The Persistent Thief by Darylsteak


You are a thief starting with no equipment!
Slowly steal more and more gold littered around the map to upgrade your arsenal. until you can go for the biggest prize of all:
The Mammoth Ruby

Controls:
* WASD / Arrowkeys to move
* R to roll
* H to hack
* X to steal/take
* LMB to shoot dart
* RMB to use steamboots
* H to cut glass
* E to knock out
* F to walk through doors
Changelog * Added fullscreen button to web version as per request, but sadly it does not work * Fixed right of screen fail to exit bug * Fixed guards moving with arrow keys. * Fixed siren bug * Removed fullscreen as this breaks the game * Fixed Discord sound that annoys the hell out of everyone * Fixed cannot pick up diamond for some stupid reason * Fixed patrolling guards not moving (a bug I created during one of the bug fixes) * Finally found and fixed the guards vanishing in tutorial
Ratings
| Overall | 37th | 3.996⭐ | 118🧑⚖️ |
| Fun | 58th | 3.81⭐ | 118🧑⚖️ |
| Innovation | 165th | 3.526⭐ | 118🧑⚖️ |
| Theme | 237th | 3.44⭐ | 118🧑⚖️ |
| Graphics | 78th | 3.914⭐ | 118🧑⚖️ |
| Humor | 149th | 2.958⭐ | 109🧑⚖️ |
| Mood | 60th | 3.809⭐ | 117🧑⚖️ |
| Given | 17🗳️ | 19🗨️ |
Go right ahead!
Love mechanics like that.
@0xkalle Yeah, the controls were kinda messy, and twas a bit late when I realized that :/
Thanks for the praise!
@foxfx Thanks for playing then!
@snufkinshat Sadly that is the case, still, thanks for liking the concept and art and for playing!
I did get stuck in a bug. The second time I exited the mansion on the right of the screen the screen faded (I think) but then reappeared with me, immobile, at the side. See image:

Overall this was a fun game to play!
Thx for playing!
A got the same bug as Kazatan had to reload the page and lost all my progress :(. Also, arrows made guards fly around the map.
Overall, it feels very satisfying to learn and progress with items. Well done!
Glad you liked the world though, and thanks for playing!
you had to spend time creating all this pixel art welldone !
Love the graphics and the mechanics, would be cool to stay ducked /rolling if holding R.


I am the champ!
PS: On clicking the arrow keys, guard sprites would go crazy
@carpin Discord sound? Oh dear, if there was no one has really realized it yet but you, sharp ears you got there. Thanks for the praise and thanks for playing!
@chad-cable Fair point about the controls, I never got around to streamlining them. Thanks for playing!
@johnnysix If there's one word to describe my game jam games, it's ambitious, and sometimes it pays off! Unfortunately the fullscreen button doesnt work, resulting in the image being badly stretched out and such, and being unplayable. Glad you liked the art and mechanics, and I'll see what I can do about the duck/roll suggestion!
@theseusinabottle Thank you! And thanks for playing, will try to make the controls easier and better!
@romes The champ! Proof that someone actually finished the game! WOOHOOO. Thanks for liking and playing.
BTW, I fixed the guard thing, thanks for pointing that out.
@enver-arco I agree with the bugs, with a game of that size rushed in such short time, they tend to pop up and im trying to fix em. As for the controls, may or may not revamp post jam. Thanks for playing!
@artyom-volkov Thank you and thanks for the follow, too bad the LD theme didnt work out for you, wish you the best!
@brallex Yeah the tutorial was kinda needed considering the not-very-good-controls. Thanks for playing and liking!
I really like where this game is headed and I think it has great potential. Well done!
Good job !
I finally won o/. I love the art and the sound design. The discord sound in the machine room got me though (I was puzzled for several minutes wondering who was sending messages through my discord and ended up closing discord ^^")
I encountered 2-3 bugs that I'll list here ;)
- Once the electricity is gone, some of the gards can still be moved with the arrow keys (well, they are mostly useless at this point tho)
- I was able to use the key after cutting of the electrecity, but wasn't able to take the ruby after he fell down (x didn't seems to work there)
- Not necessarily a bug but you can move away while hacking/glass cutting whithout problems
Again, very good game, even more impressive considering it's a compo entry o_o
@eryph Thank you, and thx for playing!
@mikethehuman Glad you liked it, and TQ for playing.
@yohsk13 Thanks for the great and detailed feedback, and im happy that I impressed. Will fix the discord thing, along with all the other problems, and thx for playing!
