{"author_link":"\/users\/kirais","author_name":"Kirais","author_uid":1159032,"comments":[{"author_name":"bredcrumb","author_uid":"1196030","time":"2020-04-20T19:09:22Z","epoch":1587409762,"modified":1587409933,"text":"Wow! I like the art style, music and the arcady feel of the game. The gameplay is nice and simple, although a bit too easy if you decide to not change your color at all :D, I'd suggest making it so it changes every couple of seconds. Other that that, it's a fun game!","likes":1,"format":"md"},{"author_name":"Kirais","author_uid":1159032,"time":"2020-04-20T19:14:38Z","epoch":1587410078,"modified":1587410078,"text":"@bredcrumb Thanks a lot for playing and rating the game! I thought the game is difficult without changing the color. You must be really good at playing games! ","likes":0,"format":"md"},{"author_name":"rrsmtz","author_uid":"1187670","time":"2020-04-20T19:24:26Z","epoch":1587410666,"modified":1587410666,"text":"The quantum computing stuff goes way over my head, but it's very original!\n\nNotes:\n* Like @bredcrumb I also thought it was a bit too easy, and I like their suggestion\n* It says \"press 'O' to start\" but for keyboard it wasn't easy to figure out that meant the 'Z' key","likes":1,"format":"md"},{"author_name":"PrincessChooChoo","author_uid":"1187570","time":"2020-04-20T22:21:31Z","epoch":1587421291,"modified":1587421291,"text":"Interesting idea, and implementing it with a quantum computer sim is certainly innovative.\n\nAs mentioned it seems a little easy atm as you get constant streams of one colour for a long period, and they even heal you.\n\nOne minor point, it said press (O) to restart at the end, but it didn't work for me. (Pressing Z or X)","likes":1,"format":"md"},{"author_name":"Kirais","author_uid":1159032,"time":"2020-04-21T02:30:42Z","epoch":1587436242,"modified":1587436242,"text":"@rrsmtz @princesschoochoo Thanks for playing and the feedback. I really thought the game was quite difficult! But I guess most people here are veteran gamers so I should have ramped up the difficulty. About the control, it\u2019s my bad not to mention the the buttons of Pico-8 (the game engine I used) on keyboard. (X maps to X and O maps to Z) The instructions are now added to the game page. ","likes":0,"format":"md"}],"format":"md","images":["ld46\/187919-f239944465d0ae69fdbdf708fdfa0eaa.png"],"links":[{"url":"https:\/\/itch.io\/jam\/indiq-quantum-game-jam\/rate\/618162","text":"Youtube"}],"metadata":{"g_key":"65014","g_author":"1159032","g_event":"LD46","g_eventkey":"77","g_subevent":"JAM","g_urlkey":"281948","g_title":"Keep Drogon alive","g_status":"PVT1","g_place":"99999","g_commentcount":"5","g_site2_node_id":"187919","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"187919","n_urlkey":"281948","n_parent":"176557","n_path":"\/events\/ludum-dare\/46\/keep-drogon-alive","n_slug":"keep-drogon-alive","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"159032","n_created":"1587031630","n_modified":"1587431593","n_version":"604928","n_status":"COMMIT"},"node":{"id":187919,"parent":176557,"superparent":9,"author":159032,"type":"item","subtype":"game","subsubtype":"jam","published":"2020-04-20T18:28:58Z","created":"2020-04-16T10:07:10Z","modified":"2020-04-21T01:13:13Z","version":604928,"slug":"keep-drogon-alive","name":"Keep Drogon alive","body":"![keep-drogon-alive_3.gif](\/\/\/raw\/83d\/62\/z\/2dd54.gif)\nKeep Drogon alive is a submission to IndiQ game jam and LDJAM46. It's a joint project betwen me and llunapuert. The game idea and BGM were due to llunapuert.