Super Scoot and the House of Ill Repute by Krafty

[raw]
made by Krafty for LD34 (JAM)
Super Scoot needs to run, jump, and shoot his way past Mama Bertha and her three chambers of terror in order to reclaim his honor and ability to control which direction he runs. Press X to jump and Z to shoot, and don't run into the crates!

Programming - Steve Kraft (https://twitter.com/kraftydinosaur)
Art & Music - Noah Eng
Sound FX & Testing - Josh Coneby

Ratings

Coolness 100% 1
Overall(Jam) 3.55 292
Audio(Jam) 3.54 223
Fun(Jam) 3.62 175
Graphics(Jam) 3.50 492
Humor(Jam) 2.80 422
Innovation(Jam) 2.89 686
Mood(Jam) 3.22 507
Theme(Jam) 3.71 480

Feedback

mockthebear
15. Dec 2015 · 02:44 UTC
man. i really loved this! I will save to play again later.
I think if you are planning to continue this game you should do this:
When you die, dont reset the music
Sokar92
15. Dec 2015 · 03:55 UTC
I love it, it's funny and fun! You have my vote!
LavWa
15. Dec 2015 · 04:05 UTC
Awww nice game ! I love the artwork, retro and small sprites. And the gameplay is really good, a pretty nice use of the theme. It feel like an early 90's pc game. Great job :)
4burner
15. Dec 2015 · 04:07 UTC
Nicely done. I suck at this and can't really get past the first level, but overall the execution is nice.
LordKawaii
15. Dec 2015 · 06:53 UTC
Great name and fun game! :0)
kostak
15. Dec 2015 · 14:58 UTC
This is the first game which I liked in this jam.
Good dude, and you have the right tools. Good luck in the contest!
Kuality Games
15. Dec 2015 · 22:06 UTC
A really cute game, got a bit frustrated because I couldn't get any further than halfway the first level. But fun overall.
yajiv
16. Dec 2015 · 05:30 UTC
Cute music/sfx. I'm terrible at the game tho haha. I think it's because the jump and shoot keys felt reversed to me
radmars
16. Dec 2015 · 05:31 UTC
Wow this is really brutal. Nicely executed but so so so hard! More checkpoints & a gentler ramp up of difficulty would help here.
Mr_Fudd
16. Dec 2015 · 05:43 UTC
Great game! Controls were very tight. There were a few times where the hitboxes didn't make sense. I died coming down on the corner of a box and once when I jumped clean over a monster. It was very fun and I could see myself playing it again.
Henez
16. Dec 2015 · 07:27 UTC
Really difficult game but I couldn't help but try over and over again. Really simple but great polish and a lot of fun. Sounds and visuals blended really well. Well done.
🎤 Krafty
16. Dec 2015 · 07:28 UTC
Thanks a bunch you guys! We'll take the criticisms into consideration for the next version :) but i doubt the difficulty will be going down, maybe a gentler difficulty curve =P
RhysD
16. Dec 2015 · 08:11 UTC
Fun game, kept me playing for a while even though I sucked at it :)
oz2mura
16. Dec 2015 · 11:22 UTC
Catchy tune that didn't get old. Nice minimalist graphics.

I'm going to beat this game, I will. Just not now... haven't broke past the first level, 8420 points though. I'd say the difficulty is what makes it fun, and I appreciate the little details in the level design that make it difficult. Majority of the errors, was my own fault, and I like that.

gg
DinnerInTheDark
16. Dec 2015 · 18:23 UTC
Cool interpretation of the theme. Did you make the soundtrack yourself?
🎤 Krafty
16. Dec 2015 · 18:30 UTC
@DinnerInTheDark Thanks! We did, it was a lot of fun :)
sirono
16. Dec 2015 · 19:07 UTC
It is chanllenging! And good sound effects, The main title can be do better
LazyDev
16. Dec 2015 · 20:04 UTC
Liked your monsters. Didn't finish first level.
Crashmore Studios
16. Dec 2015 · 22:03 UTC
Really love the thematic consistency of your entry! Everything, from the concept, to audio and graphics melded perfectly. Although the dragon kinda stuck out in a weird way, since it had a richer palette and more details. I personally think that it would have made more sense to keep him as minimalistic as the rest of the assets.

Fun and well balanced (and gorgeous too!). Good job!
🎤 Krafty
16. Dec 2015 · 22:20 UTC
@Crashmore Studios Thanks! Maybe we should change her, but I kind of like how creepy/awkward the dragon looks =P You're right though, consistency with the resolution of the sprites is important in games that involve pixel art. Your game was super fun!
lucentbeam
17. Dec 2015 · 00:42 UTC
Whoa! Really great entry, albeit a bit tough. Awesome job picking a good clean design with a very appropriate scope.
Anachron
17. Dec 2015 · 02:28 UTC
This is so fun but I dunno maybe impossible. Would love to see level 2 but am not worthy... yet. I pity your beta testers.
cudabear
17. Dec 2015 · 02:34 UTC
This game was surprisingly fun for how simple it is! Only problem is, it's very hard! I think instead of starting the level over when you die, it might be better to start again where died. Audio was very nice, and the graphics (as tiny as they were) got the job done. Great work!
rjhelms
17. Dec 2015 · 07:49 UTC
This is super challenging, but all in all a well put-together package. Good job!
mendi
17. Dec 2015 · 13:50 UTC
great mate!
NoWandStudios
17. Dec 2015 · 15:41 UTC
I love retro style! It's so hard. Very well done!
nunesbarbosa
18. Dec 2015 · 00:06 UTC
Loved the old school theme. Do yourself an adaptation to modern games: Save Points and infinite lifes. Lifes in games were made to make people spend cash in arcade. Times changed.
🎤 Krafty
18. Dec 2015 · 03:52 UTC
Thanks everyone for the kind comments!

@nunesbarbosa Thanks for your input! At this current time we felt that the game was short enough to make save points unnecessary. We'll probably add them in the future if we have more levels. The lives system was mainly implemented to make the coins more useful, giving you a life after 50. I think that they are appropriate in this game, as it creates the challenge of having the player finish all three levels with a limited number of deaths they can take. Similar to the lives in games like Super Mario Bros, allowing the player to optimize their gameplay strategy, giving a more satisfying feel of accomplishment when they finally reach the end. We still have plans for improvement in the next version that will make the game feel a little more fair. =P
MrJoshuaMcLean
20. Dec 2015 · 01:43 UTC
Frustratingly difficult but so fun it's totally okay. Solid on gameplay and graphics, although music got a bit jarring eventually (too short of a loop) and I'd like to be able to go full screen or at least up the display resolution.
Dracir
21. Dec 2015 · 19:38 UTC
Wow! Great Idea! Boy it's hard! Well done!
Modoc73
24. Dec 2015 · 23:15 UTC
Neat game, I liked how you can see the whole map. Was a little confused at first because I didn't know where I was, so just looked around for a dead guy :P Good job.
scorched
26. Dec 2015 · 12:18 UTC
Funny thing, but too hardcore for me, only got to third row, where orange creature shot me down :-) Nice idea anyway! I also hope you won't do an installer next time...
randomhuman
02. Jan 2016 · 12:44 UTC
OMG so hard. Fun and addictive though.
zenmumbler
03. Jan 2016 · 21:44 UTC
This game felt like MSX games but with a larger viewport. It is old-school in many ways and the graphics and music really evoke that era. The unforgiving gameplay does too though and it reminds us why we no longer make games this way :)

As an homage though, this is quite excellently done.