Solais by dragonxvi

* UPDATE: * Post-compo version now available below - tweaked collision, spikes a bit more visually obvious, added some new sounds, adjusted some of the map layout, fixed a few bugs here and there.
What Lies Within...?
Delve into some ancient ruins following a mysterious voice, but watch out for the encroaching darkness! Keep your torch lit via passing flames and reaching checkpoints as you descend deeper. Avoid spikes, watch out for dowsing waterfalls, master difficult platforming and discover the ancient secret within!
Fairly tricky platforming, so congratulations if you manage to reach the end! Your time will be displayed on completion too if y'fancy speedrunning it!
Controls:
- Arrow keys: Movement
- Z: Jump, Start game
Obstacles - Spikes: Avoid these. - Water: Douses your flame, giving you limited time to reach the next light source before the shadows consume you! - Checkpoint: Restart here on death. - Springs: Bouncy! - Other fun stuff: You'll have to see! :D
Dev Notes Kept this one fairly straightforward this time. Liked the idea of keeping a flame alive keeping a tense pace through the platforming. Game's probably waaay too difficult so if you manage to complete it Congrats! :D
PICO 8 stats! - Created with: v0.2.0b - Source Code: Download the cart at PICO-8 BBS and load in PICO-8 - Final tokens: 6507/8192 - Char count: 28831
Ratings
| Overall | 28th | 4.147⭐ | 155🧑⚖️ |
| Fun | 49th | 4.056⭐ | 155🧑⚖️ |
| Innovation | 602th | 3.193⭐ | 155🧑⚖️ |
| Theme | 416th | 3.781⭐ | 155🧑⚖️ |
| Graphics | 29th | 4.422⭐ | 155🧑⚖️ |
| Audio | 21th | 4.142⭐ | 153🧑⚖️ |
| Humor | 615th | 2.54⭐ | 128🧑⚖️ |
| Mood | 54th | 4.058⭐ | 148🧑⚖️ |
| Given | 25🗳️ | 6🗨️ |
Also not sure text is a great fit for a pico 8 game given the low res.
Took me a while to realize I can walk jump of the side of spikes.
Have added a post-compo version which includes binary downloads and another web version, contains a few fixes, layout changes and tweaks that make things a _little_ bit easier, but still preeeettty difficult!
Cheers once again to everyone who played! :D
P.S. Extra kudos for using PICO-8
My complaints are marginal at best. It's a bit hard to see the spikes. It's hard to play the game and also process the text. That's it. That's all. I don't even see why there'd need to be a post-compo version, because this already feels so polished as if you spent all the time in the world on it, and then deemed it complete and released it.
Bravo.
Only issue I had was that in some of the levels, it was really hard for me to make out just what was going on. A lot of the time I wouldn't notice spikes until I hit them. Now that could just be me, my vision isn't amazing, but I feel that the restrictions Pico-8 brings isn't helping. Don't get me wrong though, the art is gorgeous, just a little hard for me to fully take in while playing.
Good job overall!
It struggled a bit with telling scenery from platform, spikes from walls etc. (this coming from a guy whose LD46 entry is made to look like a NES game). Looks like you've adressed those things in the post-compo version. Great experience all in all.
(Feedback: I found legibility to be a problem - a lot of "oh, I guess those were spikes" at various challenges.)
The level design is well thought and balanced,and the gameplay is flawless, I hadn't found any bugs in my whole playthrough, bravò!!
Could not see a lot of push from the torch mechanic, and checkpoints are sometimes kind of unforgiving with all the spikes, but overall an amazing job!
Well done!
I liked using fire as a take on the theme.
Overall one of the best games I've played in LD46 thus far. :)
I feel like I heard the beginning of your song before tho. Is it inspired from somewhere? The closest one I can think of is the Olive Jungle from Pokemon Ranger but I know I have heard a song that is closer.
The only down thing is that spikes are barely visible and it gets frustrating when you need to die on every single one of them to remember their position
Overall it was fun and you did a great job in such a short time :)

Hitbox with spikes at times could be annoying other than that great game and hope it gets further developed!
