Sound Blaster by itsNemo

[raw]
made by itsNemo for Ludum Dare 46 (COMPO)

Sound Blaster is a bullet hell meets music sequencer. Sound is everything to you. It is your movement, it is your score, and it is also your enemy. How long will you survive?

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Instructions - Music File ​Spawns at the end of each sequence - Drag music file to sequencer to obtain score - When the indicator crosses your music file it'll spawn a bullet which projects you forward. - Avoid red bullets

Controls: A: left rotation D: right rotation! Mouse Interact: Left Click to drag files to your music sequencer.

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Credits: Design, Program, Art - Daum Park

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Feedback

Iosonopie
20. Apr 2020 · 20:15 UTC
Hi! :thinking: Can't see any red bullets...
🎤 itsNemo
21. Apr 2020 · 00:53 UTC
Hey @iosonopie, that's strange. Have you dragged the music file onto the sequencer?
sayumeki
21. Apr 2020 · 04:09 UTC
The "ouch" made me laugh on game over.

The concept takes a little bit getting used to - especially how you move - but I think you provide enough ramping up to make it understandable.
I couldn't quite figure out what was the best strategy - moving consistently with well spaced notes, or having bursts of motion, but I think the former. It's an idea I haven't quite seen before and I think that's real cool!

The visual styling of the game is very cohesive and easy on the eyes. Overall great work!

UPDATE: oh no there are more death effects

Small feature/bug report: Are you supposed to be able to drag files around on your music sequencer? (i.e. to change the pattern, or, if you're fast, hit the same file multiple times in the same measure) I found I was able to do that, or to "hover" a single file off the sequencer if I needed to cool down.
Noxalus
26. Apr 2020 · 16:01 UTC
Brilliant idea, and it's fun to play, but that's pretty hard! :scream_cat: