 2D rigged? Very nice!
For a game jam about keeping things alive, I find it odd that you can't actually lose this game.
You lose your health completely and just... Sit there?
Anyhow, not a big fan. Clicker games are oversaturated as a genre, though I will give you credit that there's a branching upgrade system and it seems like what's there is relatively smooth-running.
Gameplay is just not for me, as I truly dislike clicker games (as I said, art lured me in and I thought it will make me stick around). I stuck around to see how the story ends even though I got bored by gameplay enormously - so that says only good things about your storytelling and, again, the art! :smile: I bet people who actually like clicker games will love this one.
Great job!
Also, definitely not your fault that I didn't like the gameplay. You just happened to chose a genre that I don't like and than reeled me in with this awesome art of yours anyway.
Nice clicker, with simple but nice mechanics. I liked the story, the music, and the graphics.
Nice job !
I'm not sure if it was not implemented, or it's a bug but I couldn't interact with the crystal on top of soul cleaner after unlocking it.
Cheers!
One minor thing: the html part look weird on my pc (way too big to fit into the screen; difficoult to play);
Good job guys! Bravo!
One minor thing: the html part look weird on my pc (way too big to fit into the screen; difficoult to play);
Good job guys! Bravo!
Great story, and simple yet effective and well polished mechanics.
All in all good job.
I like the choices too, is there any variation to the ritual stone?
Also the starting page was too zoomed in, couldnt read all the text
Catchy gameplay, multiple ends and it was fun!
Congrats!
However, I didn't have enough narrative. I WANT MORE!)
It was a bit long to wait for the auto clicker but other than that it was pleasant :)
Well done on your entry! :)
Great game though, good job :smile:
I like that there are several endings and no prestige, I prefer finite games rather than endless ones, so this satisfied me.
I refreshed the page to go through 3 endings, just to see some differences, and just one felt a bit unsatisfying, otherwise, very nice story telling.
Some upgrades are less useful than others, so I felt some paths led to an easier progress, something you might want to address post ludum dare.
Well done!
Only criticism I have is that the ending was not marked clear enough... i.e. that there would be no new content after "Keep Playing"... Especially since I got the lover ending first.... and that paragraph ended with something like "There's only one more thing to do".....

Guess i played it the wrong Way. But i had Fun. it keeped me playing it for long. Well Done Keep it up. Beautiful Art Style Too and love the camera Shake Alot:v:
Unfortunately clicker games are not my thing but this one has its own charm.
Congratulations on a successful game.
So again, great game!
** Aestetics **
Really juicy. Game a has really pleasant feedback when it comes to graphics and audio
* * *
** Mood **
Perfectly done
* * *
** Fun **
Not really figured out how to play first, was randomly clicking, but aesthetics did the job and I enjoyed that :D
Good job!
Always like Lich based concepts. Keep up the good work!
I also enjoyed the RPG-ish elements of upgades + multiple choice dialogues.
The lack of difficulty is usually a big downer for me, but for some reason I didn't get bored on this one.. must be the difficulty progression from the souls moving faster as the story progresses.
I learned a lot by observing your game and am looking forward to make use of the knowledge I got :)
Thanks for the game, keep it alive!