World Collector by Joe Williamson

[raw]
made by Joe Williamson for Ludum Dare 45 (COMPO)

ld45_screen.png

Start with nothing. Collect the world. Find a friend.

Some Mac users have an issue with the drag & drop which prevents the game being played entirely. I'm looking into this. Appologies!

CONTROLS

  • WASD (or ARROWS) to move
  • MOUSE WHEEL (or SPACE) to zoom in/out
  • DRAG & DROP worlds
  • CLICK to delete a world
  • F to fullscreen

Follow post jam updates at: * joecreates * twitch.tv/joecreates * youtube.com/JoeCreates (Devlog soon)

Ratings

Overall 1th 4.594⭐ 304🧑‍⚖️
Fun 2th 4.339⭐ 304🧑‍⚖️
Innovation 2th 4.602⭐ 305🧑‍⚖️
Theme 19th 4.342⭐ 305🧑‍⚖️
Graphics 3th 4.544⭐ 306🧑‍⚖️
Audio 6th 4.357⭐ 303🧑‍⚖️
Mood 6th 4.297⭐ 300🧑‍⚖️
Given 55🗳️ 36🗨️

Feedback

magnusfurcifer
07. Oct 2019 · 00:37 UTC
What an awesome concept!
MaggardJosh
07. Oct 2019 · 05:42 UTC
Congrats on finishing! The concept for this is fantastic, and the amount of polish you got into 48 hours is amazing! I actually don't have anything bad to say about this entry besides I wish there was more of it. I had a lot of fun figuring out how everything tied together. Very strong work!
tequilatom
07. Oct 2019 · 06:00 UTC
This is a game that I absolutely loved! Super novel concept and would make for a great fully fledged puzzle game
BinarySystem
07. Oct 2019 · 06:07 UTC
Great concept and an impressive amount of polish!
ZwodahS
07. Oct 2019 · 06:20 UTC
Impressive amount of polish. Very cool concepts. I left wishing that there is more.
CovenantGames
07. Oct 2019 · 06:34 UTC
Awesome game! Had a lot of fun and all I want is more. The player design and animations were especially great.
0xkalle
07. Oct 2019 · 07:35 UTC
Just wow!
AkirAssasin
07. Oct 2019 · 09:40 UTC
Can't drag and drop on Mac for some reason.
🎤 Joe Williamson
07. Oct 2019 · 13:22 UTC
@akirassasin Does clicking otherwise work for you? The logic for dragging is identical to clicks/releases so I don't know how it could be an issue specifically with dragging.

Note that you can only drag and drop worlds from the top menu. Once they are in you only have the option to delete them.

If that definitely isn't working, then what does happen when you try to drag a world in? Do you pick one up but are unable to place it?

Thanks!
clemonades
07. Oct 2019 · 15:43 UTC
Reminds me of the dungeon builder in the new Link Awakening game, only better. This is fantastic: very fun, great graphics, placing new tiles is easy and intuitive. Great job!
mimusangel
07. Oct 2019 · 15:55 UTC
An efficient and innovative platform !
Lukein
07. Oct 2019 · 16:00 UTC
A really original concept ! I could easily play for hours with more variety.
DrunkardWolf
07. Oct 2019 · 17:23 UTC
Love this. Best entry I’ve seen so far. Art is amazing and the concept is a great play on the theme.
Polyethyleneglykol
07. Oct 2019 · 17:52 UTC
I'm not the biggest fan of platforming games but goddamn if this isn't the funnest platformer game I have ever played (Okay so maybe its on point with Gunpoint but to be fair Gunpoint took multiple years and you did this in less then 2 days!!) Any plan to continue the game afterwards?
RetroBarbare
07. Oct 2019 · 18:22 UTC
This the one of the best platformer i've played , continue in this path and the full game will be a huge success , i love all of the puzzle element of the game well done
Bocodillo
07. Oct 2019 · 18:28 UTC
The build up in music and complexity as the game goes on was fantastic. The art is great and it controls really well.
CrispyPin
07. Oct 2019 · 18:40 UTC
Really cool, would be awesome to make into a full game!
NachtWitch
07. Oct 2019 · 18:50 UTC
Good work there mate, good luck in the voting
KeithSwanger
07. Oct 2019 · 21:08 UTC
Really amazing concept. The filtering of the audio on zoom out is a great touch. Really high quality animations. Great job! Really deserves to be a full game!
Artyom Volkov
07. Oct 2019 · 21:19 UTC
I adore your game, such unconventional idea with outstanding realisation, great music, amazing art, lovely art. The only problems I had:
1. Music too loud.
2. I'm used to use Space for jumps and I opened menu accidentally many times.

Anyway, it's incredible work!
erebus
07. Oct 2019 · 21:35 UTC
Great work! Love the animation and art style. Mechanics feel solid and well thought out. My only critique is the block pushing requirement for solving a puzzle is first introduced in a very long to set up puzzle with a jump that is at the very end. Failing this feels REALLLLL BAD. Otherwise this submission is amazing. Great job!
🎤 Joe Williamson
07. Oct 2019 · 22:16 UTC
@artyom-volkov Had somebody else mention that about space too. Noted, thanks.

