Little Human by yyam

[raw]
made by yyam for Ludum Dare 46 (COMPO)

Place objects to keep the little human alive.

Play in browser (itch.io)

a gif.gif

Thanks for stopping by!

Changelog - v1.0.3 Fixed bug where the human would fall through the ground if the browser was minimised. (Thanks NouCake!) - v1.0.2 Initial version created within compo time limit.

Ratings

Overall 175th 3.826⭐ 25🧑‍⚖️
Fun 128th 3.848⭐ 25🧑‍⚖️
Innovation 285th 3.587⭐ 25🧑‍⚖️
Theme 293th 3.913⭐ 25🧑‍⚖️
Graphics 259th 3.804⭐ 25🧑‍⚖️
Audio 170th 3.652⭐ 25🧑‍⚖️
Mood 146th 3.727⭐ 24🧑‍⚖️
Given 4🗳️ 3🗨️

Feedback

ETheBakeSmith
20. Apr 2020 · 01:57 UTC
That's quite the amazing game you've made! I love the concept, and I love that you made it so you can't cheese your way through it. Great work, keep it up!
NouCake
20. Apr 2020 · 05:22 UTC
I realy don't like the soundtrack :c (and it was so loud!)
I also had a bug, when i tabbed away and then resumed, the player fell through the ground.

You maybe want to cap your delta time for updating your frames.
allthebees
20. Apr 2020 · 20:05 UTC
It's super addictive but really difficult! It was a lot of fun experimenting. Would have loved a fast-forward button, or something to speed up time once the puzzle was solved :)
Jupiter_Hadley
20. Apr 2020 · 21:31 UTC
Cute and clever game. I included it in my Ludum Dare 46 compilation video series, if you want to take a look. :) https://youtu.be/eHokHalkfT0
fakefrogsonly
20. Apr 2020 · 21:42 UTC
Cool puzzles, great music and a solid visual style. Sometimes it was a little hard to judge where the little human would end up but I really enjoyed my time with this, great work! :D
stevenjmiller
21. Apr 2020 · 10:15 UTC
Great game, the puzzles are a lot of fun to mess around with. I love the art style, especially the character's run animation and how the waves blend into the game page.

As for feedback, I think it would be really cool to have the character leave a trail of sorts that remains after a trial run to give the player an idea of where to place the next platform or otherwise modify their current layout. Additionally, I think allowing objects to be moved without being deleted and placed again would make the level editing portion feel a lot smoother. That said, these are more suggestions for if you are looking to build on this idea in the future rather than things I would expect to see in a compo entry.

Lastly, after completing the level shown below, and the game seems to no longer respond to input. I decided to go through the game a second time just to check and encountered the same issue again.
![little-human.png](///raw/39/z/314e9.png)
Rahulio2D
21. Apr 2020 · 13:59 UTC
Really enjoyed the game and the challenge it provided. I really like how it's physics-based and this causes a lot of trial and error while playing and also many different ways to complete one level. The art stle was really nice too, simple but it works really well. Occasionally encountered a minor bug where the player would get stuck in the wall (mainly the narrow one where you had to use the fan to get up) but it was usually fixed by restarting the simulation.
Malai
21. Apr 2020 · 20:07 UTC
This game reminded me a lot of "The incredible machine" i played as a kid. Good job.
naali
25. Apr 2020 · 16:18 UTC
I liked a lot about this game (sound, graphics, puzzles, etc.).

I couldn't quite figure out what caused the fish to pop up. Maybe I was just brute forcing the puzzles and not thinking enough though.
Monish Vyas
29. Apr 2020 · 06:03 UTC
5 stars in all categories. Simply the best I have played in this jam so far. I hope you win!
johnnysix
01. May 2020 · 22:21 UTC
Wow, awesome music. Loved the Lemmings style puzzle solving. I wish I was smarter, I didn't get to the bit in your screenshot with the spinning blades/spikes.

One thing, if you continue past the compo, I'd suggest working on making it more deterministic, as there were a few occasions, with no changes to the placing of blocks, that the little guy would hit or miss a target with the trampoline and / or falling.


If it's your own engine, maybe set them as fixed curves over a fixed time so it's the same every play?
SvenErik
02. May 2020 · 07:59 UTC
Enjoyable game. Initally was a bit confused about where do I have to lead the guy as had no marker, he just went back & forth for a bit and then I was successful, but playing it more I did get into it quite a bit. Loved the graphic style, music too, excellent game overall!
BadPiggy
03. May 2020 · 04:23 UTC
Really enjoyed this one. The pixel art was simple but did it's job very well. The audio was nice and soothing as well. The puzzles were rather well put-together. And you wouldn't believe the look on my face when a fish jumped out of no-where and ate my character XD. There were a few bugs in some levels though. The main character would rebound even though there wasn't anything in front of him causing him to die for no reason. Still, once you patch those loose edges the game will be infinitely better. Amazing job overall :)
Notan Lemon
11. May 2020 · 13:50 UTC
This is cool! I really enjoyed finding out what I can do with those limited amount of items. Also I love the music and the pixel graphics. What bothered me was seemingly random appearance of the fish. I read the source code after playing and understood that the fish appears if the human stays within a limited space for long enough, but it is not easy for players to guess that the fish is a kind of a penalty. It would be better to spawn the fish periodically, like every 5 seconds, but with slower speed. That way players can easily learn that trapping the human in a small space is a bad idea. Anyway, this is an excellent game. Great job!
M2tias
12. May 2020 · 14:20 UTC
Whoa, pretty complex game for a compo entry. And it works so well! I can think of some usability ideas though. It would be nice to be able to easily move objects. Often I needed something to be one block away and I had to click a lot to make it happen. Loved the puzzles and graphics. Awesome!
neowhoru
12. May 2020 · 14:59 UTC
Wow i really like it - and i hope you get enough rating at the end. It kept my attention really big.
Game-mon
12. May 2020 · 15:01 UTC
Amazing game! Really impressive for compo. Great simple pixel art and music. Levels were really well-designed and challenging, mechanics were cool and nicely introduced. Loved how it was more about finding "your" solution than "the" solution. Congrats! :D
cheesepencil
12. May 2020 · 15:06 UTC
Why didn't you play, rate, and leave feedback for other games?
somethang123
12. May 2020 · 15:07 UTC
I really like the freedom in the way you approach a level. The soundtrack got a bit annoying but it's not bad or anything. One thing that would be nice is the option to place multiple of the same block without having to click on it every time you have to place it. Overall though, it's really fun with nice graphics and it's also really polished. Good job!
fabula_rasa
12. May 2020 · 15:45 UTC
I generally liked it. Nice puzzle game and cool level design. Audio is fitting as well and I liked your color choices.

I didn't like that you stifled player creativity with the worm that would come and eat me if I didn't solve the level exactly as intended. For example, I built an elaborate trampoline and block perpetual jumping around system in one of the levels. It was cool but the worm said "nope".