Resurrection by etrealjunior
Game developed for Game Jam Ludum Dare 47,
Theme: Stuck in a loop Life is an eternal cycle, and we will never know if we are at the end or the beginning!

| Youtube | https://etrealjunior.itch.io/resurrection |
| Original URL | https://ldjam.com/events/ludum-dare/47/resurrection |
Ratings
| Overall | 1225th | 3.192⭐ | 421🧑⚖️ |
| Fun | 1308th | 2.86⭐ | 421🧑⚖️ |
| Innovation | 1283th | 2.85⭐ | 420🧑⚖️ |
| Theme | 954th | 3.48⭐ | 423🧑⚖️ |
| Graphics | 952th | 3.387⭐ | 423🧑⚖️ |
| Humor | 901th | 2.557⭐ | 368🧑⚖️ |
| Mood | 802th | 3.399⭐ | 409🧑⚖️ |
| Given | 129🗳️ | 455🗨️ |
https://itch.io/game/edit/779806
Although the game overall was very simple, I liked the mood and the themes. The ending was pretty cool and fitting. Good job!
The narrative is very good for the short time that the game lasts. You get to express in two frames what you want to tell. Congratulations.
I think you would be good at designing games like "Kids" or "Plug and Play".
PD: At first that's what i was thinking.. Sadly the developer has been spamming every game entry with his game.. You do not deserve this attention even if the game is good. Sad. Very sad for real.
PD2: There's games at level of this one, that are not being seeing because of this spam stuff, show some respect to the other ludum dare users please.
The art style and overall theming was really nice and made for a lovely little loop!
@etrealjunior You should stop spamming every game entry with the same comment to come and rate your game (which is abusing balance system in the site, basically cheating). Doubt you even tried/rated other games. Will ping @pov.
I did not understand what was the loop !
Nice graphics, and sound :) nice entry
It needed some protection in the spawn of the birds to make the game possible to complete, every time I got hit by a wall of birds with no gap between them so it was impossible to win.
very cool graphics and style,
did not understand the conecction to the theme: stuck in a loop, but still very enjoyable!
Here is my feedback:
- I liked the title screen.
- I liked the SFX and the music.
- I liked the visuals and the 1-bit colour pallet.
- I liked the gameplay and the mechanics of the game.
- I liked how the story is being told by the visuals.
---
- If I stayed at my place at the start of the first game, I can avoid all the birds.
- Didn't like the player feedback, when the player dies.
- Second game player's animations are smooth, but jumping animation is a bit snappy.
- The third game bird's animations are too snappy
- If the main character is potato. Potato doesn't become a tree.
Potato doesn't be pick up from a tree. I think fresh potato has heavyweight for the birds, so they can't
carry it.
---
Sorry for the bit of critical feedback.
Love the different gameplay in the same game.
Music wisely choosen, giving a nice mood to the game.
Regarding the art, sometimes the line thickness differs to much, reducing the readability of a level (for example, on the first level birds line are much thinner than clouds', giving the impression that you must avoid clouds, and birds are a part of the background)
So, please, comment when you've really play the game, and give real feedback and advice. And if you don't know what to say about a game, don't write anything, it does'nt matter. You can just give a note and that's ok.
The music also fits nicely, the sfx are a bit too loud, in general great job!
Mood was great, but gameplay was very minimal and jumping didn't feel very good.
Also I encountered possible bug when I hit the ant with stick and the ant killed me when it fell on me as it died.
1. "Tutorial Inconsistencies". What I mean is that you didn't show a little tutorial in the fist level and the last level. Yea you did say what the controls are but you didn't say what is the objective in the first and last level. I suggest you put test that show up for a few seconds and then makle it go away.
2.The ending ends kinda akwardly. Maybe add an endcart at the game? (I am guessing you are supposed to play the game again)
3.In the First level when you pass the 50 second mark, The ending was too long. Maybe shorten it potentially?
Now this is optional but, it would be nice if there was a button to skip the cutscenes or just proceed to the next one.
Overall it was pretty fun and interesting! I hope you like my feedback :)
-WitekWitek
It would be nice if you could control the speed of the hummingbird's flight but that's a small thing.
Well done!
Love the graphics.
Keep Jaming ^^
The first level had some times where it was literally impossible because the birds came all at once and too close to each other, a little frustrating when you get to 5 seconds and that happens.
Third level was very easy compared to the first two.
Normally I don't like monochrome graphics but in this case it works out a bit better, I found it very pleasant.
A única sugestão q tenho é diminuir um pouco o som da musica, que quase me deixou surdo no começo kkkkkk.