@erebus It's true. Unfortunately I had to throw this level design together in the last hour so it's a bit rushed :P Thanks :)
Artyom Volkov
07. Oct 2019 · 22:18 UTC
@joe-williamson ElisyaGriffin during her stream.:)
Marcin J
07. Oct 2019 · 22:32 UTC
Hands down the best jam game I've played so far. It's insane how fun and polished it is. Unique level building mechanic and great graphics, animations and sound. Would be cool if you took it further and made it into a game.
CyTheRabbit
07. Oct 2019 · 22:39 UTC
Drag'n'drop works very wrong on macOS. It feels like it reacts onto hovering cursor instead of clicking. Otherwise, you made an incredible game that sparks joy!
🎤 Joe Williamson
07. Oct 2019 · 22:54 UTC
@CyTheRabbit Thanks! Any chance you could clarify the hovering thing? When you click and drag from the top into an empty space what happens? Does it pick it up automatically with no click? How are you then able to drop a piece?
mathemagician
07. Oct 2019 · 23:08 UTC
Oh my god this is absolutely amazing? I'm pretty sure this is better than at least a few games currently in my Steam library.
GlintGames
07. Oct 2019 · 23:31 UTC
Great work Joe! Very innovative, perfectly on theme and the music gives a wonderful atmospheric mood.
GeneralBeans
07. Oct 2019 · 23:43 UTC
WOW!
So far the coolest submission I've seen, insanely high production value.
Audio got a little loud (music) and was clipping my headphones a bit, but otherwise, this was a SUPREMELY polished experience, and I expect it to show up on my Nintendo Switch in a year! K THX BAI!
ldreviews
08. Oct 2019 · 00:05 UTC
Can confirm drag & drop broken on MacOS. Hard to say what exactly is going wrong. Dragging out of window seems to reset it sometimes... maybe... Looks like this: https://imgur.com/NewNljw Otherwise, good stuff!
🎤 Joe Williamson
08. Oct 2019 · 00:17 UTC
@ldreviews Thanks so much for this gif! I think I have been able to figure out what is going wrong from it and I would have been barking up the wrong tree otherwise. Looks like this is actually the cursor position being misread, and that appears to be due to the screen ratio not being correct. If I'm lucky just changing the scale mode might fix this. Will give it a shot. Thanks!
lekiy
08. Oct 2019 · 00:43 UTC
Wow just wow...
mharring
08. Oct 2019 · 01:07 UTC
I can't believe this was made in a weekend! The amount of polish is quite incredible. Very fun, graphically stunning, use of the theme was excellent, and the music was awesome. I would love to see this turned into a full-sized game! Well done!
svntax
08. Oct 2019 · 02:32 UTC
Really well polished, I loved the intro and how it ties to the theme. At the very end after finding the last piece, I liked how the last room forced me to land on the spikes, reseting everything and reminding me of the friend in the starting room. Really great job!
karlipoppins
08. Oct 2019 · 03:11 UTC
All 5s from me. A mindblowing game for a compo entry. I'm just amazed at the game you created. Everything is so perfect, polished and fun!! I'm expecting you to finish in the top 5.
bitdecay
08. Oct 2019 · 03:15 UTC
This plays way better than I was expecting when I first started. It plays great! Great entry, mah dude.
Jasper Hansen
08. Oct 2019 · 03:20 UTC
Phenomenal for a 48-hour compo entry. Nothing much here to complain about. Well done.
kr0s
08. Oct 2019 · 03:30 UTC
Great concept and awesome game. I noticed the green guy at first, but then I completely forgot about him until the very last piece of the puzzle. This needs to be a full game.
frenchie
08. Oct 2019 · 03:32 UTC
Amazing entry! Solid premise and very well executed! The art, audio, and puzzles all tie in together really well :smiley:
Shaolin Dave
08. Oct 2019 · 04:14 UTC
Okay, I have to say, this is the most impressive LD game I've ever seen.

I'll start with the negative, the controls weren't all that intuitive. W to jump felt weird, I kept wanting to hit space, but that's minor. I'm sure I could get used to it.

Graphics and music were professional level. The game has tons of personality. The mechanics are the most original I've seen in a while.
Shaolin Dave
08. Oct 2019 · 04:16 UTC
Okay, I have to say, this is the most impressive LD game I've ever seen.

I'll start with the negative, the controls weren't all that intuitive. W to jump felt weird, I kept wanting to hit space, but that's minor. I'm sure I could get used to it.

Graphics and music were professional level. The game has tons of personality. The mechanics are the most original I've seen in a while.
oxrock
08. Oct 2019 · 04:30 UTC
I thought this game was pretty amazing honestly, especially for a compo game, holy cow! Great job. I recorded some gameplay footage for a video I'll be publishing on youtube soon. I'll update this comment with a link when it goes live.

Video is live! https://youtu.be/FkF6iaETRWE
world collector footage starts 2:25
Abdul Zakkar
08. Oct 2019 · 05:24 UTC
This is by far one of the most polished LD games I have ever seen. Amazing job! Two gameplay aspects I would consider changing, one is to make the jump input linger a little longer so the user can activate a jump *slightly before* landing on the ground. The other is to make death less punishing. I was upset to see my tile arrangement disappear, but maybe I'm just complaining :D I can't say how much I enjoyed the art and especially the music. Incredible job on the Compo.
neverix
08. Oct 2019 · 05:45 UTC
This is the best game I've seen on this Ludum Dare. Perfect polish, great mechanics and art.
BrokenMirrorMedia
08. Oct 2019 · 06:52 UTC
I was watching the development of this on twitter and I was blown away. Playing it now I can tell it really is that good. So much polish, and it's a compo submission. Absolutely amazing, great job!
radgegames
08. Oct 2019 · 07:14 UTC
I really, REALLY encourage you to build this into a finished game. fantastic job really enjoyed this, the only small complaint I have is that space bar zooms me out, I keep hitting it thinking I'm gong to jump
dummydojo
08. Oct 2019 · 07:33 UTC
Wow that was crazy good! Can't believe that this is a compo game! Congrats!
shieldgenerator7
08. Oct 2019 · 07:47 UTC
what the crap how is this game so good?!?!

you had enough time in 48 hours to animate all that, make the audio and soundtrack, and program the mechanics? that's amazing!

