Dino spin by relixes

Dino Spin is a fun and challenging adventure where you help our little friend Dino take his Dino Eggs to their nests. You can play with over 20+ different levels, and challenge yourself to collect coins for bonus score! Can you save them all?
You can play Dino spin on the web here!





Good luck, and dont trop the egg!
| Youtube | https://relixes.itch.io/dino-spin |
| Original URL | https://ldjam.com/events/ludum-dare/46/dino-spin |
Ratings
| Overall | 7th | 4.443⭐ | 81🧑⚖️ |
| Fun | 5th | 4.468⭐ | 81🧑⚖️ |
| Innovation | 34th | 4.285⭐ | 81🧑⚖️ |
| Theme | 10th | 4.532⭐ | 81🧑⚖️ |
| Graphics | 79th | 4.558⭐ | 80🧑⚖️ |
| Audio | 154th | 4.051⭐ | 81🧑⚖️ |
| Mood | 127th | 4.179⭐ | 80🧑⚖️ |
| Given | 25🗳️ | 18🗨️ |
Awesome concept & realisation, well done!!!
I had lots of fun.. Thank you, and congrats for this gem <3
Only thing I can think of to improve is if there was a way you could get the dinosaur to jump forward to hit the egg at a fast speed sideways. Could be an interesting mechanic for this game.
But seriously keep it up, this is probably one of the best-looking games I've seen so far.
And feedback for the music. I like the first part of music. But after a time there is an additional track. Unfortunately the second part doesn't fit the first part in my opinion. But anyway. Good Job!
Absolutely loved it! Perfect little package. The mechanic was very smooth and by the end I was pulling off some pretty intense shots haha. Loved all the polish, like the particle effects, felt very juicy. When I failed it felt like it was my fault, not the game's because the mechanic was so well done. Plus the art style was cute and fit the game very well. My favourite so far!
Really well done!
-Mid-Air Coins/Keys were the most annoying part to me. Getting the egg to hit their small hit boxes was frustrating, so I completely ignored all coins. I would suggest finding some other bonus for players or perhaps making them less difficult to get. (i.e. instead of a bunch of small coins per level, one large coin like in SMB)
-Would be nice to have a move that specifically gives the egg a bit more forward momentum rather than straight up
Stellar game though!

Congrats!
The only critiques I could give were that dying before the egg falls into the nest seemed to be a coin toss on if it let me continue or not. Also, I liked the music but it got a little repetitive after a while.
Very well done! I want more of this game haha OH! I got 36,100 :)


Fantastic! Love the feel and the graphics couldn't be cuter. Thanks for the tight game!
Graphics and music are lovely, that dusky sky in particular gives quite a relaxed vibe.
Super solid entry, congrats! :D
[pt-br] Minha única crítica é sobre a música, acho que em geral combina com o jogo, só que não soa lá muito agradável. Mas ri muito com o futevôlei e o ovo se espatifando XD Parabéns! [/pt-br]
Honestly Great job! The only critique I have is I wish the nest would be a bit bigger, as I had moments where it would hit the ground near it when it looked like it's going in the nest.

1 - Mecânicas, Aprendizado e Fluxo:
Achei bastante interessante o ovo quicar na cabeça do dinossauro como forma de carregá-lo.
Infelizmente morrer é algo que me deixou muito chateado (hahahahah). Além de perder, ainda uma vida foi desperdiçada. @.@
Aprender a jogar foi relativamente fácil (mesmo eu não tendo lido explicativo antes e tendo jogado apenas com a noção de que seria um plataforma para computador).
Senti falta de ter como controlar também via ASDW, além das setas. Creio que não seria ruim se as duas formas fossem usadas.
Aprender é uma coisa, ser bom no jogo é outra. Isso fica bem claro neste jogo. Novas mecânicas vão surgindo as coisas vão se tornando mais e mais difíceis. Hahahahah.
Nesse sentido acredito que o fluxo de jogo esteja adequado.
2 - Gráficos, Áudio e Narrativa:
Os gráficos ficaram incrivelmente bonitos, parabéns. Inclusive o efeito de brilho do personagem ao fazer o pulo duplo.
O áudio ficou divertido e (para mim) pareceu bem aplicado.
A narrativa não foi o foco, então não há muito que dizer. Apenas um dinossauro tentando salvar ovos.
3 - Cultura:
Lembrei de alguns aniamais que carregam seus filhos de formas inusitadas e também lembrei de pessoas fazendo embaixadinhas no futebol.
Creio que seja um bom exemplo de jogo plataforma, com mecânicas funcionais e desafios interessantes.
Gostaria de ver um placar de pontuação geral (comparar com outros). Acho que seria uma coisa bacana.
Eu sugeriria colocar geração procedural como um modo de jogo para o placar mundial (se for feito adequadamente pode ser interessante todo dia ter uma sequência nova de estágios).
4 - Monetização:
Creio que o jogo sendo estendido e polido (está bom para tempo de game jam, mas pode ter muita coisa desenvolvida), poderia vender para smartphones e até mesmo no Steam.
1 - Mechanics, Learning and Flow:
I found the egg bouncing on the head of the dinosaur quite interesting as a way to carry it.
Unfortunately dying is something that made me very upset (hahahahah). In addition to losing, still a life was wasted. @. @
Learning to play was relatively easy (even though I didn't read explanatory before and only played with the notion that it would be a computer platform).
I missed being able to control also via ASDW, in addition to the arrows. I think it would not be bad if both forms were used.
Learning is one thing, being good at the game is another. This is very clear in this game. New mechanics are emerging things are becoming more and more difficult. Hahahahah.
In that sense, I believe the game flow is adequate.
2 - Graphics, Audio and Narrative:
The graphics were incredibly beautiful, congratulations. Including the glow effect of the character when doing the double jump.
The audio was fun and (to me) it seemed well applied.
The narrative was not the focus, so there is not much to say. Just a dinosaur trying to save eggs.
3 - Culture:
I remembered some animals that carry their children in unusual ways, and I also remembered people playing football.
I think it is a good example of a platform game, with functional mechanics and interesting challenges.
I would like to see an overall scoreboard (compare with others). I think it would be a nice thing.
I would suggest putting procedural generation as a game mode for the world scoreboard (if done properly it can be interesting every day to have a new sequence of stages).
4 - Monetization:
I believe that the game being extended and polished (it's good for game jam time, but it can have a lot developed), it could sell for smartphones and even on Steam.