No Fish To Die by dillonbecker
Version 2.1 now available! Play in browser or download for Win / Mac: https://bckr.itch.io/no-fish-to-die
Listen up, Agent! Your mission, should you choose to accept it, is to extract the microfilm macguffin. Unfortunately for you, a goldfish has swallowed it. What kind of super villain keeps microfilm next to an open fish tank? Anyway, get that fish back to headquarters! The world is at stake! Oh, and one more thing: keep that fish alive at all costs!
https://www.youtube.com/watch?v=Rf1HwQLEpb4
(video starts at 6:30)
GAMEPLAY
Put your puzzle-platforming skills to the test with this fun twist on the classic genre. Safely transport the goldfish through 10 nefarious levels while dodging heinous lasers, treacherous turrets, and evil pools of lava. Available on both Windows and Mac!

CONTROLS
Movement - Arrow Keys (or Gamepad analog stick / d-pad)
Jump - Spacebar (or Gamepad A button)
Shoot - Z key (or Gamepad X button)
Lift/Throw Fish - X key (or Gamepad B button)
Reset Level - R key (or Gamepad Y button)

GAME JAM NOTES
I created everything for this game except the music and sound effects. These are the tools and resources I used: * ENGINE: Construct 3 * ART: Aseprite and Photoshop * SFX: Various authors (freesound.org) * MUSIC: Eric Matyas (soundimage.org)

| Youtube | https://bckr.itch.io/no-fish-to-die |
| Youtube | https://bckr.itch.io/no-fish-to-die |
| Original URL | https://ldjam.com/events/ludum-dare/46/no-fish-to-die |
Ratings
| Overall | 868th | 3.636⭐ | 68🧑⚖️ |
| Fun | 1051th | 3.402⭐ | 68🧑⚖️ |
| Innovation | 563th | 3.629⭐ | 68🧑⚖️ |
| Theme | 261th | 4.152⭐ | 68🧑⚖️ |
| Graphics | 936th | 3.826⭐ | 68🧑⚖️ |
| Humor | 291th | 3.75⭐ | 66🧑⚖️ |
| Mood | 1221th | 3.398⭐ | 66🧑⚖️ |
| Given | 16🗳️ | 12🗨️ |
EDIT: You're right, something went wrong with the upload. I've replaced it and it should be working now. Thanks for the heads up!
If you're stuck on the second stage remember you can throw the fish :slight_smile:
I liked the funny intro though. Didn't seem like a bad game, I just can't time to save my goldfish.
I've played a ton of short level platformers as it's a pretty popular genre for LD. I reallllly liked the twist you added though. It's like there's now 2 phases to the stage, 1 to clear it and 1 to make it out alive with the fish, and sometimes those 2 phases blur heavily. I liked how you could divide out the level so that the fish had to be transferred through the level differently than the player, it just gave you more to think about in an otherwise simple genre. Great game, you must be a hell of a platformer player because you had TIGHT timings on everything :)
I like it though. Looks like it'd be great fun if you could address the difficulty curve a bit there.
But the respawn time is really good. There's no faffing about. Death leads straight into another attempt.
For the rest, it's good, the graphics are nice, the music too.
It's quite a challenging platformer, I had to redo even the first levels multiple times to get it right :D
However the general mood and polish made me want to retry!
Poor fishy, man.
:fish:
The introduction, the gameplay, the graphics art, everything is awesome (even the title). Maybe the music is too repetitive, anyway, I enjoyed playing your game !
Great job :clap:
But then came level 10. I think most of my 243 deaths happened on level 10. The majority of the failed attempts were because the launchpads launched the fish wrong. There is no skill involved, it is just (unintentionally I hope) artificially difficult. The level would have had the same amount of real difficulty (as in, skill-based) if there was a fish tube that simply transfered the fish from the first floor to the next. Almost all other attempts failed because I got shot down by the remaining turret because I got stuck on the ceiling when jumping or something. Ironically, on my final, successful attempt, the fish was launched by chance directly into the fish bowl next to the exit. But, enough about level 10 :angry:
Also no pun on "microfiche" in the intro?
Great game, fun concept and exceptionally difficult. As Others have said, maybe a bit more control / deterministic behavour from some of the physics stuff would help playability. It's frustrating ( though I admire the realisim ) to have the ricochet bullets kill the fish bowl.
Full marks for humour!
Love a lot about this game will have to play the updated version and hope it's slightly easier haha
The difficulty curve is very steep and even the second level is really hard (even when you know that you can throw the fish).
It would have been nice if you had kept original LD version playable on web as well, since if I wanted to rate this fairly I had to download the desktop version.