Vinyl Hills by MatthewPoletin

[raw]
made by MatthewPoletin for Ludum Dare 46 (JAM)

Pitch

Our concert will go on until 1:00 AM. During this time, the crowd’s excitement level should not drop to zero. We have infiltrated our men into the bar’s security detail. At your command, they will get rid of any upset fans. But don’t overdo it! If you get rid of too many listeners (especially those that actually like your concert), there won’t be any left, and you will be entertaining the pigeons.

As the concert continues, your musicians will grow tired. Remember: a tired musician is a bad musician! Follow the audience’s reaction closely. Some people may start complaining if they don’t like how a certain musician plays. This is a perfect opportunity to send the tired band member to get some rest.

Finally, remember the most important thing: Keep the concert alive!

vinyl-hills-screenshoot.png

Team

| Name | Role | Ludum Dare profile | |:---:|:---:|:---:| | Matvey Poletin | Developer | matthewpoletin | | Sevoush Vinichenko | Game design | svinichenkoo | | Evgenia Karova | Promo art | - | | Vladislav Shelepenko | Localization | - | | Artemiy Leonov | Narrative design | - |

Controls

Control musician by clicking on his portrait.

Click on comments to get rid of listeners.

If you would like to hear more from Andy Triffet and his quartett, subscribe to our twitter.

Assets

Art by Evgenia Karova

Animation by Dayana Fatkullina

Audio by bensound.com

Ratings

Overall 1424th 3.403⭐ 38🧑‍⚖️
Fun 2189th 2.75⭐ 38🧑‍⚖️
Innovation 630th 3.583⭐ 38🧑‍⚖️
Theme 590th 3.958⭐ 38🧑‍⚖️
Humor 1368th 2.714⭐ 37🧑‍⚖️
Mood 165th 4.118⭐ 36🧑‍⚖️
Given 7🗳️ 5🗨️

Feedback

yetanother
21. Apr 2020 · 00:45 UTC
Looks very nice, the music is cool too!
Emperor Eagle
21. Apr 2020 · 00:47 UTC
Great art and music! The game was reasonably fun and I like the requirement to read what the audience is saying so succeed at the game.
bassguitarbill
21. Apr 2020 · 00:48 UTC
Very visually confusing game, too much text information
Jazkottaja
21. Apr 2020 · 00:48 UTC
The music is awsome and the idea is neat! really good execution on the idea :)
BloodpulpGames
21. Apr 2020 · 00:49 UTC
music is good, art is good, mood is on point
Jonas Michael
21. Apr 2020 · 00:50 UTC
I really like the idea! But I did not yet figure out how to actually satisfy the listeners and survive. There may be a simple strategy, but I don't see it...
I would definitely like to see more of this!
LordKawaii
21. Apr 2020 · 00:51 UTC
Love the game, the idea. The only real issue is that some of the text boxes are too far to the left so I am unable to see what they are saying.
nickw22
21. Apr 2020 · 00:52 UTC
Confusing controls and storyline. But the music is amazing.
ceriseghost
21. Apr 2020 · 00:55 UTC
Really cool game! Slight bug with the speech bubbles going off the screen so I couldn't tell if they were negative or not. Was unable to win :)
Yubs
21. Apr 2020 · 00:55 UTC
Took me a second to understand it, but once I figure out the game it was really nice! The mood is definitely what makes this so good, great entry!
HomoLudens
21. Apr 2020 · 00:58 UTC
This game is beautifully drawn. The music and the way different instruments fade in and out is great! The game suffer slightly from being too opaque and the "action per minute not being very high" but in the end it is nice to look at and listen to!
Witdarkstar
21. Apr 2020 · 01:03 UTC
Fantastic presentation. Music and Art were great. I loved how the music changed as you swapped in and out musicians. Managing both the crowd comments and music was a bit difficult to get a grip on. Still a great little experience for the jam.
Michael Horst
21. Apr 2020 · 01:03 UTC
Creative and quirky game, with great music! Unfortunately, there were two intrusive problems with the mechanics. All of the audience comments overlap, making them hard to read, and all of the comments on the far right side get cut off the side of the screen. Even given that, though, I enjoyed it!
kimkillaqueen
21. Apr 2020 · 01:05 UTC
I had a fun time playing this, managing musician health while commenting reading and managing crowd banter made for some neat and frantic multi-tasking gameplay.

If I could make a recommendation, maybe lower the frequency of comments from the crowd, sometimes the comment text would overlap, and it got hard managing it while watching the musician's health bars. Another issue popped up where the audience member towards the far right would have their text box cut off, making it hard to gauge their reaction.

With a few more crowd comments this could work as a neat mobile game! :iphone:
RoyalSoup
21. Apr 2020 · 02:25 UTC
Great entry! It definitely had a good difficulty level. I think if I could give a critique it would be that it was confusing to me for a moment that I just had to click on the text box and not the person who said something negative. I would've liked you to be able to click on the person and then the person would leave.
funisfun8
21. Apr 2020 · 02:40 UTC
A really neat idea, however, in practice it's a bit frustrating. The comments overlap each other and sometimes go off-screen so it's hard to tell what said, making some points lost feel unfair. In addition, it seems you get very little "health" from kicking out bad comments, but it is really easy to lose points. Maybe I was just missing something, making it too difficult? The game is a great idea, but I think it might need a little more polish on the execution to be fun. :slight_smile:
Bonyok77
21. Apr 2020 · 15:29 UTC
The music is awesome and this game has a good and interesting game mechanics.
Svinichenko
21. Apr 2020 · 20:41 UTC
Thank you all for the feedback. I see, that many of you don't like the 'wrong bubble' we have on the right, but take a look at this in a different way. This guy is too far away and you can't hear him properly, so that's all you got. Now you need to figure it out, based on words you have. Just kidding. It is a bug ofc.
The other thing is.. if you missed a bad bubble or accidentally clicked on a good one you lose too many points. And it kinda true, yeah. Currently (if you wanna win) you can only miss once. I guess i should change it. I mean, I've never missed a single shot, so for me it looked pretty easy, but you (players) don't know all the phrases as well as me.
And a guess a can reduce difficulty level as well, but on the other side i like this challenging feeling.
If you have any other feedback, please leave it in the comment section . Best wishes, developer team.