Chicken Coop by Bram
Unfortunately I ran out of time. So there's no additional towers, the enemies are placeholders and the numbers are out of whack. But I had a lot of fun making it!
A little tower defense game.
| Youtube | https://gamedevbram.itch.io/chicken-coop |
| Original URL | https://ldjam.com/events/ludum-dare/46/chicken-coop |
Ratings
| Overall | 2262th | 2.932⭐ | 24🧑⚖️ |
| Fun | 2148th | 2.795⭐ | 24🧑⚖️ |
| Innovation | 2445th | 2.37⭐ | 25🧑⚖️ |
| Theme | 1697th | 3.435⭐ | 25🧑⚖️ |
| Graphics | 1758th | 3.196⭐ | 25🧑⚖️ |
| Humor | 952th | 3.087⭐ | 25🧑⚖️ |
| Mood | 2045th | 2.848⭐ | 25🧑⚖️ |
| Given | 5🗳️ | 0🗨️ |
Strenghts :
- Good controls and interface
- Fun graphics
Possible improvements :
- Make the difficulty curve a little steeper
All in all, great job !
It's a shame you weren't able to finish it, are you planing on keep working on the game? I would love to test it after a little polishing and balancing :)
Probably stuff you are well aware of and just weren't able to finish but here are some thoughts of mine:
-It was a litte unclear to me which enemy is targeted by the towers (is it the colsest to the tower, because in the most td games I know it's rather something like furthest or latest on the track)
-You can place the towers on the track which I only realised a few waves into the game because I just out of habit placed them on the green
-You can place towers on other towers
Visually, the screen is filled with fairly bright green which would become unpleasant if there were more gameplay here that kept me playing longer. The design of the chickens, eggs, nests and fences was all pretty clear. It's a shame you ran out of time to design an enemy.
But you have the basic requirements all there. I restarted it to see the enemies take the eggs and the game ending, so there's a clear fail state as well. And you had fun making this, so consider your game a success!
Fun: In my opinion you got _this_ close to having a really substantial, solid game, when you ran out of time. The game logic is in there and works well, there just has to be more tower types and enemy types - enough to make the gameplay need some strategy.
Innovation: Not really - standard TD gameplay, although the chicken theme is original.
Theme: Yes
Graphics: Good. Great job on the chicken animations.
Humor: Yeah, it's a funny theme for a TD game.
Mood: Sure, I think that the music, graphics and gameplay work together well.