World Collector by Joe Williamson

Start with nothing. Collect the world. Find a friend.
Some Mac users have an issue with the drag & drop which prevents the game being played entirely. I'm looking into this. Appologies!
CONTROLS
- WASD (or ARROWS) to move
- MOUSE WHEEL (or SPACE) to zoom in/out
- DRAG & DROP worlds
- CLICK to delete a world
- F to fullscreen
Follow post jam updates at: * joecreates * twitch.tv/joecreates * youtube.com/JoeCreates (Devlog soon)
Ratings
| Overall | 1th | 4.594⭐ | 304🧑⚖️ |
| Fun | 2th | 4.339⭐ | 304🧑⚖️ |
| Innovation | 2th | 4.602⭐ | 305🧑⚖️ |
| Theme | 19th | 4.342⭐ | 305🧑⚖️ |
| Graphics | 3th | 4.544⭐ | 306🧑⚖️ |
| Audio | 6th | 4.357⭐ | 303🧑⚖️ |
| Mood | 6th | 4.297⭐ | 300🧑⚖️ |
| Given | 55🗳️ | 36🗨️ |
Note that you can only drag and drop worlds from the top menu. Once they are in you only have the option to delete them.
If that definitely isn't working, then what does happen when you try to drag a world in? Do you pick one up but are unable to place it?
Thanks!
1. Music too loud.
2. I'm used to use Space for jumps and I opened menu accidentally many times.
Anyway, it's incredible work!
@erebus It's true. Unfortunately I had to throw this level design together in the last hour so it's a bit rushed :P Thanks :)
So far the coolest submission I've seen, insanely high production value.
Audio got a little loud (music) and was clipping my headphones a bit, but otherwise, this was a SUPREMELY polished experience, and I expect it to show up on my Nintendo Switch in a year! K THX BAI!
I'll start with the negative, the controls weren't all that intuitive. W to jump felt weird, I kept wanting to hit space, but that's minor. I'm sure I could get used to it.
Graphics and music were professional level. The game has tons of personality. The mechanics are the most original I've seen in a while.
I'll start with the negative, the controls weren't all that intuitive. W to jump felt weird, I kept wanting to hit space, but that's minor. I'm sure I could get used to it.
Graphics and music were professional level. The game has tons of personality. The mechanics are the most original I've seen in a while.
Video is live! https://youtu.be/FkF6iaETRWE
world collector footage starts 2:25
you had enough time in 48 hours to animate all that, make the audio and soundtrack, and program the mechanics? that's amazing!
(1) animation was great
(2) intro hooked me right in right away. amazing
(3) main mechanic was pretty cool. could be a full game, level-based or open-world IMO
(4) i want to be able to scroll around while zoomed out so i can go way down or way up
(5) having SPACE as the zoom out button threw me off. that's my main jump button man! i died once because of it!
(6) speaking of dying, losing all your piece placement and status seems like a big punishment. I was thinking it would just start me off at the beginning of the piece i died at
(7) the rectangle piece is rather boring, but i get it you had limited time to make interesting pieces
(8) music man, wow, fit the game to a tee.
dude, when you make this a full game, let me know. ill buy and make a youtube video about it
also, no spoilers, but, i really liked the ending. that was cool
whoa i cant believe this but this game takes the cake for #1 from two other really cool games. amazing work, man!
Very polished! Well done!
Could use some more sfx to increase imersement. Also the music was very well made but it could chill out a bit, I felt like I was on a time limit or something xD
Very nice animations and all game mechanics felt very well made, platforming, world picking and destroying. The game plays out very well even though not much is said on how to proceed. :thumbsup:
The boxes resetting when they had fallen out of their own world was nice. Exactly what I expected to happen happened.
All in all great work and there is so much potential in this idea, I hope you keep working on it! Congrats!
I would suggest to have some confirmation popup when pressing "esc", I accidently closed the game while playing (I tried to use "esc" instead of "space" to reach the map switching menu).
Really like that you need to build your level to get from place to place and solve puzzles.
very unique idea puzzle platformer
Graphics & gameplay are also on point.
If you don't mind me asking, what tools did you make this with?
The engine is HaxeFlixel plus my own lib called Lycan which is on github. Did the art in PyxelEdit and audio in Reaper with a variety of plugins such as NI Massive, libs from Spitfire Audio, and the vocals are on a free kontakt library from Embertone called Arcane.
👉 Things I liked about your submission:
- Audio is through the roof. Calling a top 10 here.
- Intro had my intered for the game frm the start, nice one!
- Challenging / relaxing platformer.
👉 Things that could be improved:
- Drag and drop doesn't work 100% of the time
- I accendentally opened menu like 5 times
Other than that, great game! Keep on making games!
Make sure to go rate my submission as well!
https://ldjam.com/events/ludum-dare/45/ld45-submission
Great music work and overall just fantastic.
I kept using spacebar for jumping, but opening the level puzzle menu instead. If you'd go on and expand on the game, I'd recommend a different key for it. Hope to see more of this one day!
Well done!
And sorry that I didnt see all content by myself, cant unlock anything after 4 block
awesome work
First easy 5 star I've seen this jam. Great job.
