It Lives by Sbug

Summon a creature with limitless appetite. Use your flame to guide it to food. When the time comes, let it consume you.
Ratings
| Overall | 17th | 4.219⭐ | 66🧑⚖️ |
| Fun | 124th | 3.859⭐ | 66🧑⚖️ |
| Innovation | 55th | 4.103⭐ | 65🧑⚖️ |
| Theme | 46th | 4.25⭐ | 66🧑⚖️ |
| Graphics | 24th | 4.438⭐ | 66🧑⚖️ |
| Audio | 341th | 3.336⭐ | 63🧑⚖️ |
| Humor | 598th | 2.569⭐ | 60🧑⚖️ |
| Mood | 6th | 4.469⭐ | 66🧑⚖️ |
| Given | 12🗳️ | 9🗨️ |
Gameplay does drag on a little bit. Played for about 20 minutes, got caught and eaten.
such a cool art style! this game has a lot of potential.
I did not hear any music and only very soft sound effects. this really added to the very creepy atmosphere that you have created for this game.
👍 good job!
As feedback, I'd increase the light radius a bit. i know it's to create ambiance but many times I was unsure where I was going.
It's a great self closing game, and well presented. Superb!
The gameplay had a nice twist to it to keep things interesting. It was interest losing the monster and then having to frantically scurry to find where it is.
I liked it!
I really enjoyed the setting and sound design, and I am a sucker for katamari like games. The only bug I could find was that when the creature got too large the shadows of its arms would glitch.
I also played your Boil Them game from last year btw, which is also great. You seem to have quite a knack for these strange little horror games. Well done!
In terms of game design, I find it hard to make the beast eat sheep (and other fleeing animals), as they just run too fast. Fortunately, you can (and should) play with the fences to have them trapped, but even while you're moving around to find the right position, they may see the monster and start fleeing already. And if they escape, it becomes very hard to have them eaten (I had to drive them into a corner of the map, then quickly change direction).
It was also not clear when the game would end, as during the end phase of the game, I was expecting some message to tell me the beast had eaten enough, but didn't see it while the beast was already very big. So I wasn't sure if I could just end my own life at that point or not. Turns out it was a good idea to go on, as the message finally appeared.
In a snowball progression game, it's very important to regularly show progress to the player and know when to stop; I think the beast goes to the next step at the right pacing (except maybe at the end where it gets a bit long as there's nothing bigger to eat).
Otherwise, it's easy to understand the beast's behavior and lead it where needed at the start. In the second part, I wasn't sure if the flame really attracted it anymore, so I just considered the beast would come to me and only used the flame as a tool to see around.
I gave fewer points to Theme since technically, the beast cannot die so you're not exactly Keeping it alive. There could be a mechanic that forces you to make it eat regularly; but it may be weird in the second phase where it's so big and you sometimes only care about avoiding it in emergency, so maybe it was a better choice mechanically speaking.
Even healthier than my.