Tale Of Two Buttons by RevelBase
A Tale of two Buttons
In a world of bouncy fabrics, two buttons are on the run to escape certain death. Each is equipped with a special power. Use Y to jump with one button and X to dash through breakable obstacles with the other. Hit YX simultaneously to switch the buttons.
Let fate never push you down!
Used tools:
Unity
Photoshop
3DSMax
Audacity
Music maker jam
As always time was short in the end and some stuff didn´t make it in. But we had a great time and a lot of fun.
We hope you will enjoy our little game
Peer, Brice and Becky
In a world of bouncy fabrics, two buttons are on the run to escape certain death. Each is equipped with a special power. Use Y to jump with one button and X to dash through breakable obstacles with the other. Hit YX simultaneously to switch the buttons.
Let fate never push you down!
Used tools:
Unity
Photoshop
3DSMax
Audacity
Music maker jam
As always time was short in the end and some stuff didn´t make it in. But we had a great time and a lot of fun.
We hope you will enjoy our little game
Peer, Brice and Becky
Ratings
| Coolness | 66% | 3 |
| Overall(Jam) | 3.26 | 572 |
| Audio(Jam) | 3.58 | 201 |
| Fun(Jam) | 2.97 | 665 |
| Graphics(Jam) | 4.35 | 87 |
| Humor(Jam) | 2.73 | 462 |
| Innovation(Jam) | 3.39 | 328 |
| Mood(Jam) | 3.59 | 231 |
| Theme(Jam) | 4.21 | 87 |
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https://dl.dropboxusercontent.com/u/307309/LD34/HTML5/Release/taleOfTwoButtons.datagz Failed to load resource: the server responded with a status of 404 (Not Found)
UnityLoader.js:1 Invoking error handler due to
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Graphics and audio are lovely, but unfortunately the controls were a bit lacking, which made the game frustrating. Coordinating both sides is already a challenging task (and where a huge chunk of the fun resided), so there's no need to add further complications ;)
If you can improve that you can get a very nice game.
Dashing seems to involve random jittering which sometimes tries to clip through the central platform. And jumping with Y sometimes makes X jump as well, at random points. I've found the most effective strategy to be mashing both Y and X quickly, which causes both buttons to leap away from the central platform and avoid all the obstacles.
Also, X and Y on a QWERTY keyboard are incredly far apart (I'm guessing you were developing for a QWERTZ). A and D might have been a cleaner option.
I also discovered that spamming y+x together allowed me to fly over the entire map, which was fun!
Overall a really neat concept for a puzzle game and one that was rather enjoyable, good work!