Vinyl Hills by MatthewPoletin
Pitch
Our concert will go on until 1:00 AM. During this time, the crowd’s excitement level should not drop to zero. We have infiltrated our men into the bar’s security detail. At your command, they will get rid of any upset fans. But don’t overdo it! If you get rid of too many listeners (especially those that actually like your concert), there won’t be any left, and you will be entertaining the pigeons.
As the concert continues, your musicians will grow tired. Remember: a tired musician is a bad musician! Follow the audience’s reaction closely. Some people may start complaining if they don’t like how a certain musician plays. This is a perfect opportunity to send the tired band member to get some rest.
Finally, remember the most important thing: Keep the concert alive!

Team
| Name | Role | Ludum Dare profile | |:---:|:---:|:---:| | Matvey Poletin | Developer | matthewpoletin | | Sevoush Vinichenko | Game design | svinichenkoo | | Evgenia Karova | Promo art | - | | Vladislav Shelepenko | Localization | - | | Artemiy Leonov | Narrative design | - |
Controls
Control musician by clicking on his portrait.
Click on comments to get rid of listeners.
If you would like to hear more from Andy Triffet and his quartett, subscribe to our twitter.
Assets
Art by Evgenia Karova
Animation by Dayana Fatkullina
Audio by bensound.com
| Youtube | http://matthewpoletin.itch.io/vinyl-hills |
| Youtube | http://github.com/matthewpoletin/vinyl-hills |
| Original URL | https://ldjam.com/events/ludum-dare/46/andy-triffet-untitled-spinoff |
Ratings
| Overall | 1424th | 3.403⭐ | 38🧑⚖️ |
| Fun | 2189th | 2.75⭐ | 38🧑⚖️ |
| Innovation | 630th | 3.583⭐ | 38🧑⚖️ |
| Theme | 590th | 3.958⭐ | 38🧑⚖️ |
| Humor | 1368th | 2.714⭐ | 37🧑⚖️ |
| Mood | 165th | 4.118⭐ | 36🧑⚖️ |
| Given | 7🗳️ | 5🗨️ |
I would definitely like to see more of this!
If I could make a recommendation, maybe lower the frequency of comments from the crowd, sometimes the comment text would overlap, and it got hard managing it while watching the musician's health bars. Another issue popped up where the audience member towards the far right would have their text box cut off, making it hard to gauge their reaction.
With a few more crowd comments this could work as a neat mobile game! :iphone:
The other thing is.. if you missed a bad bubble or accidentally clicked on a good one you lose too many points. And it kinda true, yeah. Currently (if you wanna win) you can only miss once. I guess i should change it. I mean, I've never missed a single shot, so for me it looked pretty easy, but you (players) don't know all the phrases as well as me.
And a guess a can reduce difficulty level as well, but on the other side i like this challenging feeling.
If you have any other feedback, please leave it in the comment section . Best wishes, developer team.