The Altar Beckons by SirPigeon

[raw]
made by SirPigeon for Ludum Dare 47 (COMPO)

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TL;DR: this is my first game don't hurt me 2 bad bb

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Guess I'll call it a wrap! This is my entry for Ludum Dare 47 Compo.

It's an adventure game where you play a lil blue guy wandering through an underground temple! Gems and hairy monsters ahead.

This is my first game finished with Unity and I thank Ludum Dare for making me finally step up and complete a game. Feel like I learned more last 36 hours than last two months sitting down and watching tutorials :V There are still some things I am not 100% satisfied, but I am proud that the game checked off all the specifications and designs I initially came up with.

Apologize for the lack of sound in advance. I'll get the hang of it by next Ludum Dare, I hope :) Any constructive criticism welcome. heck, non-constructive criticism is welcome, too.

Can't wait to participate for the next Ludum Dare already!

Ratings

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Feedback

nanolotl
05. Oct 2020 · 11:56 UTC
Nice entry. Some more visual variety in the level could have been helpful to help navigate, especially after things start disappearing, but that's a fairly minor complaint. Really liked the ending.
indigo
05. Oct 2020 · 12:02 UTC
It's a cute entry, I like that there's different types of things and clues to find. You may want to mention in your post that the Spacebar is the "Talk" button, that took me some time to figure out. :)

Also, for you next game, I suggest you use a kinematic rather than a dynamic character controller. You probably noticed it yourself, but the controls feel very "slippery" as-is. Kinematic character controllers don't have that problem. Also I think you forgot to normalize your movement vector, but I'm not sure.

Oh, I just noticed that the information on the controls is actually in the main menu! D'oh!
Porcus_Pie
05. Oct 2020 · 12:13 UTC
This was a neat game, I loved the graphical art style. It managed to blend old school dungeon style games with a cuter aesthetic, whilst still being really clean. The dungeon itself was nice to look at and walk around, I knew what everything was when first looking at it and what would and wouldn't hurt me. I did, however, get very lost. A simple map function would have made the game a lot easier to play and a lot less tedious in the wandering around. Overall this was really neat. I can't expand too much on what other people said, more just reinforce their points and say I enjoyed it
Danial Jumagaliyev
05. Oct 2020 · 12:19 UTC
I had fun exploring the underground caves, but once I got back to the start again after placing the diamond, I didn't know what else to do. I also personally wasn't a fan of the camera movement, I wish it moved to the same direction you're heading, not to the opposite, if you get what I mean.
🎤 SirPigeon
06. Oct 2020 · 04:02 UTC
Thank you all so much for the feedback! As a noob dev, especially appreciate @indigo's comment about slippery feel & kinematic character control :smile:
Bernhard
21. Oct 2020 · 17:59 UTC
Neat game! Very complete!

I kinda missed the ending because

!> I thought I needed to bring that last diamond to the altar as well and suddenly the game restarted. Couldn't even look at all that treasure!

(click to reveal)
FabDynamic
24. Oct 2020 · 04:03 UTC
This is so cool! You did a great job and this is a great entry. The graphics especially. And with only a few months experience its even more impressive. Nice!