Little Human by yyam
Place objects to keep the little human alive.
Play in browser (itch.io)

Thanks for stopping by!
Changelog
- v1.0.3 Fixed bug where the human would fall through the ground if the browser was minimised. (Thanks NouCake!)
- v1.0.2 Initial version created within compo time limit.
| Youtube | https://yyam.itch.io/little-human |
| Youtube | https://gamejolt.com/games/little-human/487995 |
| Original URL | https://ldjam.com/events/ludum-dare/46/little-human |
Ratings
| Overall | 175th | 3.826⭐ | 25🧑⚖️ |
| Fun | 128th | 3.848⭐ | 25🧑⚖️ |
| Innovation | 285th | 3.587⭐ | 25🧑⚖️ |
| Theme | 293th | 3.913⭐ | 25🧑⚖️ |
| Graphics | 259th | 3.804⭐ | 25🧑⚖️ |
| Audio | 170th | 3.652⭐ | 25🧑⚖️ |
| Mood | 146th | 3.727⭐ | 24🧑⚖️ |
| Given | 4🗳️ | 3🗨️ |
I also had a bug, when i tabbed away and then resumed, the player fell through the ground.
You maybe want to cap your delta time for updating your frames.
As for feedback, I think it would be really cool to have the character leave a trail of sorts that remains after a trial run to give the player an idea of where to place the next platform or otherwise modify their current layout. Additionally, I think allowing objects to be moved without being deleted and placed again would make the level editing portion feel a lot smoother. That said, these are more suggestions for if you are looking to build on this idea in the future rather than things I would expect to see in a compo entry.
Lastly, after completing the level shown below, and the game seems to no longer respond to input. I decided to go through the game a second time just to check and encountered the same issue again.

I couldn't quite figure out what caused the fish to pop up. Maybe I was just brute forcing the puzzles and not thinking enough though.
One thing, if you continue past the compo, I'd suggest working on making it more deterministic, as there were a few occasions, with no changes to the placing of blocks, that the little guy would hit or miss a target with the trampoline and / or falling.
If it's your own engine, maybe set them as fixed curves over a fixed time so it's the same every play?
I didn't like that you stifled player creativity with the worm that would come and eat me if I didn't solve the level exactly as intended. For example, I built an elaborate trampoline and block perpetual jumping around system in one of the levels. It was cool but the worm said "nope".