VELOCE by torfi
WAY BACK IN THE TWENTIETH CENTURY, as we reached for the starts, we came across an offensive entiry, known as the PESTE NERA. This entity attacked our planet years ago, outnumbering any defenses we had.
But now it's our time to fight back.
We are VELOCE, the elite galactic defense force. Equipped with the most agile fighters in the world, the enemy won't know what hit them!
We're glad you're working for us now!
PILOT BASICS
- STEER YOUR CRAFT. The fighter responds directly to your mouse.
- UPGRADE YOUR FIGHTER with better weapons by collecting powerups.
- GET IN CLOSE. The gun turrets shoot automatically, but have a limited range.
- ENDURE for as long as you can, pilot!
We're counting on you!
| Youtube | https://torfi.itch.io/veloce |
| Youtube | https://torfi.itch.io/veloce |
| Youtube | https://torfi.itch.io/veloce |
| Original URL | https://ldjam.com/events/ludum-dare/45/veloce |
Ratings
| Overall | 58th | 4.144⭐ | 92🧑⚖️ |
| Fun | 5th | 4.311⭐ | 92🧑⚖️ |
| Innovation | 447th | 3.35⭐ | 92🧑⚖️ |
| Theme | 503th | 3.383⭐ | 92🧑⚖️ |
| Graphics | 126th | 4.228⭐ | 92🧑⚖️ |
| Audio | 116th | 3.895⭐ | 88🧑⚖️ |
| Humor | 796th | 2.172⭐ | 66🧑⚖️ |
| Mood | 219th | 3.795⭐ | 90🧑⚖️ |
| Given | 15🗳️ | 9🗨️ |
On paper, the constantly changing fire style isn't something that I'd recommend. In practice, I'm surprised how well it created an evolving but still fair challenge.
Sounds are good, except the music cut out after a couple rounds. Graphics are the perfect amount of complexity.
EDIT: just wanted to say you should update your build. The app is named "Default Mac desktop Universal" and has the default icon.
the music is upbeat and really adds to the action atmosphere of the game.
it's really to get into the zone and dodge all the enemy projectiles, especially since the color coding and sprite differences make it really easy to tell which particles are good and which are bad.
i really cool game i want to play on my phone when im bored
even the feedback is very neat ... it seems a lot like an addicting mobile game
Would've played a lot more if it had keyboard controls, but that's a purely personal preference.
Also, well done on the polish!
Also music is super addictive and makes good mode.
Well done!
I forced myself to stop playing, otherwise I would become addict to it.
The music is exciting as hell, couldn't stop playing - except that I'm not as good as your game requires... but it's fine, I'm kinda tired right now so that's probably making my reflexes less accurate!
Using the notebook touchpad was really satisfying, would love to play this on mobile.
My best is 12
At some point upgrades repeats and I lost my interest =( Game needs more various weapons.
I love the point of the game where I got mines - this is a WOW moment. This is very cool point give to player different weapon each time, maybe random weapon?
Love the visuals too - cool CRT effect and how player 'glue' with walls whet it bounds it.
But music is too repetative for me.
Anyway this is a good solid game!
One thing I would've liked, is a warning where ennemies will pop-out. I never died because of this but it made me paranoid ^^.
If in the future shot will be created with beats (and music changes with levels for example) it would be very very nice rhythm game. Enemies must get this rhythm too, looks like they are deaf or just dont like this music :)
Very interesting use of the shaders!
I found it frustrating at first when "upgrading" your weapon would make it worse but it was much more interesting when I thought about it from the perspective of each upgrade being a different level that you have to try to beat.
I will admit I eventually stopped because I found it quite frustrating but I did get 12 which I'm quite happy with . I also really like the level based scoring instead of kills or green things collected.