Nice looking and music and lots of very bumpy physics. Also the interesting use of very imprecise movements and spike hitboxes everywhere. Also crumbling blocks looks very similar to regular blocks but maybe this got better in a later version.
Technically impressive, knowing how it's a pico-8 game, you did a very good job making visuals dynamic and satisfying.
Other that that, I'd say backgrounds are a little overdetailed, making it hard to read danger quickly, at least for me.
Also, all the text disappears way to fast.
Extremely moody atmosphere, I loved it. Beautiful environments. Moving around was very satisfying. I noticed that you even implemented coyote time! Very thoughtful :heart:
Agreed with @mika-la-grand , that top part is a huge difficulty spike (no pun intended). I must have died on it at least 10 times before getting through.
At times it was hard to see the level. It makes sense that I can't make out the hazards from the background from safe platforms at first glance, and the darkness really draws attention to the torch, but it was a little frustrating as well. I learned more by dying than by inspecting the level. Still, very well done on the torch and lighting engine. I definitely appreciated that the tiles had different appearances in the darkness rather than just being dimmer version of the illuminated sprite. It made for a very pretty-looking game.
I like that you made the spike hitbox pretty forgiving, and that touching the side of the spikes was safe. Then again there was that one wall-jump area where I had a very small runway and jumping too early meant bonking on the ceiling and too late meant running right into spikes. I liked the idea there, but I think that particular room felt more tedious than challenging.
The conveyor belts, disintegrating platforms, and waning torch mechanic were a great device for increasing the pacing of the platforming. Very nice design decisions there.
The particle effects on the checkpoints were wonderful! I also loved the color contrast, as the green color of the checkpoints made it really stand out from everything else, while the blue color of the water made it stand out from the red character and torch. The torch trail was so nice, I have no idea how you did that but it looks amazing.
I noticed that I re-jump if I hit the ground while holding the jump button. Personally I am used to having to re-press jump to re-jump, as this is the behavior in Celeste, Mario, Spelunky, etc. but it actually didn't bother me too many times in your game.
The narrative pacing of the game was excellent. Each bite of text was enough to add flavor, but just short enough to not be overwhelming. Spacing it out over the course of the game was an excellent design decision. It also sets up the ending brilliantly, as it reveals the narrator (I presume?) only at the very end, and puts a dark spin on the story up to the point and makes for a satisfying ending. Really smart, I might have to steal that device for next time :upside_down:
I'm really impressed by your game and it's one of the few games I've played this jam that inspires me to improve and work harder next time. Keep it up, excited to see what you put out (no pun intended) next!
My time was 5:07 btw.
The audio was great and did it's job as well. There isn't too much wrong with the game. I suppose the spikes could be a little hard to see. Either way, it's a great entry. Nice job :)
You played an excellent game in a very short period of time. I heard about PICO only 1 month ago. I thought it was wonderful! What program did you use to make the song?
Congratulations for the game!!!
Nice job!
I might have been me, but wall jumps felt much harder to pull off than the rest.
I'm not a fan of the pico-8 platform but if there was a game to get me into it, this would be it.
It's pretty tough and nothing wrong with it, but I gave up before getting to the end.
Overall a great job, keep makign games!
Really well done!
Sometimes not so easy to understand where to go on first try, but hopefully you added some checkpoints, haha.
Couldn't go further after I got the wall jump, but bookmarked the game so I can try it again later! :smiley:
The platforming felt great but I think the visual details were just a little too overwhelming and it made it hard to quickly tell what was a wall/ground vs. spikes and other stuff.
My only issue was that the game felt like it had a small issue with lag, especially after getting the wall jump. Maybe it was just my computer, but I normally don't have a problem running PICO-8 games.
For minor feedback:
* Having checkpoints instead of restarting every room does slightly add to the tension, but at least for a jam game is not worth the added frustration IMO
* While the graphics are great, it would be good to distinguish the spikes more (there were some rooms I kept dying multiple times just because I forgot where the spikes were and didn't pay enough attention)