The Altar Beckons by SirPigeon

TL;DR: this is my first game don't hurt me 2 bad bb
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Guess I'll call it a wrap! This is my entry for Ludum Dare 47 Compo.
It's an adventure game where you play a lil blue guy wandering through an underground temple! Gems and hairy monsters ahead.
This is my first game finished with Unity and I thank Ludum Dare for making me finally step up and complete a game. Feel like I learned more last 36 hours than last two months sitting down and watching tutorials :V There are still some things I am not 100% satisfied, but I am proud that the game checked off all the specifications and designs I initially came up with.
Apologize for the lack of sound in advance. I'll get the hang of it by next Ludum Dare, I hope :) Any constructive criticism welcome. heck, non-constructive criticism is welcome, too.
Can't wait to participate for the next Ludum Dare already!
| Youtube | https://github.com/pigeonprince/LD47 |
| Youtube | https://sirpigeon.itch.io/the-altar-beckons |
| Original URL | https://ldjam.com/events/ludum-dare/47/the-altar-beckons |
Ratings
| Given | 0🗳️ | 0🗨️ |
Also, for you next game, I suggest you use a kinematic rather than a dynamic character controller. You probably noticed it yourself, but the controls feel very "slippery" as-is. Kinematic character controllers don't have that problem. Also I think you forgot to normalize your movement vector, but I'm not sure.
Oh, I just noticed that the information on the controls is actually in the main menu! D'oh!
I kinda missed the ending because
!> I thought I needed to bring that last diamond to the altar as well and suddenly the game restarted. Couldn't even look at all that treasure!
(click to reveal)