Akumachi by Fran Segura

[raw]
made by Fran Segura for Ludum Dare 46 (JAM)

ABOUT THE GAME:

Raise your creature in an isolated city, unravel the secrets of the last egg at the end of the world. Take care of it and expect the better...or the worst. Keep an eye into the stats, maintaining comfort and fullness balanced, you depend on them in order to satisfy your creature.

screenshot.png screenshot2.png

CONTROLS:

  • WASD : Move
  • Spacebar: Jump
  • Left Click: interact/pick/throw
  • Right Click: Release object
  • Shift: Run

THE TEAM

Code

  • Jaime Muela https://twitter.com/jaimuepe

Art

  • Fran Segura https://twitter.com/fvsegura

Sound

  • Alvatross https://twitter.com/AlvatrossKid

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Ratings

Given 0🗳️ 0🗨️

Feedback

OldKnivesTale
21. Apr 2020 · 12:24 UTC
The creature is so cute! Enjoyed the graphics style and atmosphere. I don't know if I was missing something but I couldn't seem to find any food to give it.
Juan Hust Novella
21. Apr 2020 · 12:27 UTC
es dificil pero en cada intengo descubro cosas, se puede jugar bien. he conseguido evolucionarlo a una especie de pikachu de orejas de colores, suuper mono. Pero el ambiente angosto la verdad es que me desespera, entre la niebla pixelada y el sonido me agobia mucho. Y es dificil buscar la comida a tiempo.
En general luce bien, creo que conseguís lo que buscáis y los bichitos de Fran son suuuuuuper monos, me encantan!
Teto
21. Apr 2020 · 12:28 UTC
Great atmosphere in the game! Adorable little creature with different stages and cute animations that made sense for the corresponding stats. Only thing I would say is that maybe ake the stats always visible as I found it very hard to keep track. Great use of sound though as indicators and added to the atmosphere really nicely. Awesome job!
Nillard
21. Apr 2020 · 14:49 UTC
Amazing mood setting. I had to keep replaying just to see what an ending would be. Ran into a bug where if I tried to throw food while the monster was too close, he'd stomp it through the ground. Developed a tactic of sprinting away then 180ing the food into its mouth.
Adrian Guevara
22. Apr 2020 · 20:27 UTC
El ambiente y la música muy chulos, me recuerda (Oh sorpresa) a Silent Hill. Lo único que me ha fastidiado un poco son los controles, me costaba darle de comer, no se, pero os doy mis dieses.