BitterSweet by Conroy
A young boy wanders into the night for his first Halloween, will he survive the witches, goblins, ghouls and ghosts!
Run from house to house, door-to-door getting as much candy as you can! Just as there are treats there are surely tricks! Try and see how much candy you can get!
How To Play
- Run up to doors and left click to knock
- You will either receive candy, or be tricked :)
| Youtube | https://nightember.itch.io/bittersweet |
| Youtube | https://nightember.itch.io/bittersweet |
| Original URL | https://ldjam.com/events/ludum-dare/45/bittersweet |
Ratings
| Overall | 986th | 2.915⭐ | 43🧑⚖️ |
| Fun | 951th | 2.756⭐ | 43🧑⚖️ |
| Innovation | 958th | 2.622⭐ | 43🧑⚖️ |
| Theme | 1089th | 2.175⭐ | 42🧑⚖️ |
| Humor | 722th | 2.368⭐ | 40🧑⚖️ |
| Mood | 354th | 3.598⭐ | 43🧑⚖️ |
| Given | 6🗳️ | 0🗨️ |
I could zoom out camera to the sky, making me see the bounds of the map, looked weird x)
Good job anyway, that kind of 3D games are incredibly hard to do on a game jam !
That game was nice to play. Had some fun.
A bit more polishing and this game has really some potential :)
Keep going, Well done
The attack ranges seems a bit simple/weird.
Anyway, for only 2 peoples, great job to you !
I like the idea, but it gets repetitive quickly. Some kind of time limit or objective would make the mechanics feel a bit more cohesive.
Nice atmosphere, it was fun to explore.
The physics seem a bit weird, I got stuck a few times.
Regarding the use of assets, of course that's perfectly fine, but it is a bit distracting. I always prefer handmade assets, even if they're extremely bad.
The gameplay itself needs a lot of improvment, there is almost no feedback to the player's actions.
If you’d like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/501424047?t=1h53m42s
Hope you got some valuable feedback on your game and looking forward to seeing you next LD jam if I dont catch you before then! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin