Wispering Away by raoz

[raw]
made by raoz for Ludum Dare 46 (JAM)

You are a wisp lost in a forest. Isolated from your community, you are weak and exposed to the elements. You managed to conjure some of your power and light a fire, but you will not be able to do it again. Your only hope is to...

Keep the fire alive!

If you venture too far from the fire for too long you'll freeze. When you start shrinking, you must warm yourself up immediately, lest you die! You'll be unable to keep the fire alive when dead...

| Key | Function | | --- | -------- | | WASD or ← → ↑ ↓ (or HJKL) | move around| |E | pick up logs / place them into fire| | SPACE (repeatedly) | chop down trees| (Note: you must touch trees, fireplace, log, etc. to act on them.)

‎‎‎

screenshot_combo.png

‎‎‎ This game was more of an technical challenge for us: we wrote all of the engine ourselves in Rust using only pure WebGL and some mathematics libraries. We 'cheated' a little bit by making text-based UI in HTML/JS, because rendering text in WebGL would have taken too long.

Ratings

Given 3🗳️ 0🗨️

Feedback

Digitom
21. Apr 2020 · 19:49 UTC
I like the atmosphere. Is there a way to build fires away from the central fire?
Gnarlie Sheen
21. Apr 2020 · 19:56 UTC
this a cool concept nice work i like the art style a lot it gives off a cool vibe
Joe Bustamante
21. Apr 2020 · 19:56 UTC
You wrote all of this in Rust and WebGL? That's really impressive to do over a weekend, well done! This is a cool entry. You did a good job with the ambience of the game and setting the atmosphere. It's a pretty simple concept at the core but I think the main game mechanic is done well. It would be cool if there was some other element or challenge to it that appeared over time, but for a jam game this is really good, especially considering the technical work you put into it!
TheCze
21. Apr 2020 · 20:02 UTC
impressive work doing your own engine. Our games have a very similar idea behind them, I also just have chop trees and drag logs as actions
metalfist213
21. Apr 2020 · 20:06 UTC
Very cute game. The atmosphere is spot on, but a little simple with the mechanics. Both good and bad. It could be cool if you cool somehow relocate the fire. The music is nice, and not distracting - overall adding to the experience. And you wrote this in Rust? Nice, I've been wanting to try it out myself. How was it? :)

Well done!
Eulalia Porto Figueroba
21. Apr 2020 · 20:10 UTC
Wow, it's an amazing work. Having done your own engine in a 3 day lenght jam is an achievement. Well done! I liked the atmosphere. Simple, and works. It would be nice having something else, but just like that, I felt it really chill and conforting even with the cold mechanic. Good job!
dracominer
21. Apr 2020 · 20:11 UTC
This is a really impressive game. I like it. I would have enjoyed it a bit more if there was a specific goal such as chop X trees, stay alive for X minutes, etc. Otherwise really impressive. Kudos for using Rust!
tic
21. Apr 2020 · 20:17 UTC
I really like the fact thas the sound comes back louder when you add logs to the fire. Also the character becoming smaller adds a nice twist and gives a sense of urgency. The atmosphere of the game was nice. The gameplay itself wasn't really interesting as you are trying to keep the fire running so you will run from one tree to the next and go back to the fire. This means you will deforest a radius and then die. Even if you are the best player ever, you can't survive forever.
TenaciousSlug
21. Apr 2020 · 20:35 UTC
Good job ! As others have said, I think the game might be missing something, maybe a goal, or another mechanic to keep the player invested.

But I'm impressed that you were able to make your own engine from scratch in only 3 days, well done !