Puzzlerun by velddev

[raw]
made by velddev for LD34 (COMPO)
The game is a infinite “turn-based” runner in which you play by only going left or right, after that. the map will scroll up if you moved, or if your time limit has been reached.

Ratings

Coolness 52% 3
Overall 3.10 602
Audio 3.03 305
Fun 2.89 667
Graphics 3.68 202
Humor 2.00 629
Innovation 2.97 594
Mood 3.00 444
Theme 3.56 617

Feedback

Alloyed
14. Dec 2015 · 04:26 UTC
+ Aesthetic is coherent and most of the gameplay bits are easy to read
- the death sound is REALLY LOUD
+ I like the idea of a path-recognizing game, and being in a position where I knew which moves I wanted to do ahead of time and then getting to execute them rapid-fire felt very satisfying: but
- The fact that the only way move downwards is to let the timer run out, and that it can sometimes be your only valid move make for a very bad combination: it encourages people to wait for the timer instead of having fun in the game.
Foofanoo42
14. Dec 2015 · 10:53 UTC
Is it waiting for me to enter moves while the countdown goes ? Could use some more explanation.
🎤 velddev
14. Dec 2015 · 11:17 UTC
You automatically move down if you move, or if the timer reaches 0.
madcoil
14. Dec 2015 · 11:36 UTC
It's cool, the graphics are great! Music is cool, there's a little hitch in the loop though.
🎤 velddev
14. Dec 2015 · 12:06 UTC
First time doing music! I'm glad you like it!
sydan
14. Dec 2015 · 12:25 UTC
I like the mood and it definitely is a puzzle runner! Sometimes it was unclear how I would need to move to avoid some danger and I seemed to slide over them making it appear that I'd hit them but there was no penalty... Otherwise great stuff!
Shared
14. Dec 2015 · 12:30 UTC
Very nice game, but the death sound is a bit loud and scared me the first time.
rujo
14. Dec 2015 · 12:33 UTC
very original take on the theme
aamatniekss
14. Dec 2015 · 12:36 UTC
Hard to understand at first, but it's nice after that!
Fervir
14. Dec 2015 · 13:11 UTC
Pretty cool, I like how intense it gets when the speed ramps up.
Good job
danbolt
14. Dec 2015 · 13:21 UTC
Loved the consistent aesthetics. The pixel art and colours are well-formed, and the sound effects are perfect.

The players learns and picks up the game pretty quickly too, which is awesome.
🎤 velddev
14. Dec 2015 · 13:37 UTC
Wow! I'm astounded on all the positive comments, Thank you so much everyone! :) It really made my day
Reggianito
14. Dec 2015 · 14:10 UTC
This one is also pretty fun. The fast puzzle solving is an interesting mechanic. I do feel it's more suited to be a 3 button game (left, right, and forward) because having to wait for moving forward kinda ruins the rhythm. It looks good and sounds nice too, but the SFX are too loud.
🎤 velddev
14. Dec 2015 · 14:55 UTC
There was an idea to add a L + R for forward. maybe i should've gone for that.
IAmSpencer
14. Dec 2015 · 17:41 UTC
man, that was a tough one! Having to survey your surroundings, and make quick decisions on where to move provided quite the challenge, and fun!

I liked the graphics, and the implementation of the theme was nice. Great job, I enjoyed it :)
Elenesski
14. Dec 2015 · 19:56 UTC
Neat idea with lots of potential. Placement of some dark entities made it hard to make a decision. Gloomy graphics adds to the mood. Good Job.
x92rwzb
14. Dec 2015 · 21:48 UTC
+ Nice Graphics and Music/Audio.
+ Good puzzle game idea.
- Kind of frustrating. Could use a how-to-play tutorial.
- You automatically move if you don't press a button.
nlbi21
15. Dec 2015 · 01:03 UTC
Graphics are nice :3 and music i like it, nice bro.
dvdfu
15. Dec 2015 · 04:18 UTC
I think the premise is a little unintuitive at first, but once I got the hang of it, it was fairly fun! A little explanation would make it a lot easier to pick up.
rzuf
15. Dec 2015 · 12:30 UTC
It was tricky to figure out wat was going on at first, but it's a pretty solid game.
I like them creepy transparent monkeys.
Ayaya33
15. Dec 2015 · 15:02 UTC
I liked the music and the graphics. I wish there was a way to move forward without waiting for the timer though. I also seem to get stuck with no path to go forward without running into "those" or falling down a hole.
pk
15. Dec 2015 · 15:23 UTC
Some indicator that the lateral movement is always safe would be nice, like killing the mobs that occupy the space or padding gaps with platforms.

Would make for a rather decent mobile game.
vortex
15. Dec 2015 · 15:57 UTC
It took me a while to figure out how to pass through enemies, and how you get over edges...
I also found a glitch, where you can get a sort of infinite score if you have a thing that pushes you up and you go around in circles.
Other than that it was a really nice idea, and very nice graphics
Bumblepie
16. Dec 2015 · 06:41 UTC
The aesthetic appeal of this game is great, the pixel art has been really impressively done. The mechanics of this game are also simple but effective, and it is a great concept behind it. As well as that, the procedural generation of premade parts put together ensures consistently well generated maps rather than impossible random layouts. One thing this game suffers from, however is a bit of lack of clarity in the mechanics. I found it difficult to internalise that going down into a gap or an enemy would kill me, but that going sideways into them was fine! As well as that, the levels generated did get a bit repetitive due to the limited number of premade tiles, but that should be easily remedied with more development time. Really like the idea behind this game, good job!
fluidvolt
16. Dec 2015 · 12:25 UTC
Cool idea here. I like your sprite work, really feels like a cavernous area. Maybe I didn't understand well, but seemed like several times there was no way to not die! Maybe just me there :> . Good job here!
vicious_br
17. Dec 2015 · 01:41 UTC
Greate design, music and game play, great job. 5 stars to innovation. I would like to take this opportunity to ask a favor. You already rated my game, but I was not allowed "innovation rating." Please could you assess this item now? Take the opportunity to play with some corrections. Very thanks:http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=36629
Jupiter_Hadley
17. Dec 2015 · 15:07 UTC
Quite challenging! I included it in my Ludum Dare 34 compilation video series, if you’d like to check it out :) https://youtu.be/DppxuiW8XzY
Sir Magic
17. Dec 2015 · 19:52 UTC
Web link gave me a 30 sec ad but game didn't load after it.
sP0CkEr2
21. Dec 2015 · 03:00 UTC
i really like the idea for the game and it was well execute - graphics nicelt done - good game
el_kloklo
21. Dec 2015 · 17:20 UTC
Maybe a timer which is inversely proportional to the distance could harden the game a bit.

Maybe also some color for the special tile.
SaintHeiser
22. Dec 2015 · 13:43 UTC
Very bad level generation. It's luck if not dying at second screen. Most of situations impossible to pass.
Guard13007
04. Jan 2016 · 06:30 UTC
Big problem.. I just walked off the side and sat there, infinite easy win because walking on nothing is allowed for some reason. :(