Loopy Orbits by Ziamor

Move the planets around with the mouse to change the rockets orbit. Collect all the stars to proceed to the next level.
8 Total levels
Programmer/Art: @ziamor
Audio: by sebassduck(https://soundcloud.com/sebassduck)
TOOLS
-Unity
-Aseprite
| Youtube | https://ziamor.itch.io/loopy-orbits |
| Youtube | https://drive.google.com/file/d/1fdeGKlsq3wtQ1H49Obtxo_bu3XfWJxBL/view?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/47/loopy-orbits |
Ratings
| Overall | 26th | 4.317⭐ | 62🧑⚖️ |
| Fun | 48th | 4.175⭐ | 62🧑⚖️ |
| Innovation | 24th | 4.333⭐ | 62🧑⚖️ |
| Theme | 40th | 4.4⭐ | 62🧑⚖️ |
| Graphics | 195th | 4.258⭐ | 62🧑⚖️ |
| Audio | 129th | 4.026⭐ | 60🧑⚖️ |
| Mood | 49th | 4.319⭐ | 60🧑⚖️ |
| Given | 9🗳️ | 2🗨️ |
Great use of the theme.
I don't even know what's more fun. Moving the planets around in a way that causes the rocket to just zoom across the screen or carefully trying to get a stable orbit.
The music is also very chill and fits perfectly to the game.
The comets can be a bit annoying but otherwise it would probably be too easy. Is their orbit also affected by the planets?
Also do the planets all have the same gravitational force or is it different from planet to planet?
Once again I can't tell you enough how amazing this game is. Thank you so much for making it!
Glad you liked it! Yea all the planets have the same pull, and the pull is the same regardless of the distance, so not exactly accurate orbital mechanics haha. The comets do use the same forces as the ship and in retrospect that's probably why collisions are so common even though I made the comets pretty small as they get attracted to the same spots as the ship LOL
Fantastic job!
Good Job!
anyway onto your game:
The motion of the ship felt kinda odd, but I'm also very used to our game and you are aware of the issue. other than that a very relaxing little game. Visuals and acoustics are nice and work great together. It feels very polished.
Congratulations!
I found that in the last 3 levels it made sense to space out 4 planets out of the screen and control with one planet. But nothing a quick bounds limitation could fix ;P
Concept is creative and well executed!
Good Job!