@shigor Thanks for the feedback, the controls, well, everyone's said that already. Have not met the shooting one however, I'll see what I can do. Thanks for playing!
I do feel like the game has the potential to get a bit repetitive (at least in my experience, I had to leave and come back and do the exact same things to get enough gold), but I loved how even a single item can give a whole new route.
My one true suggestion would be to maybe add a run button. The initial crawl to the sewers takes a bit too long, especially if the player happened to get caught.
I love your art style.
The beginning is pretty hard !
A few comments - as mentioned by others, the controls are too cramped. Also, although E, F, and R are mentioned in the tutorial, they aren't listed on your main page where the other controls are. First time I skipped the tutorial, and couldn't understand how to deal with guards or get through doors.
It reminded me a little of 'Saboteur' on the ZX Spectrum.
On the tutorial - at the beginning there is a low passage you have to duck to get through. One time, the black area above acted like an elevator and lifted me out of into total blackness. I wandered left, and fell off the nothing into bottomless nothing. :-)
@dwam Yeah, maybe I should have lowered the pricing a wee bit. As for a run button.. sure! It would give you an actual chance to escape now that I think about it. Thanks for the suggestion and thanks for playing!
@yomissmar An in game shop? In hindsight that is a good idea, it would really help streamline the gameplay. Thanks for you thoughts and thx for playing!
Oh and as for the guards, I tried my best making them dark and the background lighter, but when the building is that elaborate... ¯\_(ツ)_/¯ tried I did.
@furano Is that so? Maybe I need to give the play a bit of direction. Thank you for playing!
@jaypay No guards? Thats... strange to say the least considering how the tutorial was designed. I also cannot reproduce the bug, did you use the web version or the windows version? As for the controls, will work on it. Thx for playing!
@space-wumpus Well I hope you continue to enjoy it! I didnt notice the missing control instructions actually! Good eye. As for the elevator thing... well..... that's a limitation of the movement system I use that I sadly cannot get around :<
Still, tq for playing!
Oh yeah, and I didn't notice the source code thing as well, you really have a sharp eye.
@archimagus Technically, no I did not, since the sounds were free ones online that I had modified and spliced together. For example the exhibition hall sound effects was a playing of a violin song over the sound of a crowd of people. Thank you for the praise and for playing!
@kunonooni Thank you! Im glad you liked it. And thx for playing!
@tommyflower Thank you for the praise! Got it about the climbing trouble, I'll see what I can do. Thank you for playing!
@ruud-cremers It's alright then, I'll try my best to find the problem!
:purple_heart: :dart: :frog:
@wolfrug yeah didnt exactly think the Space part through :P , as for the controls, in hindsight, yeah they're terrible. Thanks for playing and the feedback though!
https://gyazo.com/261790e397280cbf2fb6d72fda149d24
This should totally be made into a full game and put on Steam! Good job!
But very hard to play. Too many keys to remember. It would be nice to display a small sign permanently (or during a certain time) to have them explain in front of you.
I liked the posts on the feed with the evolution of the creation of the game.
@owc Thank you, and thx for playing!
In regards to the keys though, will try to make them easier! Thx for playing and the feedback!
Tôi xin lỗi vì tôi và những người tôi biết không hiểu tiếng Việt, tuy nhiên dựa trên Google dịch tôi sẽ cố gắng khắc phục các sự cố bạn đăng, cảm ơn bạn đã chơi!
dịch bằng google dịch, không biết chính xác như thế nào
@mattwagar Yeah, the button problem was discovered a lil too late, I see what I can do post jam. Thanks for playing!
@cg-fred Thank you and Im glad you liked it!
@akronsus Thank you for the praise and im happy you enjoyed it. I really tried to cut down the pixels so I wouldn't get mowed down by a massive work load
@coffeedrinkers No I have not, but this game was actually inspired by it! Of course I wasnt going to do the whole start over thing so I settled with this instead. Tq for playing!
@jusw85 It was actually kinda planned to have you be able to take out everyone without any upgrades, but this proved too challenging to accomplish within the jam. May or may not try post jam though...
And levels, I've actually kinda planned one with a ocean liner as the level, but we'll see!
Glad you liked it, and thx for playing!
Congratulations on this entry!
@m-dam I agree with the controls now, after not playing it for a few days, sadly I did not have the blessing of hindsight tho. Nonetheless, I'll try to simplify it in a post jam version!
As for gamepad support.. mmmmmmmmm... I've never done that before, can try though! Thx for playing!
