Wispering Away by raoz
You are a wisp lost in a forest. Isolated from your community, you are weak and exposed to the elements. You managed to conjure some of your power and light a fire, but you will not be able to do it again. Your only hope is to...
Keep the fire alive!
If you venture too far from the fire for too long you'll freeze. When you start shrinking, you must warm yourself up immediately, lest you die! You'll be unable to keep the fire alive when dead...
| Key | Function | | --- | -------- | | WASD or ← → ↑ ↓ (or HJKL) | move around| |E | pick up logs / place them into fire| | SPACE (repeatedly) | chop down trees| (Note: you must touch trees, fireplace, log, etc. to act on them.)

This game was more of an technical challenge for us: we wrote all of the engine ourselves in Rust using only pure WebGL and some mathematics libraries. We 'cheated' a little bit by making text-based UI in HTML/JS, because rendering text in WebGL would have taken too long.
| Youtube | https://óó.eu/wispering-away/ |
| Youtube | https://github.com/Luminous-Games/ld46 |
| Original URL | https://ldjam.com/events/ludum-dare/46/wispering-away |
Ratings
| Given | 3🗳️ | 0🗨️ |
Well done!
But I'm impressed that you were able to make your own engine from scratch in only 3 days, well done !