Parabéns pelo jogo!
I also loved the simple art, and how every game felt like a wario ware mini game. Great job!
I wish the game was easier (couldn't get past the first jump on level two and needed several attempts for level one).
edit: side note, the game was fairly loud for me. Including volume sliders would be nice for the next one.
PS: as the others already said: please refrain from copy-pasting the same comment everywhere; if you want more people to play it, I think your best bet would be submitting to (and then watching) streamers. On this tag you can find people playing Ludum Dare games: https://www.twitch.tv/directory/all/tags/c8d6d6ee-3b02-4ae7-81e9-4c0f434941cc
@etrealjunior You barely rate any games, and go to other people’s games to spam your message. Learn some tact and modesty, and follow the rules instead of shameless self-promotion at the expense of others.
========================== ATTENTION ==========================
Ratings are holistic evaluations of the jam submission. Your shameless and selfish promotion on my game and hundreds of others without playing or leaving valuable feedback leaves a bad taste in my mouth and drastically reduced my opinion of every aspect of the game, and the rating I gave you reflects that. If you join in future Ludum Dare events, please be a more respectful participant.
I like your game!
I like art, sound different level mechanics and your loop interpretation.
but good job !
(I actually did like it, but seriously stop spamming the comments with your game link. People will find it without you doing it, be sure of it :3 )
If I had to criticize a bit, for your second platform part. I think the first jump might be a little too tight for the distance. The choice of the theme of the regrowing seed is very well found.
A lot of different mini-games, not all perfect, but very coherent as a whole and they fit the story well.
A great game !
- Graphic is simple and nice
- Audio is ok
- Nice concept and history
Cons:
- Music is so loud, and there is no option to change it
- Game could be more difficult
But it is ok. Keep going :)
I felt that the first falling section was a it too long compared to the other parts.
The sound effects were a bit too loud, but otherwise, great job!
btw I noticed that you can pass the whole 1st level if you stay still.
At the very least actually play and rate the games :/ That's what the jam is about, not winning or being on top.
unique experience. Good job!
Changing the play style with each level kept things interesting and fit well with the theme as the seed evolved. It was interesting to play as one of the creatures that is affected by the seeds growth as well.
The art style was simple and elegant which tied well with the music and mood.
So at first I thought the seed was a loaf of bread falling or maybe a peanut lol and maybe the birds were trying to eat it. I also wasn't sure at first if I needed to avoid the clouds. Because of the simplicity of the art style, it's difficult to tell what you can or should interact with at first, not a huge issue though, but perhaps there's a way to help differentiate interactable items. Just my 2 cents :)
Great job overall.
What am I controlling though ? A hot dog ? lol
Gameplay wise, well, its pretty simple, nothing good or bad to say.
Camera follow is great and the music is fantastic. At the start I had no idea what the character was, but then as I made it to one loop i realized that it was a bean, also realized why birds were coming at me. Awesome story, nice loop!
maybe make the bean falling from the sky animation better so that it can be more realizeable? I thought the bean was stinking from that animation XD
The game feels so satisfying and smooth, it feels completed and fits the theme perfectly!
Really impressive to have multiple minigames at once telling a story, that's bold for a jam and I respect it.
Finally I like the concept, cute little retrospective piece, I like it!
internet go back to them, and make my notes, if you have any doubts enter the games mentioned and see my observations, a super hug.
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Ughh.
Good work & good luck.(this game has potential)
Graphics were also very good and unusual. even though I have to admit, that I first thought the thing falling down from the sky was a turd…
Awesome entry!
I liked the different stages of gameplay, very simple but still relaxing and fun :smile:
My one suggestion would be giving the ability to move diagonally in the first stage, being stuck to moving up/down/left/right was a bit frustrating sometimes!
Parabéns!
Aqui está o link do meu, caso queira dar uma olhada:
https://ldjam.com/events/ludum-dare/47/loopchan
The sfx tho are a bit too loud and don't really fit to me. Also, the platforming part was a bit too precise, I mean it seems more of a story game usually meant to be fluid, and the "hard" jump makes me lose immersion.
Nonetheless, nice work!
Maybe try to focus on one idea and push it further, because I can see that you're very capable of producing a great and polished experience!
do a simple copy pasta on every other page feels very wrong. You should listen to the feedback the community is providing you
about that.
I really liked to have every "stage" be a different game, and the ending explaining the beginning.
The really short stages made this feel more like an interactive story than a game.
First of all, congrats of doing this game by yourself, in various areas is really thought and in-point applied.
