Vigtafl by bwalter
Vigtafl is a modern take on a classic board game! Protect the royal family from Elves, Dwarves, Draugr, and more!
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Move your troops as far as you want in any direction!
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Flank enemy troops to capture them!
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Get the Royal Pawn to an exit corner to win!
Game by Ben Art by SalamiChild Sound by José Ramón "Bibiki" García
| Youtube | https://bwalter.itch.io/vigtafl |
| Youtube | https://bwalter.itch.io/vigtafl |
| Original URL | https://ldjam.com/events/ludum-dare/46/vigtafl |
Ratings
| Overall | 61th | 4.202⭐ | 44🧑⚖️ |
| Fun | 163th | 3.976⭐ | 44🧑⚖️ |
| Innovation | 437th | 3.709⭐ | 45🧑⚖️ |
| Theme | 329th | 4.102⭐ | 46🧑⚖️ |
| Graphics | 254th | 4.33⭐ | 46🧑⚖️ |
| Audio | 210th | 3.963⭐ | 43🧑⚖️ |
| Mood | 585th | 3.738⭐ | 44🧑⚖️ |
| Given | 8🗳️ | 0🗨️ |
Also, I really love the Royal Dog
But I was little upset when after my move in controversial situation like Enemy-My-Enemy-My my pawn died first.
Oops, I think I broke your game. It's opponents turn but it can't move to any space, and I can't do anything either
EDIT: Same thing happened when only my king was left and he had nowhere to move.
When you make a move that traps both your moved piece and an opponent's piece, how does it prioritise which gets killed?
@lamossus thanks for the bug report! looks like i incorrectly set up that endgame situation. ill patch it later today!
@fazz we may continue dev! i'm not sure yet. to your other point: a piece always checks if it dies every frame. since the piece was moved into a trap, it is active and checks for death first, killing it rather than the enemy in that scenario
It's very pretty, polished. Nice job!
Or just have the outlines when a player mouse overs and selects a pawn.