Bard: Keep the Story Alive by polyducks
The game gets progressively more difficult, with a special scene appearing as you complete 20 stories.
Artwork: Rhoq and Retroshark
Music: Robyn
Programming and writing: Polyducks
In "Bard: Keep the Story Alive", the timeless tradition of storytelling is being passed from one generation to the next. The player takes the role of an apprentice. Each night before a performance, the master Bard gives the apprentice a new verse of the story to tell. During each performance, the apprentice must perform the verse as close to the teaching as possible.
Give your storytelling desires a whirl! See how audiences respond! Find out what strange tales the master has to tell! Most importantly... Keep the Story Alive!
Controls: Keyboard, arrow keys for menu, space to select.
| Youtube | https://polyducks.itch.io/bard-keep-the-story-alive |
| Original URL | https://ldjam.com/events/ludum-dare/46/bard-keep-the-story-alive |
Ratings
| Overall | 835th | 3.65⭐ | 52🧑⚖️ |
| Fun | 1949th | 2.95⭐ | 52🧑⚖️ |
| Innovation | 495th | 3.67⭐ | 52🧑⚖️ |
| Theme | 945th | 3.78⭐ | 52🧑⚖️ |
| Graphics | 809th | 3.91⭐ | 52🧑⚖️ |
| Audio | 206th | 3.97⭐ | 52🧑⚖️ |
| Humor | 804th | 3.205⭐ | 46🧑⚖️ |
| Mood | 489th | 3.796⭐ | 51🧑⚖️ |
| Given | 10🗳️ | 12🗨️ |
This game looks lovely. Very professional, focused presentation. The sound design was stellar, as well. Again, so good you barely noticed it. It was exactly what it needed to be.
My big issue was I found it too easy. I was bored. The screen that said "Verse X" seemed to stay on screen too long, and all I wanted to do was hit 20 stories for the secret scene. I didn't make it that far.
I think it would have been much better if you had to recall every previous verse as well as the current one. Perform a story that gets longer with each iteration. It would have been a tricky, but more manageable challenge, and every story would feel like it was building to one great conclusion.
Also, this would keep the "Verse X" screen from feeling too boring, as you would be spending that time trying to commit the previous verse to memory in preparation for your next performance.
However, the fact I'm thinking about how to improve it this much shows its a good game. You got me hooked, and I only wish I felt the drive to go a little further in the game.
Really good job!
Its just a bit long for my taste. I didnt finished the 20 stories.
I really like your usage of the theme and mixing together typing and memory games is an iteresting idea but it isn't really that fun to play. I wanted to see what was at level 20 but really lost interest after level 5.
Once I realized that the audience grew, that really was a big motivation boost for my aspiring bard. :notes:
The game isn't too hard, though I only told 6 stories. The fact that I have to choose 'Play' again between each story kind of makes me feel like I've beaten the game after a single story, but I think I'm meant to tell up to 20 stories based on the description. I also wanted to type the next word a little bit before the previous word had moved off-screen. Would have been nice if things moved a bit faster.
For one phrase I was distracted and didn't see the first word, so I wrote the next three but it counted all 3 as wrong since they were the last 3 words not the first 3 words.
I agree it could also be faster, like maybe you can skip past a word being told to you, or the VERSE screen, if you saw it already. The mood and the atmosphere are great and the characters are fun too!
For me the elder talks for too long
Concept is nice renewed and well done executed.
Well Done
In enjoyed the gameplay, but found the pauses between rounds frustrating. I had a similar frustration with another 'Simon says' type entry called 'Save the Fish'. The story recollection and story telling scenes could be rolled together to create better flow.
Would love to see more to this game. Great job there.