I really liked the visual art, with the childish chalkboard looks - it makes the game cute and interesting.
The music is really well made, with various themes for each segment - for me, the really differencial!
The gameplay is simple, yet effective to attend the theme - my team almost do something somewhat similar to this, one idea that we had envolved the food chain and several animais (but we discard because it seems too difficult to accomplish)
My only problem was in the "seed fall" segment. I don't know how you made the bird spawner but they always line up after a 5 second spawm, so it made a little difficult to avoid them at certain points. In the rest of the game, I had no problem whatsover!
Great entry! Great job! :)
I can appreciate the technical challenge of having multiple mini games within a jam game (I've done it only once), and on top of that they fit in the concept well.
Music within each section is A+ and fits really well, and when I realized each section has its own theme, that's A++.
The only negative feedback I could give is that the first section is too hard - you really want people to see the rest of your beautiful game, and it seems hard enough that a lot of people would quit without seeing the rest. And in the same vein, maybe the third section could pose a little bit more of a challenge.
Good job :)

I first thought I would never go that far and stop caring, but seeing all the fake justifications above triggered my inner asshole-ness. And yes they are fake justifications, you can't pretend you didn't know it is an undesired behavior when Ludum Dare automatically displays this when including your link while writing a comment:

I condemn public humiliation (this is not a main page blog post but just the destination of the spammed link), but you are literally the only one among 3200+ submissions who has been spamming his link and I just can't not think of what would happen to this wonderful event and community if everyone was doing the same...
So pretty please, stop denying, refrain from doing that in the future and keep up the good work!
For those who have no idea what all of this is about, this might ring a bell:

The games:
- https://ldjam.com/events/ludum-dare/47/frozen-potency
- https://ldjam.com/events/ludum-dare/47/resurrection
- https://ldjam.com/events/ludum-dare/47/time-crash
- https://ldjam.com/events/ludum-dare/47/loop-4
- https://ldjam.com/events/ludum-dare/47/timesplitters-4
May LD stay great forever!
A grumpy person.
At least you could have just copy-pasted "I liked your game, I will come back to it later with relevant feedback, I'm just farming karma first".
And it doesn't matter if it was or wasn't to farm karma and really come back to it later or whatever. Regardless of the intentions, you still did something highly discouraged by Ludum Dare warnings and rules (because it hurts the contest and the sharing obviously) and then you did it hundred times. Come on, imagine for just one second: everyone doing the same thing, we would have 100 self-promoting messages on average on every single game page.
If you can't imagine and recognize that then I can't do much more, lets let this great event turn into an Instagram contest.

I hope I helped. Bye.
Tips: google sheet, browser bookmark folder, bloc-note,... etc
Please keep up with everything else it's awesome.
https://ldjam.com/events/ludum-dare/47/the-dumb-robot
Good job!
Doesn't make it right to spam your game everywhere still, but I really hope you learned from that. Cheers! Big Hugs, as you say :D
I like this life-cycle, but I think it would be better if you play only for bean all the game ( I mean the stage where you playing as bird).
No one can change the fact that this game has too many ratings but you can still rate it one star.
<< There is no prize for feedback, the more evaluated a game is, the lower the natural tendency to be classified, mathematically if a person receives a single evaluation and this is 5 in everything he wins, this is what is worrying.>>
1. LD isn't about winning it's about jamming.
2. There is no prize for the winners but their own product. (quoting LD rules here)
3. Thank you for the fake news but no thanks. An entry needs at least 20 ratings to get a rank, it cannot simply "win" with a single rating. Take it or leave it but I suggest everyone who don't: to read the introductions/rules before joining anything. And please refrain from affirming and spreading claims that come from subjective unverified logic alone.
4. You won at the very second you submitted your functional and enjoyable game in 48/72h. You probably had fun and learned while doing it, and you get the dopamine shots when knowing that some people had some great minutes of time because of it. Furthermore you might use it as a book to show what you are capable of if applying to a job or trying to join an indie team, while having the LD community vouching for it (20 ratings is enough) and this is priceless!
How do you like it? By the way, now I've created a loop from your game to your game to your game to...
I also didn't quite get the theme in this, it mostly felt like the game was just restarting.
Lots of work has been put into this and you can really see it payed off! congrats!
