Party Alive by thingus
This party's going to die soon, it's your job to KEEP IT ALIVE
You have control over the volume of the music. Some people want to dance and some want to talk - try and keep as many people happy for as long as you can.
Up and down keys control the music volume.

Technical things
Written totally in Pygame, with sound editing in Audacity. I always get bogged down in art in LD, so this time I though I'd not bother - all art assets are generated on the fly programatically. This was an exercise in writing for Pygame, and once I found the lerp function it was incredibly painless. Code is little bit sinful (big, globally-accessable dict to store object state and many many magic numbers) but I've done my best to make it readable.
Credits
Code by me (Thingus)
Babble recorded during the compo and kindly provided by Aikidomorph, the Bad Decision Echo Chamber and the GRR.
Thanks to https://raw.githubusercontent.com/horstjens/ThePythonGameBook/master/pygame/002displayfps_pretty.py for the jumping-off point
"Music" by me (Thingus)
The author does not condone the depicted partying during any global pandemics.
| Youtube | https://github.com/Thingus/ld46/blob/master/party_alive_win.zip?raw=true |
| Youtube | https://github.com/Thingus/ld46/blob |
| Original URL | https://ldjam.com/events/ludum-dare/46/party-alive |
Ratings
| Given | 1🗳️ | 0🗨️ |

As python fan I think it's interesting to see :)
It just miss a specific goal (like a timer to know what time is it in the party) but nice job anyway !
PS: sorry for bad english
Having programmatically generated art is cool, makes them all unique.
Unique idea, but it looks like there's no game over screen?