STRAND·ED by S J Palmer
Ed is stranded on an alien planet with no fuel.
Luckily, there are lots of radioactive rocks around. All he needs to do is gather them up and bring them back to his spaceship...
Unluckily, you're tasked with keeping his DNA intact. Good luck!


Credits
Thanks to every one who released free to use assets
Sounds * Music - Hero Immortal by Trevor Lentz - https://opengameart.org/content/hero-immortal * Ed hurt - https://freesound.org/people/ZeritFreeman/sounds/472308/ * Ed happy - https://freesound.org/people/Luckybastard/sounds/252046/ * Light on - https://freesound.org/people/edsward/sounds/341871/ * Light off - https://freesound.org/people/InspectorJ/sounds/439746/ * Healed - https://freesound.org/people/InspectorJ/sounds/411460/ * Whoosh - https://freesound.org/people/qubodup/sounds/60013/
Graphics * Stars - http://getwallpapers.com/wallpaper/full/5/7/b/90613.jpg * Font - https://open-foundry.com/fonts/cooperhewittheavy * Sprites - https://kenney.itch.io
Update [23 April]
I had some feedback that the game wasn't very playable for colourblind users so I have adjusted the colours and shapes slightly. There are no changes to the gameplay, and the original file is available for download as 'final.zip' at the itch.io page.
| Youtube | https://sjpalmer.itch.io/ludum-dare-46 |
| Original URL | https://ldjam.com/events/ludum-dare/46/stranded-1 |
Ratings
| Overall | 128th | 4.103⭐ | 31🧑⚖️ |
| Fun | 400th | 3.759⭐ | 31🧑⚖️ |
| Innovation | 7th | 4.552⭐ | 31🧑⚖️ |
| Theme | 65th | 4.328⭐ | 31🧑⚖️ |
| Graphics | 681th | 3.982⭐ | 30🧑⚖️ |
| Humor | 1070th | 2.981⭐ | 29🧑⚖️ |
| Mood | 391th | 3.87⭐ | 29🧑⚖️ |
| Given | 6🗳️ | 5🗨️ |
This is what I want to see-- keyboard support. Pressing left and right and then space to flip would make the interaction much cleaner and would allow people to input commands very quickly. I could see someone getting really good with the keyboard and going through DNA like a DDR pro.
Well done!
Neat idea, and very polished, very playable game for a game jam.
May I request a feature for a future version? keyboard controls! I think it would be possible to control the entire game by keyboard, faster than with the mouse, to get a higher high-score.

To me it seems the beginning is too fast. It would be nice if it started slow and ramped up in speed as it went. It also was not initially clear to me from the tutorial that the strands are being split into two and flipped. If a few seconds was given at the start so the player can catch their bearings, it would probably be self explanatory.
As others suggested, keyboard controls could work well. It was really hard to not only see, but do something with the pairs as they turned flat. Likewise, it also becomes increasing hard to see the shape's direction as they go flat.
The idea of the game is really something worth working with though. Just needs to be a bit more beginner friendly. Could be a great idea for a mobile game.