However, what I don't appreciate is the lazy manner in which you have gone and advertised this entry on other people's pages by copying and pasting a generic response instead of leaving constructive responses, I saw your exact same comment everywhere. It most certainly worked in getting your entry to be one of the most rated entries, and really I think it just shows that the ranking system for this game jam is flawed. I remember reading that entries with more rankings are more likely to be ranked higher, which is fair, but perhaps this increase in ranking bias could be limited to perhaps 50-100 ratings? Not limiting number of ratings, just limiting how much the number of ratings effects final ranking. Just to help give some other games a chance, as from what I have seen it clearly isn't true that "the most fun games will end up at the top", especially when we are talking about there being over 3000 entries, it is all about exposure, exposure which many times perhaps could be done very cheaply.
Of course you need to advertise your entry somewhat, giving it a good thumbnail, nice presentation, etc, I don't have a problem with that, when it is done appropriately. It seems you have still rated a lot of games, more than most, and I assume that many of those responses are genuine, I commend you for that. Just next time please relax with the self-promotion, even just asking people to play your game in a comment after you give a small amount of feedback, especially with how many you have rated, would give you plenty of ratings without appearing lazy, you are not the only person doing this, I just don't think the effortless self-promotion was all necessary and is just discouraging for some to see, including for myself.
Regardless of my post-jam complaints, congratulations on getting through the jam with a solid entry! I still feel this was a solid entry, perhaps not the most exciting to play through, the gameplay is pretty mundane, but it looks very nice and the cutscenes are put together very well, and the art style all fits together great! I was slightly confused when I started playing the game, I thought it was a steaming loaf of bread falling and wasn't sure if I was controlling the seed or the birds, haha, but I got it once I went through the loop and saw the setup. That's all I really have left to say, I don't mean for anything I said to be taken as an insult, just as a blunt observation. I hope I'll see you around for the next LD, as clearly you know what you are doing!
I know this is ironic, but I'll call it fair since I typed a ton. I am almost at 20 ratings for my entry, I would appreciate it if anyone wants to check it out!
The story is also cool with this loop of evolution idea.
I was also surprised by the polishing of the game and the music. Did you do the music as well ?
Nice one !
I really like the art style and colour which, combined with the audio, creates a really nice mood and atmosphere. The theme was done well too. Some constructive criticism I may have for it would be to maybe make the first level shorter as it seems unecessarily long, possibly add a little more vertical challenge into the platformer level as it would mix things up a little more, and also, you could make the last level a little more challenging by maybe making the flowers smaller or something. These are just small criticisms for a game well done overall.
After reading the previous comments, I know I don't need to say again, but I hope you've stopped the spam and left genuine feedback on the games you've played now. If you are unable to manage your time efficiently, consider playing fewer games and leaving good feedback on those as this pushes you up further than purely rating loads of games anyway. This is a community that I am relatively new to and I have been overwhemed by how friendly and helpful everyone is so it's a shame to have someone acting in a way that is so disrespectful. I hope you can learn from this.
Great game though and a solid submission. Well done.
The issue I had was that the controls changed for each level. Or rather, the way you play them. I think a hint in the beginning of each level (like you did with the one with the ants) would've been good for the other levels as well.
Next time, it's a good idea to avoid spamming, as your commentary will then not focus on it, but rather your game.
[EN] There are some save points in this part. Hahahahah. The important thing is to survive. u.u

[PT-BR] E então... O fim (e o recomeço).
[EN] And then ... The end (and the restart).

1 - Mecânicas, Aprendizado e Fluxo:
Três etapas: queda (controle vertical/horizontal (sobrevivência)), plataforma (ataque/pulo (sobrevivência e exploração)) e voo (controle horizontal (pontos-objetivos)).
Queda: sugiro diminuir o número de pássaros e remover pontos de sobrevivência garantida (conforme fotografia anterior).
Plataforma: sugiro aumentar a velocidade de ataque (deixaria o jogo mais dinâmico ao meu ver). Sugiro deixar o pulo alcançar maior horizontalidade (talvez deixe mais dinâmico também). Em geral ficou bom e interessante, especialmente com o tutorial em jogo.
Voo: seria interessante ter obstáculos ou concorrência para deixar um pouco mais desafiador. De qualquer forma esta parte reforçou a ideia de loop da vida.
2 - Gráficos, Áudio e Narrativa:
Os gráficos ficaram majoritariamente bonitos. A aplicação do Efeito Paralaxe na parte de queda deu um toque interessante ao jogo.
Os efeitos sonoros na queda poderiam ser menos repetitivos (talvez com 3 ou 5 variações do barulho do pássaro a serem randomizadas).
A narrativa tem seu ápice ao início da segunda queda (seria interessante ter um fade-out nessa parte) e encerrar com os créditos (creio eu). Mas é apenas uma hipótese.