(1) animation was great

(2) intro hooked me right in right away. amazing

(3) main mechanic was pretty cool. could be a full game, level-based or open-world IMO

(4) i want to be able to scroll around while zoomed out so i can go way down or way up

(5) having SPACE as the zoom out button threw me off. that's my main jump button man! i died once because of it!

(6) speaking of dying, losing all your piece placement and status seems like a big punishment. I was thinking it would just start me off at the beginning of the piece i died at

(7) the rectangle piece is rather boring, but i get it you had limited time to make interesting pieces

(8) music man, wow, fit the game to a tee.

dude, when you make this a full game, let me know. ill buy and make a youtube video about it

also, no spoilers, but, i really liked the ending. that was cool

whoa i cant believe this but this game takes the cake for #1 from two other really cool games. amazing work, man!
jjoeyay
08. Oct 2019 · 09:26 UTC
fantastic work for the compo! highly impressive level of visual polish for something under these time constraints, music composition, fleshed-out fun and innovative creative puzzle mechanics, you've got it all here— solid game!
notime4games
08. Oct 2019 · 09:28 UTC
Wow.

Very polished! Well done!

Could use some more sfx to increase imersement. Also the music was very well made but it could chill out a bit, I felt like I was on a time limit or something xD

Very nice animations and all game mechanics felt very well made, platforming, world picking and destroying. The game plays out very well even though not much is said on how to proceed. :thumbsup:

The boxes resetting when they had fallen out of their own world was nice. Exactly what I expected to happen happened.

All in all great work and there is so much potential in this idea, I hope you keep working on it! Congrats!
AdamCYounis
08. Oct 2019 · 10:24 UTC
Easily one of the most polished games I've played this LD. I'm in awe of how clean the concept and execution are, which show a mastery of design and development discretion. Top marks. I'd have no issues seeing this take overall 1st place in the compo :)
s-yanik
08. Oct 2019 · 10:44 UTC
Great concept. A mix of platform and puzzle game absolutely successfull.What else ?...
Chocolat-Endive
08. Oct 2019 · 12:26 UTC
Very nice game! Well done! :)

I would suggest to have some confirmation popup when pressing "esc", I accidently closed the game while playing (I tried to use "esc" instead of "space" to reach the map switching menu).
boyTurnedRobot
08. Oct 2019 · 13:45 UTC
How did you make this in 48 hours? This is a legit game that would sell. The only thing I had an issue with was having zoom on the space bar, because I'm so used to having that as jump button, but that's probably more my problem than yours. Great work!
Matt Rix
08. Oct 2019 · 14:15 UTC
This is great! Really smart mechanic and level design. Not sure the music fits the game quite right, but it's still really well made, especially considering the 48 hour timeframe. Solid.
Brainstorm67
08. Oct 2019 · 16:05 UTC
The Best game I've tried in this LD so far. Art is great, music is great and gameplay is awesome. Really good job on this one, I'd play a longer version with pleasure
NickyKendy
08. Oct 2019 · 16:10 UTC
Can't believe this game is made by one man in 48hours! The music, the graphic, the idea, all love it! I even get a new idea if the map piece you pick up can rotate, the whole puzzle could be more hard and interesting :D! But with all this work done in 48hours, what could I expect more. Beautiful Work!
veer
08. Oct 2019 · 16:12 UTC
Honestly, I'm not really much of a platformer gamer person, but with this twist, I actually stuck to playing this. Absolutely great concept, could definitely be made into a release title. Amazing Work!
Daitse
08. Oct 2019 · 16:21 UTC
Congrats ! I'm not sure what else to say ^^ This is amazing work, very thorough on every aspect of the game !
KP_CFTSZ
08. Oct 2019 · 16:33 UTC
I only just now realized this is a *compo* game, very impressive work
Dr4g0nsoul
08. Oct 2019 · 16:39 UTC
Just WOW! Great game concept and execution!
Really like that you need to build your level to get from place to place and solve puzzles.
Huntrox
08. Oct 2019 · 16:47 UTC
great work enjoyed the game
very unique idea puzzle platformer
torfi
08. Oct 2019 · 16:48 UTC
Brilliant! I want to play a whole game like this.
Hartvichio
08. Oct 2019 · 17:14 UTC
Very nice !! This seems like the kind of game i would buy if it was fleshed out !
Youkool
08. Oct 2019 · 17:41 UTC
You've heard it all already but it's an awesone game. I'm really curious how you managed to keep track on everything on the level design, because it was perfect!
geist_191
08. Oct 2019 · 17:42 UTC
awesome game! Really enjoyed it!
Mor Halperin
08. Oct 2019 · 18:06 UTC
nice! i enjoyed it a lot, has a relaxing effect :)
sorecactus
08. Oct 2019 · 18:39 UTC
Would love to play through the rest of it if you can figure out the Mac wonkiness, got just enough game to get hooked on the concept, loved the atmosphere
Sacramentix
08. Oct 2019 · 18:40 UTC
everything is perfect + you are using haxe ;)
Jaypay
08. Oct 2019 · 18:46 UTC
Wow, that's the best game I have seen in this jam ! What a great implementation of a mechanic ! Gorgeous !
pedromgdo
08. Oct 2019 · 19:07 UTC
How is something like this made in 48h? This is absolutely incredible, amazing work!!
HolyBlackCat
08. Oct 2019 · 20:29 UTC
Ok guys, we have a winner in 'Audio' right there. In the 5 years I've been doing LDs, I don't think I've seen a game with music & sound effects this good.

Graphics & gameplay are also on point.

