Rape, Pillage, Makane! by CMG

[raw]
made by CMG for LD34 (COMPO)
"Rape, Pillage, Makane!" is a galorelike hypertext story inspired by Kristian Kirsfeldt's 2003 "Rape, Pillage, Galore!" and the Stiffy Makane text adventures. It was written for the Two Button Challenge.

As its title implies, this story features sex and violence, and not necessarily in a pleasant manner. Readers should be advised to steer clear if they may be disturbed or offended.

Ratings

Coolness 81% 2
Overall 2.59 904
Fun 2.44 867
Humor 3.49 95
Innovation 2.31 880
Mood 2.82 579
Theme 3.05 860

Feedback

jcmonkey
14. Dec 2015 · 04:47 UTC
this was definitely interesting. i laid all dem hoes.
Gravity Games
14. Dec 2015 · 04:53 UTC
Well...that was...quite the adventure...
Elenesski
14. Dec 2015 · 08:58 UTC
It was more a story in a tree with choices than a game.
Ybalrid
14. Dec 2015 · 13:25 UTC
Well... That was... Interesting... There's two buttons on screen, and definitively something that grow, somewhere...
danbolt
14. Dec 2015 · 14:13 UTC
This arguably saved me the time of having to play through a Bioware RPG.
MrDave
14. Dec 2015 · 14:29 UTC
Well I got to the end... not sure if I won or not though.
pjimmy
14. Dec 2015 · 15:56 UTC
lol, twas an interesting experience
floppya
14. Dec 2015 · 15:59 UTC
This is the first game in ld34 that has allowed me to have sex with a royal cat.
goffmog
14. Dec 2015 · 16:09 UTC
If Chaucer wrote erotic paperbacks.
icereci
14. Dec 2015 · 19:13 UTC
Ahahaha, "slaying the royal pussy".. That's a saying I will use more often.
RockhopperGames
15. Dec 2015 · 08:25 UTC
Definitely disturbing, and definitely unusual. I don't think I'm able to rate this game without more information from where you're coming from with this, though. I did look up the two games you refferenced, but it's still a very difficult topic to address.
Elit3dGaming
15. Dec 2015 · 10:42 UTC
Unusual but interesting :)
🎤 CMG
15. Dec 2015 · 14:56 UTC
@RockhopperGames: I appreciate how you're thinking about this game! I don't condone the actions presented in the story. I hope the text conveys this. I wanted to address several issues, and they certainly are difficult.
RockhopperGames
15. Dec 2015 · 15:22 UTC
Ahuh, thanks for the response. I wasn't thinking you were condoning the actions as such, but it wasn't clear to me if it was to explore the issues or to make a joke of it. I did notice some more direct lines about how knights are regarded under the Slay options, but I wanted to be sure.

Now, and after researching the references, I do feel like I have a better understanding of the game. To me, it now feels like it's more of an exploration of the history of trivialising those acts in videogames, more so than any sort of discourse on how they're considered in real life.

Another thing I've been considering is the limits of choice in videogames. From the IFWiki page on 'Rape, Pillage, Galore!' I found the quote "The player's choices of commands are reduced to LAY and SLAY. And maybe QUIT." The idea that a game can force you to perform reprehensible actions is challenged by the idea of simply not finishing the game. (Though I have to admit, Undertale already had me thinking about that idea.) The use of the theme to limit the players' choices in that regard was pretty clever, I think.
🎤 CMG
15. Dec 2015 · 16:44 UTC
@RockhopperGames: Thank you, I appreciate your comments! RPM is a game about games, and I also wrote it to address real-life issues (particularly authority figures who never receive discipline). It's a delicate act, balancing parody and criticism.
Christina Nordlander
15. Dec 2015 · 21:14 UTC
As soon as I heard about this game, I knew I had to play it, because I actually had a similar idea for my entry (though I ended up not going with it). I haven't played "Rape, Pillage, Galore" or the Makane games (though I know about them).

So I love the concept, and the intentionally sucky mediaeval-style writing is pretty good. The sex and violence is too far removed from reality to feel offensive. The story is entertaining in its awfulness, and the endings are great.

No real flaws, but it did seem to be missing... something? I would have liked if your actions affected the plot a bit more, or if there were a little bit more complexity to it. (I did notice that SPOILER in the scene with the king and queen, the text changed depending on whether you slew or laid the princess. END SPOILER) That said, maybe complexity is exactly the wrong thing to ask from a game about slaying and laying things. Anyway, when my biggest problem is "I wanted more", that's not a huge criticism.

I like the title screen, too.
MercuryXGames
19. Dec 2015 · 19:08 UTC
lol wat did i just play
Afendar
26. Dec 2015 · 15:46 UTC
text adventure !!! funny game :)
BigAnt
27. Dec 2015 · 22:57 UTC
Definitely different, although I wouldn't agree with others who say its offensive. I agree with the comment that it was fantasy related enough that the gratuitous sex and/or violence isn't rooted in reality. I'd say nice game...
kmakai
30. Dec 2015 · 16:32 UTC
Interesting, and I appreciated the quality of your writing. I haven't heard of the sources you cited, but I'll be checking them out now. It might benefit from some more branching / variety based on your choices, but then again that might be disingenuous to the material that you are paying homage to.

Either way, happy to see more text/story-based games! Good job.