Forest Resistance by WetBox

[raw]
made by WetBox for Ludum Dare 46 (JAM)

Stop spread of the city and save the forest!

Attack humans and asphalt to protect the forest and increase animals population

LMB - select unit

RMB - move / attack

WASD/arrow keys - move camera

MMB - rotate camera

Scroll wheel - zoom

Esc - pause

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1.png

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Ratings

Overall 169th 4.045⭐ 24🧑‍⚖️
Fun 173th 3.955⭐ 24🧑‍⚖️
Innovation 661th 3.568⭐ 24🧑‍⚖️
Theme 312th 4.114⭐ 24🧑‍⚖️
Graphics 335th 4.25⭐ 24🧑‍⚖️
Humor 617th 3.386⭐ 24🧑‍⚖️
Mood 561th 3.75⭐ 24🧑‍⚖️
Given 3🗳️ 5🗨️

Feedback

DanilShekarev
21. Apr 2020 · 13:25 UTC
Interesting idea. If there were more game mechanics it would be cool.
VernalBehemoth
21. Apr 2020 · 13:30 UTC
Great game!! A little bit easy and gets a little samey towards the end. But enjoyed it when the big monster truck thing came :id:
Nice entry!
Haoro
21. Apr 2020 · 13:34 UTC
Really good games ! Some little adjustments could make it almost perfect (sound design of Rabbit a little too loud, som see trhough for trees and enemy focus feedback for example), I hope you'll develop your idea and continue updating it !
MrsTari
21. Apr 2020 · 13:36 UTC
I love this Game! This is so funny and i like it to move an armee of bunnies :D gratulation to this awesome Work! :hearts:
Timbaleek
21. Apr 2020 · 13:40 UTC
Cool graphics. The idea is interesting, the gameplay a bit dull. Maybe a gamemechanic where you can pick something up on the map to improve your rabbits or something like that. Nice game :)
MoffKalast
21. Apr 2020 · 13:45 UTC
Hunter: "That's no ordinary rabbit, that's the most foul, cruel, and bad-tempered rodent you ever set eyes on!"

But seriously, well done and superbly polished!
Sir Magic
21. Apr 2020 · 14:05 UTC
It's definitely got something. I liked the polygon graphics and I found the smoke particles on the main menu to be particularly cool. I feel like maybe the controls should be explained before you start? I only found them by pressing exit and that was only so I could check to see if they were on this page. I liked that the animals could attack the asphalt but I feel like they should be able to attack the humans too (did this happen? I saw a human die at one point but not sure how).

The music was great and I loved the bunny sound effect that I heard from digging up the road.
Roey_Shap
21. Apr 2020 · 21:02 UTC
Simple, easy to read, well-conveyed, fun. Sweet.
Next to those are a few less favorable things (would be nice to be able to control the pace of the animals' creation, or maybe get the option to specifically choose from some new ones, it was kind of unclear to me that you can break asphalt before I entered the pause menu, restarting is via the fast-forward button, so I wouldn't have necessarily looked there first), but you've isolated the necessary elements quite well.
The positive aspects being at the level that they are makes the negative ones seem more like oversights (because... Game Jam and all), so they only minorly detract from the smooth level of polish over the whole thing. The only reason that they stand out as problems in the first place is, again, because you've raised the bar relatively high for the core elements of the experience, which is inspiring to see and fun to play. I strive for the focus on display here in my own work as a sort of beginner-dev.
Thanks for a fun few minutes! :)
daria-toni
22. Apr 2020 · 14:06 UTC
I really really like your style! The game is very funny and comical (yes rabbits, bite these lumberjacks!). I would add some kind of visual feedback from clicking on the enemy and more sounds. All in all - cool and polished game!
icxon
25. Apr 2020 · 05:23 UTC
Friendly fire was a surprise! :smile:

What do you use for modeling? Blender or something different? It looks great!

Here is my playthrough:

https://youtu.be/QabFGI2XH4g
🎤 WetBox
27. Apr 2020 · 19:23 UTC
@icxon Thank you for such a reaction! :) This is Blender.