If you don't mind me asking, what tools did you make this with?
diaonic
08. Oct 2019 · 20:51 UTC
Very nice job, I love the innovation. I hope you continue this project. I tested with a keyboard and gamepad. Controller feels really good, but theres no button to zoom out. Not a fan of W for jumping, I'd rather see space.
Malai
08. Oct 2019 · 20:51 UTC
I cant believe how polished that felt.
🎤 Joe Williamson
08. Oct 2019 · 20:53 UTC
@HolyBlackCat Wow, thank you! :D

The engine is HaxeFlixel plus my own lib called Lycan which is on github. Did the art in PyxelEdit and audio in Reaper with a variety of plugins such as NI Massive, libs from Spitfire Audio, and the vocals are on a free kontakt library from Embertone called Arcane.
NachtWitch
08. Oct 2019 · 20:55 UTC
Not only is the game polished, it's also very fun, congratulations my guy, 10/10 from me
Mijdax
08. Oct 2019 · 21:25 UTC
Great Game. Love it, very creative
Lucien Catonnet
08. Oct 2019 · 21:30 UTC
That was really great! I want to play more levels! Maybe the effect on the music when zooming out is a bit too accentuated, and the character controls are a bit too rough, but everything else is so good, I sincerely hope you'll continue this game sometime. Congratulations!
croewens
08. Oct 2019 · 22:24 UTC
Holy Moly, what a polished game!

👉 Things I liked about your submission:
- Audio is through the roof. Calling a top 10 here.
- Intro had my intered for the game frm the start, nice one!
- Challenging / relaxing platformer.

👉 Things that could be improved:
- Drag and drop doesn't work 100% of the time
- I accendentally opened menu like 5 times

Other than that, great game! Keep on making games!

Make sure to go rate my submission as well!
https://ldjam.com/events/ludum-dare/45/ld45-submission
NoahRo
08. Oct 2019 · 23:35 UTC
Great concept and execution with a very polished game. Awesome entry!
philomory
09. Oct 2019 · 00:23 UTC
This is such a cool idea! It looks great, it sounds fantastic, and it plays pretty well too. My only complaint would be, I'm _so_ used to jump being spacebar, I zoomed out when trying to jump like a dozen times. But it was still fantastic all around, I'd love to see this made into a larger game.
JoiSigurdss
09. Oct 2019 · 00:31 UTC
Excellent work! It's refreshing to play such an innovative game and great take on puzzle platformer!
Great music work and overall just fantastic.

I kept using spacebar for jumping, but opening the level puzzle menu instead. If you'd go on and expand on the game, I'd recommend a different key for it. Hope to see more of this one day!
Falu
09. Oct 2019 · 01:27 UTC
Fantastic gameplay with the puzzle platformer! This is great and the graphics are also lovely. Very polished and I like how you earn the tiles as well as have the ability to destroy them. Good job!
mrabnox
09. Oct 2019 · 01:42 UTC
it was fun to play. I can't say ive ever played a game like this before. I would honestly say keep going with it. would be a game people would always come back too.
Raphiell
09. Oct 2019 · 01:42 UTC
Really well done. Very impressive.

Well done!
bryvox
09. Oct 2019 · 03:28 UTC
Amazing! The gameplay, music, graphics and concept are all so good. Beautiful game :smile:
tumati
09. Oct 2019 · 03:51 UTC
I have to say that it is such an inspiration to see a work like that made by one person. That intro... that art... that music... Very well done.
Trifectuh
09. Oct 2019 · 04:25 UTC
Holy moly where to even begin? This is a very cool concept executed very very well. I would buy a fully realized version of this game with more levels and mechanics. Make it happen please. What you've done in 48 hours here is insanity.
Jupiter_Hadley
09. Oct 2019 · 09:36 UTC
Nice graphics, cool game. I included it in my Ludum Dare 45 compilation video series, if you’d like to take a look :) https://youtu.be/Bucux0B4E5k
Gatlink
09. Oct 2019 · 10:55 UTC
It's pretty good game with a very nice idea. I suppose it was due to time constraints, but I felt cheap finishing the game using three or four times the same cross room. Still an incredible entry though, well done!
shrapx
09. Oct 2019 · 16:16 UTC
I enjoyed this concept and its execution. Very cool mechanic for changing the world piece by piece! I would love to play a bigger version of this, like you suggested electrical wires traveling through the pieces. Thanks for coming to my stream to suggest i play it.
jusw85
09. Oct 2019 · 16:34 UTC
Polished and amazing entry. Would have loved to see more levels!
Jonathan Fischer
09. Oct 2019 · 17:45 UTC
I love the combination of platformer and puzzle game! I've never played a game quite like this and it is amazing. Definitely has a lot of replay value as there are so many combinations to try! Keep at it!
Team-on
09. Oct 2019 · 18:31 UTC
So good game. Polished and feels like it ready to release at steam right now)
And sorry that I didnt see all content by myself, cant unlock anything after 4 block
Fictions
09. Oct 2019 · 18:35 UTC
This game is just amazing :D
sigod
09. Oct 2019 · 19:39 UTC
This game is incredible.
WilloXs
09. Oct 2019 · 20:48 UTC
I don't know how he did this in time for the compo...

awesome work
shabbyrtist
09. Oct 2019 · 20:58 UTC
yeah, a lot of fun! masterpiece
kuviman
09. Oct 2019 · 21:33 UTC
Good puzzle, awesome graphics
Magnega
09. Oct 2019 · 21:33 UTC
I guess the rest of us have to step up our game(s).

First easy 5 star I've seen this jam. Great job.
QuadApe
09. Oct 2019 · 22:21 UTC
Amazing take on the idea, and it's just incredible how you managed to do everything in just two days. Great job!
mapedorr
09. Oct 2019 · 23:01 UTC
Terrific game. The intro was pretty clever and I loved the live-level-creation mechanic. The physics felt a bit weird, specially when pushing the boxes. It has a Fez-like aesthetic but I didn't like the music.

We also made a game (not in the amazing 48 hours gap like you) so it would be great if you give it a try.

( ̄(エ) ̄)ノ
🎤 Joe Williamson
09. Oct 2019 · 23:23 UTC
@mapedorr Thanks :) Box pushing probably feels strange due to the animation speed not slowing down even though you;re moving slower. :P The music was what I mainly made in an early 8 hour stint on the first night based around a more dramatic storyline which I didn't have time to implement.
velvetlobster
10. Oct 2019 · 00:50 UTC
wow, the vibe feels a lot like Ori and the blind forest, there is also lots of effects that add some juice to it .. the puzzles are challenging and the art is flawless
Almighty Games
10. Oct 2019 · 01:37 UTC
excellent concept! I enjoyed playing and watching other people play this game. congrats!
morrilet
10. Oct 2019 · 02:37 UTC
This was brilliantly executed. The concept was incredibly innovative and the difficulty curve left me feeling challenged but never frustrated. The art and audio really helped further the mood, too. The only bit of criticism I have is that the four-way intersection block didn't quite fit with the others visually. Given the level of intricacy that you pulled off with the other blocks in such a short time, however, I'd hardly call it a real issue.

What a fantastic entry. Brilliant work!
winslow
10. Oct 2019 · 02:48 UTC
Amazing all around. Great work. I would encourage you to turn this into a full game.
Gauphastus
10. Oct 2019 · 04:21 UTC
Well done. I wouldn't mind puzzling myself through a full version, maybe variable tile shapes, strange powerups, weird obstacles and enemies, sneaky puzzle tricks, and other cool stuff. You can really see some cool potential here.
Good on ya.
D1gital Cuts
10. Oct 2019 · 06:39 UTC
Yeah, this one is the winner, no doubt.
Luc Dercourt
10. Oct 2019 · 14:11 UTC
Impressive, just... impressive. Congrats man !
dmanzano101
10. Oct 2019 · 15:19 UTC
Round Experience, the end got me clapping.
Nice design, concept for the theme, graphics, audio, and controls.
10/10.
WanSou
10. Oct 2019 · 16:26 UTC
This is **almost** the best game i have played here so far

**BUT**

the controls are horrible in my opinion
i accidently clicked **ESC** to close the "editing the world" window and it closed the game,
and i dont like how you made that you open the "editing the world" binded to a space, i am used to jumping on a space and not opening some kind of a window,
if you changed the controls then it would have been the best i have played so far.

Keep up the good work my man!
🎤 Joe Williamson
10. Oct 2019 · 16:43 UTC
@WanSou I can't seem to win on the control front as I get comments either way regardless of which way I map it. My preference is always for WASD and I hate space to jump, but players seem split on this like marmite :P Obviously the best way would be mappable controls but it's not really an option for a jam. xD
deepnight
10. Oct 2019 · 16:46 UTC
One of the most impressive compo entry I've seen so far, and definitely (imho) your best personal creation. The concept is clever and every details are polished to a crazy level!

I loved the way my brain "clicked" at one point when I suddenly started to think outside of the box and started to design a solution that included sequences of "moves" instead of a single finished level design using the cards. The kind of feeling which is very difficult to create in a game and that makes the player feeling he is clever or something.

You did an amazing job here, well done :) I'm super happy to see another entry from you on LD :)
saintheiser
10. Oct 2019 · 17:26 UTC
Man, this experience was unique for me.
Too short, but too cool. Great puzzle game and great atmosphere. Theme interpretation is so-so, but gameplay is really awesome. Probably the best concept for this LD so far.
Nicely done!
Alexascher
10. Oct 2019 · 20:09 UTC
Very interesting game just like every nice puzzle game. Good pixel art and level design. But block with cross so simple.
unept
10. Oct 2019 · 20:46 UTC
Great game, Joe. Theme, gameplay, mood, all of it. It's always tough to manage a game in which a player has to jump between mouse and keyboard controls (instead of using them in conjunction like in FPS games) but you've done as well as one could hope. I think most players just had to take a moment to get used to the control combination like I did. I also dig the pixel art, very solid. (It did feel like the 4-directional block design arose from the game deadline looming, perhaps?)
Arcus
10. Oct 2019 · 20:50 UTC
Great game! The art style is amazing, but a background that is not black would seem a bit nicer.
🎤 Joe Williamson
10. Oct 2019 · 21:14 UTC
@unept It was indeed. xD I ended up doing all the levels in the final hour. The cross piece was a bit of an emergency inclusion because I realised it was going to be impossible to complete without it as I had to cut a couple of other worlds which I wouldn't have time for. I'm not displeased with it, though. I like that is is very different and ends up being a more unique reward near the end of the game. If I'd had two hours to do the levels I probably wouldn't have had it. If I'd had 3 hours, then I probably would have, because in hindsight I think it actually works well for this size game. :)
namnam
10. Oct 2019 · 21:21 UTC
Cool mechanics, nice pixel art, beautiful music. I had a nice time playing your game :)
NunoRibeiro
10. Oct 2019 · 21:51 UTC
Amazing game. Very polished and balanced, interesting idea and stunning graphics and music. The only annoyng thing was hiiting 'ESC' would close the game automatically, even by mistake. Also, the game shouldn't just close itself when it ends, in my opinion (maybe tell us that we reached the end and let us close the game). That said, this is a masterpiece, 5 starts in every category!
geoff.nagy
11. Oct 2019 · 02:11 UTC
This is a superb game! The music is wonderful and the game comes across as very polished! Really like the idea of adding your own world tiles as you find them. Great job!
unept
11. Oct 2019 · 02:22 UTC
@joe-williamson I totally agree, it very much felt like a reward for having made it that far in the game. Almost like an upgrade or ability unlock.
Gold5Games
11. Oct 2019 · 04:40 UTC
Absolutely amazing. Evocative mood (visually and aurally), great concept, perfectly on theme.
Mykola
11. Oct 2019 · 04:52 UTC
Original idea, polished gameplay and game design, beautiful graphics and terrific soundtrack! Trully a masterpiece, very impressive! I only have one question. Why did you decide not to put any sound effects for character actions (running, jumping)? Was it intended or just due to the lack of time?
iozsaygi
11. Oct 2019 · 08:15 UTC
Perfect entry, polished and amazing musics! Good job!
tohubohu
11. Oct 2019 · 09:31 UTC
Saw the YouTube video posted by a previous commenter. Immediately had to download it and try it out. Five stars across the board. You nailed it.