\n\nOn the surface, this game is a Game of Thrones theme, inverse space invader, Ikaruga-clone. Beneath the surface, it runs on a simulated quantum computer and demonstrate an important concept in quantum physics!\n\nWhen Drogon is red, its state is |0>; when it's blue, its state is |+> = |0>+|1>. When the arrow is read, it's a Z-basis measurement; when it's blue, it's a X-basis measurement. Whether Drogon gets hit is determined by the measurement outcome of |1>. When Drogon and arrow have the same color, the measurement outcome is 100% |0>, 0% |1> and therefore, it never gets hit. When they are not the same color, the measurement outcome is 50% |0> and 50% |1> and therefore, Drogon gets hit 50% of the time.\n\nThe quantum computing aspect is implemented by a [MicroQiskit-Lua](https:\/\/github.com\/qiskit-community\/MicroQiskit) quantum simulator developed by [Decodoku](https:\/\/decodoku.itch.io\/). \n\nThe science is demo using Qiskit in a jupyter notebook [here](https:\/\/github.com\/HuangJunye\/Keep-Drogon-alive)\n\nThis game is also an entry to IndiQ quantum game jam, a side quest to LDJAM with sole additional requirement of the game can run on a real quantum computer or a quantum simulator. Please rate the game for that jam as well in the HTML link below! Thanks a lot for playing and rating! ","meta":{"author":[159032],"link-01-tag":[42336],"cover":"\/\/\/content\/83d\/62\/z\/2dd6b.png","link-01":"https:\/\/itch.io\/jam\/indiq-quantum-game-jam\/rate\/618162"},"path":"\/events\/ludum-dare\/46\/keep-drogon-alive","parents":[1,5,9,176557],"love":0,"notes":5,"notes-timestamp":"2020-04-21T02:30:42Z","grade":{"grade-01":4,"grade-02":4,"grade-03":4,"grade-04":4,"grade-05":4,"grade-06":3,"grade-07":4,"grade-08":4},"magic":{"grade":3.875,"given":0,"feedback":0,"smart":-49.199949199924,"cool":0,"grade-01-average":4.25,"grade-02-average":3.75,"grade-03-average":4.25,"grade-04-average":3.75,"grade-05-average":4.25,"grade-06-average":4,"grade-07-average":3,"grade-08-average":3.75}},"text":"![keep-drogon-alive_3.gif](\/\/\/raw\/83d\/62\/z\/2dd54.gif)\nKeep Drogon alive is a submission to IndiQ game jam and LDJAM46. It's a joint project betwen me and llunapuert. The game idea and BGM were due to llunapuert.\n\nOn the surface, this game is a Game of Thrones theme, inverse space invader, Ikaruga-clone. Beneath the surface, it runs on a simulated quantum computer and demonstrate an important concept in quantum physics!\n\nWhen Drogon is red, its state is |0>; when it's blue, its state is |+> = |0>+|1>. When the arrow is read, it's a Z-basis measurement; when it's blue, it's a X-basis measurement. Whether Drogon gets hit is determined by the measurement outcome of |1>. When Drogon and arrow have the same color, the measurement outcome is 100% |0>, 0% |1> and therefore, it never gets hit. When they are not the same color, the measurement outcome is 50% |0> and 50% |1> and therefore, Drogon gets hit 50% of the time.\n\nThe quantum computing aspect is implemented by a [MicroQiskit-Lua](https:\/\/github.com\/qiskit-community\/MicroQiskit) quantum simulator developed by [Decodoku](https:\/\/decodoku.itch.io\/). \n\nThe science is demo using Qiskit in a jupyter notebook [here](https:\/\/github.com\/HuangJunye\/Keep-Drogon-alive)\n\nThis game is also an entry to IndiQ quantum game jam, a side quest to LDJAM with sole additional requirement of the game can run on a real quantum computer or a quantum simulator. Please rate the game for that jam as well in the HTML link below! Thanks a lot for playing and rating! ","title":"Keep Drogon alive"}