@brokenmirrormedia Interesting, maybe I could have it temporary, maybe have it cut off access to certain areas... who knows? Im on board with the idea though. Thanks for the suggestion and thank you for playing!
@pedro-miranda Nice work getting the gem! Glad you liked it and thx for playing!
@jam373 You should try one day, maybe you will learn new things, I certainly did. Thanks for playing and Im glad you liked it.
Oh and uh, if you do and need some pointers in terms of design or playtesting, email me and I may or may not be able to help: Darylsteak@gmail.com
@maximbegunov Thank you and thanks for trying my game out!
@coatline I actually slightly disagree with the gameplay part, as new abilities unlock new ways to play around the level, but if that's what you think, can't really complain! As for the door, I'll see if I can fit one! 3 or 4 pixels aint much to work with.
Nonetheless, TQ for playing!
Ok, this was spectacular. Loved the graphics. Not really sure what the roll was for, as I never needed to use it to win the game.
Good job! :hand_splayed:
I really liked the minimalistic pixel graphics, and while you opted out of Audio, sounds added to the atmosphere.
My only complaints would be, having played on a browser, that the page browsing interfered with the mouse during gameplay, it would be nice to have a full screen toggle (Doesn't itch provide that on the project dashboard's settings?).
Also, since you may need to use the mouse, arrow keys are almost out of the question, and WASD controls plus the different actions were a bit tricky to pull for a platformer. Controller support would have been ideal, but it may not come for free depending on your engine/libraries choice. Since in this case an item/enemy only had a possible key-dependent interaction, having a single "action" key might have worked as well.
In any case I've had a lot of fun and the game looks great. Congrats!
My only points of feedback are: 1. It would have been nice not to respawn the gold and force the player to explore every part of the manor to progress instead of just farming the first few rooms. 2. You probably could have combined hack, steal, cut, and door into one "action" key to make it easier to learn to play.
I love the style and the core idea. Sound is also moody and supports the overall experience.
Good job!
I was held back by the controls, definitely could have been context sensitive for most of them, i.e. one button that changes based on what you're looking at.
Quite ambitious and you pulled off a nice little heist game.
Also, (I played Windows version) in tutorial there were guard's sight indication, but no guards themselves.
The controls are a bit complicated to grasp from the start, but even with the large variety of controls i could play nicely. They felt responsive and ok in fact. I was worried that with this much mechanics it would somehow become clunky but that was not the case.
Excellent job on this game!
https://www.twitch.tv/videos/494757431?t=00h13m20s
@p-r Button removing in the works! Thank you for playing
@netmute The roll was originally for rolling under bullets, sadly couldn't find space for it in the tutorial, and honestly the chances of escaping after being caught is slim anyway. Tq for playing!
@wansou Glad you liked it! I more or less have the idea on how to reduce the controls now, and thanks for playing!
@ithildin Well I don't like holding back alot during game jams, they are a place where I feel it is appropriate to 'go big or go home' and experiment. The full screen unfortunately breaks the game :<, which is why I didn't keep it. As for the controllers, it's really because I have never done controller support before, although I do plan on trying it out!
In terms of the controls, I will indeed be cutting alot of it down to one key, which is something I somehow didn't think of.
Thank you for the detailed feedback and playing!
@danilo-freire The controls problem, like everyone else's, has been noted! Thanks for playing!
@frenchie The gold thing is not a bad idea really now that I think of it, and im sure I can make it work somethow, thanks for the idea! As for the controls, they were, in hindsight, an obvious solution that neither myself or my friends playtesting pointed out, and I will add post jam. Thank you for playing!
@invader Thank you for the praise and playing!
@rebtf Thank you for playing! I will cut down the controls in the post jam version!
@baturinsky Thanks for the control suggestions, they are actually pretty good. I'll test them out and see how it goes. As for the guards problem, finally realized what was the problem and fixed it, thanks for pointing it out!
@derek-volker Never thought I could fit a character into 10 pixels! Im glad you liked the mechanics, which were all designed with a core mechanic in mind so they would all work together.
As for the gold bars, dont think about them to much, just imagine them vanishing into a magic bag which will be magically retrieved after being released, realism is overated in my opinion anyhow.
@weeping-rupee Thank you for streaming my game! Video feedback is always appreciated!
@franciszek-pyrc I hope not too badly, I'll see if I can tone it down post jam.
Great game. One of my favorite on this LD. I WANT to play extended version. Please release on Steam. Thanks.