We also made a game (not in the amazing 48 hours gap like you) so it would be great if you give it a try.
( ̄(エ) ̄)ノ
What a fantastic entry. Brilliant work!
Good on ya.
Nice design, concept for the theme, graphics, audio, and controls.
10/10.
**BUT**
the controls are horrible in my opinion
i accidently clicked **ESC** to close the "editing the world" window and it closed the game,
and i dont like how you made that you open the "editing the world" binded to a space, i am used to jumping on a space and not opening some kind of a window,
if you changed the controls then it would have been the best i have played so far.
Keep up the good work my man!
I loved the way my brain "clicked" at one point when I suddenly started to think outside of the box and started to design a solution that included sequences of "moves" instead of a single finished level design using the cards. The kind of feeling which is very difficult to create in a game and that makes the player feeling he is clever or something.
You did an amazing job here, well done :) I'm super happy to see another entry from you on LD :)
Too short, but too cool. Great puzzle game and great atmosphere. Theme interpretation is so-so, but gameplay is really awesome. Probably the best concept for this LD so far.
Nicely done!
Edit: @joe-williamson Just a heads up that your (personal?) website is throwing an SEC_ERROR_EXPIRED_CERTIFICATE error. Looks like the Lets Encrypt certificate expired 9 Oct 2019.
The only small criticism I have: Background elements (walls) are the same color as foreground. This adds visual clutter and makes bg harder to distinguish at first glance
I especially like the fact that I can move will I'm in edit view much easier to try stuff ;)
I really had fun solving the spike bridge puzzle, I tried a bunch of stuff until I figured out how to teleport boxes into the room - almost felt like I'd cheesed it at that point, but that's part of what made it so fun was exploiting the mechanics to their fullest.
(In fact I felt so satisfied when I had finished it as though it were some final boss, that I totally didn't notice what I was supposed to do after that point and had to come read the description of the game again to realize how to finish, ahah)
The concept was brilliant, the execution flawless. Beautiful work. And a compo, to boot? Absolutely amazing.
I imagine the speed played a significant part in making it frustrating and not fun to play. I would have been frustrated at that speed also. :P I hope you can consider this factor when rating, because that seriously hampered the game in my opinion
Thanks for playing and sharing on your stream!
Cheers!
Nice one man.
The puzzle itself was innovative and fun to figure out. Thank you for this beautiful entry.
One of the best gamejam experiences I've ever felt while playing someone else's game. Thanks for the experience, I will keep an eye on your games and look forward to learning and experimenting with others.
My only regret is that I only managed to collect the first five worlds. I can't figure out how to get the next sixth, and I really want to play more of this but I'm completely stuck! :sob: I'll let you know if I figure it out.
I concur with those who said that this needs to be a full game. I would legit play money for a several-hour version of this on Steam.
:five::star2:
Publish it.
Once I got the four-way, everything was a bit too obvious though. That one was just a god-tile that removed a lot of the puzzly aspect of the game towards the end. Just a minor nitpick though since until then there were already quite a few interesting and tricky challenges.
Also, what was your issue with the controller?
Cheers!
As for the controller the movement is a bit too fast IMO. I think some wind-up/wind-down when starting/stopping would help. But this is nothing gamebreaking and just takes 1-2 games to get used to and the rest of the game is still really great and innovative :)
I think with the music I'm going to tone it down a lot and try some adaptive audio which changes depending on the kinds of world you're currently playing. I'll certainly need to reduce the character speed a bit--jump especially--for the small scale of the worlds. Will experiment with acceleration, too.
Thanks!
It really doesn't need saying at this point, with the most ratings out of any Ludum Dare entry and all that, but, y'know: AWESOME! It wasn't the most 'polished', but it was the most interesting and definitely the most innovative, topped off with the best music and design. Incredible work, man.
Animations were solid as were the character design. The levels were fun and presented a good challenge to put together to reach the frog. Music was really good and set the mood for the game in a good way.
This could be fleshed out and sold as a commercial game in my opinion. Very cool.
Any plans on maybe making it playable in browser?
Edit: Nevermind, I managed to start the game. For the records, you won't be able to play it if you try to start the game from a folder with non-latin characters in its name.
Edit 2: And I'm so glad I played it, this is hands down my favorite entry in this jam. Congratulations to whoever made it!
I got stuck pretty early in, but am guessing things that are repeated ( boxes / lifts ) all work in unison?
This could definitely be expanded more post-dare!

Just wow, incredible. I really truly hope you make this into a finished game that I can play on my Switch. I'll definitely buy it.
Amazing graphics, music, mood and the mechanic is just bonkers on how cool it is. Thanks for this entry!
I was one of the people for whom everything worked like a charm on macOS. I played this on Mojave using full screen (just in case that helps narrow down the problem).
One little thing: there were a few times I press esc try to go back to normal view from map dragging view, and I quit the game...
Excellent graphics and music!!
This is a very polished game and well worth high ratings!
Excellent work!!!
Thanks for submitting your game for me to play on my livestream!
If you’d like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/494940355?t=2h7m57s
Hope you got some valuable feedback on your game and looking forward to seeing you next LD jam if I dont catch you before then! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin