Flame of Prometheus by Ryan Wine

[raw]
made by Ryan Wine for Ludum Dare 46 (JAM)

As a messenger of Prometheus himself, you must evade the gods and bring the gift of fire to the people of the world!

Please bear in mind this is a very basic version of this game

Use WASD to move. The gift of fire is very sensitive, so dont run into anything!

You also only have a short amount of time to reach your destination. The life bar will slowly drain over time.

Ratings

Given 1🗳️ 0🗨️

Feedback

helenejeanbon
21. Apr 2020 · 12:10 UTC
I don't know if the problem is just on my computer but it dosen't work after I clic on start :/
(scrit error; OnTriggerExit 2D etc)
owlhowell
21. Apr 2020 · 23:18 UTC
I had the same error as above
Skleembof
21. Apr 2020 · 23:48 UTC
I also couldn't start the game because of an error
SnowyCocoon
22. Apr 2020 · 10:25 UTC
Error :c
🎤 Ryan Wine
22. Apr 2020 · 11:36 UTC
We are working to resolve the issue with the web version, please try the downloadable windows version.
kjscott
24. Apr 2020 · 08:13 UTC
Game runs on HTML5 now is appears. A couple of bugs, fell off the edge and it didn't reset. Just kept falling until the flame ran out. The game is a little bit laggy when playing sometimes, this makes keyboard input a bit difficult at times. The collision detection for trees in particular seems very inconsistent and sometimes it would feel that I could get close without dying and other times barely brush them and I had to restart. Second level you seem to start up in the air for some reason, then as you move you fall down. And then I got this after I died on time:

"An exception has occurred, but exception handling has been disabled in this build. If you are the developer of this content, enable exceptions in your project WebGL player settings to be able to catch the exception or see the stack trace."