Edit: @joe-williamson Just a heads up that your (personal?) website is throwing an SEC_ERROR_EXPIRED_CERTIFICATE error. Looks like the Lets Encrypt certificate expired 9 Oct 2019.
Hajden
11. Oct 2019 · 12:01 UTC
I like everything about this puzzle platformer, from controls to audio-visual presentation to originality. Very polished.
The only small criticism I have: Background elements (walls) are the same color as foreground. This adds visual clutter and makes bg harder to distinguish at first glance
Nakami
11. Oct 2019 · 12:51 UTC
Very good entry, like playing !
I especially like the fact that I can move will I'm in edit view much easier to try stuff ;)
blitzcloud
11. Oct 2019 · 17:43 UTC
Really good entry!
TinySalad
11. Oct 2019 · 17:59 UTC
Love it, a nice little puzzle game I could easily see being expanded into a full game.
notapixelstudio
11. Oct 2019 · 18:04 UTC
I often tried to make a cool tool for a good level design prospective for room dispositions. And.. you make a game out of it. With a cool mechanic? This is just great!
selkkie
11. Oct 2019 · 18:24 UTC
This was amazing! I'd love to play more! Everything was on point, if it weren't for the shortness of the game, I'd have believed it to be a full published game!

I really had fun solving the spike bridge puzzle, I tried a bunch of stuff until I figured out how to teleport boxes into the room - almost felt like I'd cheesed it at that point, but that's part of what made it so fun was exploiting the mechanics to their fullest.

(In fact I felt so satisfied when I had finished it as though it were some final boss, that I totally didn't notice what I was supposed to do after that point and had to come read the description of the game again to realize how to finish, ahah)

The concept was brilliant, the execution flawless. Beautiful work. And a compo, to boot? Absolutely amazing.
kaeveris
11. Oct 2019 · 18:29 UTC
This is truly amazing! Beautiful graphics and sounds, great puzzle game! I have no idea how you managed to do all THAT in 48 hours!
LandoSystems
11. Oct 2019 · 18:55 UTC
Just so so impressive! So amazing what you're able to pull together for a compo game, great work as always. Really enjoyed it!
Asturk
11. Oct 2019 · 19:38 UTC
Wow what an amazing game!! The best compo i player so far! the idea was really innotative to play as a "level designer" building your own world and making it really fun. Music and visual is awesome as well and immerses you well into the game! Loved your game idea so much, i hope you can get it really more polished than it already is. Awesome job for a compo game and congrats!!!
ZenriS
11. Oct 2019 · 20:34 UTC
Amazing concept and the art is great. Would love to see more level. Great job
Simon Rahnasto
11. Oct 2019 · 21:17 UTC
Thank you for submitting your incredible game to the stream. It was really fun to play it and I honestly feel that if you do not win or place top 3, you were robbed. This is one of the best compo games I have ever played in the 15 ludum dares that I have participated. Everything is so well done, art, code, idea, sound... you would have placed really highly even if this was a jam game. I’m really impressed!
zubspace
11. Oct 2019 · 22:06 UTC
Wow, impressive concept and wonderful art! The music is amazing! Building your own level is really fun. The puzzles are not that simple, but on the other hand it feels very rewarding to progress. Good job!
alexrose
12. Oct 2019 · 00:47 UTC
Art style is gorgeous. I raged about the final puzzle lol, made me look dumb af on stream, took me like 5-10 minutes to figure out what pieces I needed to both get the riser activated (which needed a door activation too) and get a crate in there etc, and get myself in there. Because of the lack of complexity to previous puzzles I was expecting I only needed like 1 room but I ended up needing like 9 pieces. Maybe I'm just a moron. Cool entry.
🎤 Joe Williamson
12. Oct 2019 · 01:20 UTC
@alexrose I watched the stream and it was quite uncomfortable because it was all played at like 50% speed. Looked like a graphics card config thing which would explain why it didnt show up on the stream fullscreen but did in windowed. You may have been running and streaming from embedded gfx instead of dedicated for example.

I imagine the speed played a significant part in making it frustrating and not fun to play. I would have been frustrated at that speed also. :P I hope you can consider this factor when rating, because that seriously hampered the game in my opinion

Thanks for playing and sharing on your stream!

Cheers!
alexrose
12. Oct 2019 · 02:22 UTC
@joe-williamson Cool, just replayed again off stream and yeah.. the platforming feels way better and the menu feels way more fluid and less aggravating. I've rated you up on fun accordingly (other categories were already rated high). Also now I really feel dumb because it's so obvious now lol, just put a million of those tower blocks in that connect on all sides, I'd already pressed the button, I didn't need to destroy that room on my first playthrough.

