Hyper Loop by Neblig

[raw]
made by Neblig for Ludum Dare 47 (COMPO)

You are driving a cube in a loop... forever.

Move side to side with the [arrow keys] or [A,D] there are powerups to collect, but they do not react right now. Currently this is more of a "loop simulator" than a game.

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DawnDev
05. Oct 2020 · 01:01 UTC
Yeah, it is a loop simulator, but I think it has potential. Deffinently something to keep working on
Games_by_Tom
05. Oct 2020 · 20:21 UTC
Well, it fits the theme very nicely ^^

As you said, it's a loop simulator... for now.


You should start by adding a new component to the player:

![hyper-loop.PNG](///raw/f67/63/z/37218.png)

you want to have a (box) collider there, otherwise your **OnCollisionEnter(Collision collision)** method in the **MovementController.cs** will not be called ;)
...or instead implement the method in the **colliderController** class - as this is attached to the Cube (child object of Player). Only the object with the colliders will get the respective messages/callbacks.

see also https://docs.unity3d.com/ScriptReference/Collider.html :
> OnCollisionEnter is called when this collider/rigidbody has begun touching another rigidbody/collider.
blobo
05. Oct 2020 · 20:28 UTC
As others have mentioned, your "loop simulator" title fits well. It could definitely benefit from having obstacles, but the art is pretty dang cool! I like the rectangles peeking out from the clouds at the bottom of the loop.
Zagganoth
05. Oct 2020 · 21:35 UTC
It's surprisingly zen for what it is.
UkuleleFury
05. Oct 2020 · 22:53 UTC
Yeah, it feels like an exciting idea! But definitely needs some more goal for the player. Maybe it could steadily speed up, and have obstacles to avoid that would cause game over?