3 - Cultura:
Por relatar sobre o ciclo da vida, o jogo acaba se destacando como peça sobre Biologia e Consciência Ecológica.
Vi por alto a discussão sobre spam, não sei se entendi totalmente (acredito que a Ludum Dare deve ser um exercício de honestidade, com feedbacks sinceros e gentis, organicamente a gente conseguindo visibilidade; além disso, já existe o feed para fazer (de tempos em tempos) publicações que atraiam jogadores).
Dito isso, boa sorte.
4 - Monetização:
Assim, o jogo poderia divulgar a equipe (entregue em smartphones). Pais poderiam deixar filhos brincando, mas poucos pagariam.
O projeto poderia ser vendável em outras plataformas se expandirem para o ciclo de vida de diversos outros seres.
**[EN] Analysis...**
1 - Mechanics, Learning and Flow:
Three stages: fall (vertical / horizontal control (survival)), platform (attack / jump (survival and exploration)) and flight (horizontal control (objective points)).
Fall: I suggest reducing the number of birds and removing guaranteed survival points (as per previous photo).
Platform: I suggest increasing the attack speed (it would make the game more dynamic in my view). I suggest letting the jump reach greater horizontality (maybe it will make it more dynamic too). In general it was good and interesting, especially with the tutorial in play.
Flight: it would be interesting to have obstacles or competition to make it a little more challenging. Anyway, this part reinforced the idea of the loop of life.
2 - Graphics, Audio and Narrative:
The graphics were mostly beautiful. The application of the Parallax Effect in the fall part gave an interesting touch to the game.
The sound effects in the fall could be less repetitive (perhaps with 3 or 5 variations of bird noise to be randomized).
The narrative reaches its peak at the beginning of the second fall (it would be interesting to have a fade-out on that part) and end with the credits (I believe). But it is only a hypothesis.
3 - Culture:
For reporting on the life cycle, the game ends up standing out as a piece on Biology and Ecological Awareness.
I overlooked the discussion about spam, I don't know if I fully understood it (I believe that Ludum Dare must be an exercise in honesty, with sincere and kind feedbacks, organically we gain visibility; in addition, there is already a feed to do (from time to time) time) publications that attract players).
That said, good luck.
4 - Monetization:
Thus, the game could publicize the team (delivered on smartphones). Parents could let children play, but few would pay.
The project could be salable on other platforms if they expand to the life cycle of several other beings.
Just kidding I didn't actually play it but why don't you go play and rate mine after giving you useless feedback.
If you're trying to get people to review your game, try and give them valuable feedback instead of just gaming the system. You've commented on a lot of games that you clearly didn't even play and that's fucked up
I'm calling you out because your comment on my game, and on over a hundred other games was a useless one liner like "I liked your game my congratulations" and then a plug asking me to play yours.
You aren't giving anyone constructive feedback, you likely didn't even play most of the games you commented on, and you're playing the algorithm to get as many ratings as possible without contributing anything constructive.
The "why dont you go play and rate mine after giving you useless feedback" on my last comment was obviously sarcasm
There's nothing wrong with being a stickler with ratings due to the issue, and you really are free to do what you want to do, but just outright denying the author proper ratings just feels cheap, and to me should be handled in just the same way as other sketchy kinds of ratings should be. Judging by the ratings in the comments people seemed much more interested in pursuing and rewarding comments which stir the pot of drama, even if only slightly, while leaving those which leave constructive criticism a relatively meagre amount.
I'm not one to go out of my way for "internet points", but it does show where people's interests were. The author did indeed in many cases go back and give more detailed feedback on some entries, I witnessed it on quite a few of the pages in which he had previously only left his copy and pasted response, so there is some honesty present in his responses. I just hope this doesn't discourage the creator from taking part in the future, with the knowledge not to be spammy with self-advertising. Sure, ranking isn't all that important, but it can still be discouraging to wait 3 weeks just to be ranked low, especially when the final product really shouldn't warrant it, such as was the case here. Either way, the most important thing is that we all took part, with the experience to help us in the future. I wish everyone reading this the best of luck moving forward.
128.5 Ratings Given!!
I'd just like to say, I'm proud of how you really did go and play those games where you posted comments! It really ticks me off seeing those accusative comments that just insult you, and each one has like 20+ hearts. You were telling the truth and you really did use your comments as bookmarks.
And you made a good game! I used Construct 2 Free Edition for a few years to hone my gamedev skills, I'm actually still a Construct user. (C3 upgrade) You did a really good job, and your art was superb!