Nice one man.
🎤 Joe Williamson
12. Oct 2019 · 02:30 UTC
@alexrose Really appreciate you giving it a second go! Thanks! :)
HKSpadez
12. Oct 2019 · 02:52 UTC
This has been hands down my favorite entry of this jam. It would 100% be something I would love to see realized into a full game that I could purchase. The music and art works so beautifully well together. I found myself opening the game again just to listen to the music.

The puzzle itself was innovative and fun to figure out. Thank you for this beautiful entry.
GoldRanger
12. Oct 2019 · 04:15 UTC
just good
egos
12. Oct 2019 · 07:47 UTC
just impressive !
egos
12. Oct 2019 · 07:47 UTC
just impressive !
pranjalbisht
12. Oct 2019 · 14:59 UTC
One of the most innovative concepts I've come across this LD! I love your pixel art palette.
Khud0
12. Oct 2019 · 17:46 UTC
I like "building my levels as I go", that's a very unique puzzle game. Great game, good job! :)
Danilo Freire
12. Oct 2019 · 19:36 UTC
Congratulations, your work is spectacular! The songs, sound effects, transitions, level design, animations are all so cohesive and very detailed.

One of the best gamejam experiences I've ever felt while playing someone else's game. Thanks for the experience, I will keep an eye on your games and look forward to learning and experimenting with others.
F1Krazy
12. Oct 2019 · 20:27 UTC
For 48 hours' work, this is astonishing. The graphics are excellent, the idea of constructing the world as you go along is a fantastic implenetation of the theme... the music is great as it is, but then you zoom out ***and there's another version?!!*** I cannot believe the amount of polish that went into this!

My only regret is that I only managed to collect the first five worlds. I can't figure out how to get the next sixth, and I really want to play more of this but I'm completely stuck! :sob: I'll let you know if I figure it out.

I concur with those who said that this needs to be a full game. I would legit play money for a several-hour version of this on Steam.
el_fideo_rubio
12. Oct 2019 · 22:52 UTC
yeah man you left me speechless that was the best concept I've seen in this jam :)
Hermitao
13. Oct 2019 · 02:05 UTC
Incredible!! The ratings are well deserved. Good luck!
jihem
13. Oct 2019 · 10:56 UTC
Amazing!!! In the top 10 of all ludum dare !!! You should sell it :-) I'm ready to pay.
LyghtningWither
13. Oct 2019 · 21:41 UTC
Incredible.
FelipeGeovani
14. Oct 2019 · 14:39 UTC
It is a beautiful game and very genius, I found the study on the scenario amazing, creating new ways. very good your work
Ava Skoog
14. Oct 2019 · 17:49 UTC
Superb in terms of graphics, audio and overall game design, probably some of the best I've seen in any LD (and even in its own right, LD game or not)! The only real "negative" is that it's not the biggest standout to me in terms of theme interpretation, but it's still good there too! Great atmosphere with a cute ending and some nice platforming as well, even if the main deal is the puzzliness. So good!
Sean S. LeBlanc
14. Oct 2019 · 21:13 UTC
One of the best games I've seen so far this jam! The puzzle design is a little basic, and it seems like more could have been done to take advantage of the mechanics built (e.g. the physics-enabled boxes never seemed to come into play despite playing through to the end), but it's a great concept and it's very polished!
Philarmon
15. Oct 2019 · 00:32 UTC
Wow, this is really something new - great concept, congrats on putting that up in such a short time!
Rodrigo Denúbila
15. Oct 2019 · 02:16 UTC
My favorite this LD so far! Amazing concept, fits the theme very well. I have nothing to complaint, even the controls other people commented, worked very well to me.
:five::star2:
Franciszek Pyrć
15. Oct 2019 · 05:36 UTC
Very cool!
asfdfdfd
15. Oct 2019 · 13:33 UTC
THIS GAME IS ILLEGALLY COOL.
pl4typus
15. Oct 2019 · 17:39 UTC
So yeah. This is a game.

Publish it.
Re-Markable
15. Oct 2019 · 23:51 UTC
Amazing game you made in such a short time, and it's unbelievable polished!
Yaen
16. Oct 2019 · 01:20 UTC
Amazing submission! Really enjoyed the free-form puzzling emerging from the world creation system and simple button / door rules.
Once I got the four-way, everything was a bit too obvious though. That one was just a god-tile that removed a lot of the puzzly aspect of the game towards the end. Just a minor nitpick though since until then there were already quite a few interesting and tricky challenges.
siimer
16. Oct 2019 · 16:54 UTC
The game was pretty enjoyable to play and the mechanic used was fun to try, so many possibilities. Only negative things about this game are that the music was a bit too loud+annoying and the movement controller could have been a bit better. Still, this is an amazing game for a gamejam game :)
🎤 Joe Williamson
16. Oct 2019 · 23:16 UTC
[deleted]
🎤 Joe Williamson
17. Oct 2019 · 02:35 UTC
@siimer The music is normalised so I can only suggest turning it down if you are referring to the actual volume, so it’ll sound loud if the last thing you were listening to was quiet. Or are you referring to the style/intensity? Note that it applies a distortion and filter effect when zoomed out. What about it did you find annoying? Would be useful to get a little more as I don't have much to go on when it comes to improving it otherwise.

Also, what was your issue with the controller?

Cheers!
siimer
17. Oct 2019 · 06:37 UTC
@joe-williamson I replayed the game just to better understand the things I don't like. While the music is normalised, the thing that makes it feel loud is that the sound effects are quieter than the music. I think it should be the other way around. Also the music got annoying for me because of the style. It was great to listen for 1-2 times because it was really epic but the humming got distracting as I was stuck figuring out what to do later in the game.

