Tumble Baby by 01010111

Thanks to my beautiful wife who picked up my slack while I made a video game this weekend, and to my beautiful baby boys who took some awesome naps that let me finish this.
❤️
Made using Haxeflixel + Aseprite + FLStudio
| Youtube | https://01010111.itch.io/tumble-baby |
| Youtube | https://github.com/01010111/LD46 |
| Original URL | https://ldjam.com/events/ludum-dare/46/tumble-baby |
Ratings
| Overall | 29th | 4.143⭐ | 138🧑⚖️ |
| Fun | 58th | 4.022⭐ | 139🧑⚖️ |
| Innovation | 40th | 4.156⭐ | 140🧑⚖️ |
| Theme | 126th | 4.098⭐ | 140🧑⚖️ |
| Graphics | 66th | 4.254⭐ | 140🧑⚖️ |
| Audio | 62th | 3.944⭐ | 137🧑⚖️ |
| Humor | 212th | 3.451⭐ | 134🧑⚖️ |
| Mood | 127th | 3.78⭐ | 134🧑⚖️ |
| Given | 51🗳️ | 45🗨️ |
The puzzles were hard for me but I'm tired after the jam, and they're what I expect them to be, so that's fine.
Not a great feedback but I hope that helps!
If you have time, please check my profile and give me some constructive feedback on my game (:
EDIT: One thing that I can think of is this type of puzzle requires you to have time to think, and when the baby moves you can't think at all, so it becomes inconsistent. It puts an enormous amount of pressure on the player.
The progression is solid! It kept me on my toes and was interesting.
Overall pretty nice :)
An amazing concept, great execution, I didn't encounter any bugs on my playthrough, the music was fitting, the sound effects too... Simply amazing!
I found a little glitch, when you move a tile when the baby is falling and catch it, it gets stuck in a wall
Overall though, this was good. I've seen similar concepts but this is probably the best execution. The one thing that could do with some work is that most of the puzzle pieces felt unused, so it was more of a "guess I've done it" rather than "IVE DONE IT!" feeling.
OH, and fuck that "start play" button hahahahahha
I just hope this isn't based on real-life events!

Edit: in hindsight, I'm still keeping them alive, so there's that?
On criticism side of things, I noticed the game was very small on my retina screen. I dunno if Haxe provides screen resizing, but such a feature would be appreciated. Maybe it's just me, but I found...*removing* the baby to be more fun that I think was intended. It's quite easy to soft-lock the game with the last puzzle, as the GIF above demonstrates. I wonder if either it might be a good idea to just give the win to the player if the GIF happens, or at least provide a restart button (tapping R didn't seem to do anything). lastly, I'm not sure how I replicated it, but the cannons sound effects at one point started rapid firing and seemingly never stopping until I moved the tile with said cannons. It was...quite annoying.
Had an issue where the game screen was small on my computer but besides that I really enjoyed it.
Guiding the baby through the different kinds of panels makes for great and flexible gameplay! This one is easily among my favourites as it develops from the theme into these unique mechanics.

Except for that, great game, cool concept, and fits the theme prefectly!
Interesting mechanics all around, some could use a bit more gentle introduction. The last level for instance made me stop for a second. I also felt the enemies and cannons didn't play much of a role.
There are another game with the same concept https://ldjam.com/events/ludum-dare/46/tiny-fragments
I dont care about, both are a very nice job
Great graphics and audio that fit well. Really a solid entry all around, you be very proud of this one :)
I also really like the actiony feel of it, where you can do a lot of interesting moves if you time things precisely. It feels a lot less like a puzzle in that sense. But that also makes the baby feel either too fast, when you're stressed, or too slow, when you just want them to crawl to the next block already. You can click off the game to pause it which can help make things less frustrating, so maybe having an official pause/slow/fast option would help.
Levels were lacking but that's understood based on what little time you had. I locked the game up trying to warp the baby inside the square though, so a restart button would've helped.
Also the most genius thing ever is being able to crawl over spikes. Total subversion of game literacy that makes total sense physically.
Tho I had a problem starting the game at first. Turns out the bottom two blocks needed to be on the left.
I just found it strange that the baby was able to walk through the spikes though haha. And the difficulty ramped up very quickly, I couldn't manage to beat the level where the bear was at the middle, it was much harder than the previous ones.
Enjoyed the different solutions and the options available to you. Music and art is spot on. If anything I just want more levels :)
Fantastic little entry.
哈哈,很有趣
I think if you'd had an extra day to put into this, it would've gone from something neat to something spectacular, but such is ludum dare. Nice nonetheless.