As for the controller the movement is a bit too fast IMO. I think some wind-up/wind-down when starting/stopping would help. But this is nothing gamebreaking and just takes 1-2 games to get used to and the rest of the game is still really great and innovative :)
🎤 Joe Williamson
17. Oct 2019 · 07:25 UTC
@siimer Thanks for the extra notes! Really useful. :)

I think with the music I'm going to tone it down a lot and try some adaptive audio which changes depending on the kinds of world you're currently playing. I'll certainly need to reduce the character speed a bit--jump especially--for the small scale of the worlds. Will experiment with acceleration, too.

Thanks!
Lexyvil
17. Oct 2019 · 07:35 UTC
Amazing concept, I'd love to see a full fledged game like this! The song sounded a little like Carol of the Bells song, which felt a bit odd, but that aside, it was a lot of fun.
Gehad
17. Oct 2019 · 21:28 UTC
Amazing game man , incredible job :thumbsup:
gwinnell
18. Oct 2019 · 16:10 UTC
Finally got around to trying this on my Windows machine, since the Mac version was being weird.

It really doesn't need saying at this point, with the most ratings out of any Ludum Dare entry and all that, but, y'know: AWESOME! It wasn't the most 'polished', but it was the most interesting and definitely the most innovative, topped off with the best music and design. Incredible work, man.
Suchista
18. Oct 2019 · 17:27 UTC
I mean we've seen this mechanic in previous Ludum Dares, but in this game everything is so well put together, it could realisticly win the entire compo.
RealityCheck
18. Oct 2019 · 21:33 UTC
What a solid idea and excellent execution at that.

Animations were solid as were the character design. The levels were fun and presented a good challenge to put together to reach the frog. Music was really good and set the mood for the game in a good way.

This could be fleshed out and sold as a commercial game in my opinion. Very cool.
Solah
21. Oct 2019 · 11:47 UTC
Wow, amazing work here. Well done!
Bungalow
22. Oct 2019 · 07:36 UTC
This was an AMAZING little game with adorable art, great audio and an incredible concept. I hope you continue with this and release as a full game. Awesome job!
pantoufle
23. Oct 2019 · 18:04 UTC
Looking at all the comments, I'm so frustrated that I can't start the game on my computer.
Any plans on maybe making it playable in browser?

Edit: Nevermind, I managed to start the game. For the records, you won't be able to play it if you try to start the game from a folder with non-latin characters in its name.

Edit 2: And I'm so glad I played it, this is hands down my favorite entry in this jam. Congratulations to whoever made it!
johnnysix
24. Oct 2019 · 23:44 UTC
Holy moley. Amazing work for a compo game! The style, the level design, the graphics and the epic music. Great job!

I got stuck pretty early in, but am guessing things that are repeated ( boxes / lifts ) all work in unison?

This could definitely be expanded more post-dare!

![ld45_db-076.jpg](///raw/028/2/z/29d3f.jpg)
Strega
25. Oct 2019 · 06:52 UTC
Really nice job with this game! The tile placement mechanic was really clever. The puzzle design was really good. My only grip is having the zoom action on the space bar. I died so many times accidentally pressing it to jump >_<
Elemental Zeal Game Studios
27. Oct 2019 · 02:07 UTC
Wow, this was an absolutely fantastic entry, great in every category. Really nicely done, good job. :thumbsup:
hunttis
27. Oct 2019 · 06:56 UTC
Ok, I don't know if I have anything new to add that hasn't already been said.

Just wow, incredible. I really truly hope you make this into a finished game that I can play on my Switch. I'll definitely buy it.

Amazing graphics, music, mood and the mechanic is just bonkers on how cool it is. Thanks for this entry!
MikroPiru
27. Oct 2019 · 09:42 UTC
Really amazing job! I'm also one of those people who tried to jump using space at times (perhaps because of playing other jam games that used that) but it wasn't a big thing. Everything else I loved. I also liked the change in audio when zooming out that Keith mentioned and think it added to the polished feel of the game. And the whole idea of world building was really nice and worked well, and being able to play in both zoom modes was a nice touch, making things again feel even more polished. All in all, a very solid and absolutely incredible effort.

I was one of the people for whom everything worked like a charm on macOS. I played this on Mojave using full screen (just in case that helps narrow down the problem).
Taylor Reynolds
27. Oct 2019 · 21:18 UTC
This is so pretty and impressive. I like the tile mechanic and the art style!
Anion_Z
27. Oct 2019 · 23:00 UTC
Lol, amazing game, probably the best i've seen, damn this is a potential product!
Keith Wang
28. Oct 2019 · 03:21 UTC
Very awesome idea and very well made, one of the best.
One little thing: there were a few times I press esc try to go back to normal view from map dragging view, and I quit the game...
negator2vc
29. Oct 2019 · 18:24 UTC
Awesome puzzle game a very innovative use of the theme!!!
Excellent graphics and music!!
This is a very polished game and well worth high ratings!
Excellent work!!!
Suchista
29. Oct 2019 · 22:28 UTC
Called it!
elysiagriffin
30. Oct 2019 · 00:00 UTC
CONGRATS ON #1

Thanks for submitting your game for me to play on my livestream!

If you’d like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/494940355?t=2h7m57s

Hope you got some valuable feedback on your game and looking forward to seeing you next LD jam if I dont catch you before then! :D

💜 Elysia Griffin AKA Button Feedback Lady

https://www.twitch.tv/elysiagriffin
Igoreshka
30. Oct 2019 · 05:58 UTC
Congradulations! Now I've be waiting for another godlike projects like this from you :wink:
SheldonZS
31. Oct 2019 · 02:22 UTC
Congratulations on #1! Amazing job. Great player control and graphics, beautifully epic music, and nice use of the theme. A well deserved win.
Eccafree
09. Mar 2020 · 01:11 UTC
I saw a flappynerd.png and title_flappynerd.png, I think there should be a way to open the game? But I didn't find it .