Dorfromantik by yazara

HOW TO PLAY
- Turn on some good music and get comfortable :)
- Place the tile indicated on top of your stack (on the right side of the screen) on an available and free hexagon field on the map.
- Try to complete the given quests (on upper side of the screen) to gain more tiles to place. If you run out of tiles to place, you will lose the game.
- Use the highlight groups (see controls below or use the button on top left of the screen) as a help to overview your groups (trees, houses and fields).
CONTROLS
- Left Click (on an available free tile) - place tile from top of the stack
- Right Click (holding) - rotate scene
- Mousewheel - zoom in / out
- 1 - highlight tree groups
- 2 - highlight house groups
- 3 - highlight farm groups
- Space - clear all highlights!
CREDITS
Luca Langenberg - 3D Art, UI
Zwi Zausch - 3D Art, Tech Art
Timo Falcke - Programming, Animation
Sandro Heuberger - Programming
UPDATES
2020-04-22 - added widescreen support
2020-04-24 - added post jam version: improved balancing, quest progression display
IMPRESSIONS



| Youtube | https://hibird.itch.io/dorfromantik |
| Youtube | https://hibird.itch.io/dorfromantik |
| Original URL | https://ldjam.com/events/ludum-dare/46/dorfromantik |
Ratings
| Overall | 137th | 4.083⭐ | 116🧑⚖️ |
| Fun | 323th | 3.81⭐ | 115🧑⚖️ |
| Innovation | 315th | 3.798⭐ | 116🧑⚖️ |
| Theme | 2389th | 2.735⭐ | 115🧑⚖️ |
| Graphics | 41th | 4.637⭐ | 119🧑⚖️ |
| Humor | 1643th | 2.46⭐ | 103🧑⚖️ |
| Mood | 655th | 3.695⭐ | 112🧑⚖️ |
| Given | 39🗳️ | 40🗨️ |
Congrat's guys !
Even if you don't want to be rated for sound, I think some stock background 'calm' music would really help improve the game further.
What happend to me was I got a tile I couldnt place anywhere (the traintrack in all directions). So I lost, but the game didnt recognized that.
Really nice game!
Unfortunately, there is a lack of sound effects.
the sensation of creating a land is her
just one thing i only understood the extra tiles principle after my first game
maybe highlght this feature more than just the pile size with a pop up or something
because i pass my first game with the fealing that i cant lose ;)
and a restart button
i replay it with pleasure
best score 309
I loved building these gorgeous landscapes.
I think the quests gave you just enough direction while still letting you build the way you wanted.
This is definitely a game I will be coming back to, great job!
By the way, I played the Mac version and it worked fine :)
And I ensure you we made this complete game within the last three days, below is a glimpse of our ideation board ;)

Would be nice for something to happen if you loose (i.e. a message of some form) and some way to restart and try again.
A little more help/instructions could have been useful and possibly a way to make the tile swap between it's alternate version quicker (mainly for railway lines). Also, personally, the forest highlight and fields colours and are little hard to tell if zoomed out to get an overview of a large map.
Eventually it gets a bit silly as you are getting 5 (or so) achievements in a row whenever you complete one as it gives you too easy challenges next. Might want to skip too easy challenges as otherwise the tile stack grows enormous and you lose any risk of losing. Still fun to try and achieve the challenges however event without the risk.
Could be a bit closer to the theme in my opinion but great work y'all!!

My Resolution is 3840x1600.
Is there a way to start the Game in Window-Mode?
(The screenshot is downscaled because of the site's limits.)
Requested by a friend: It would be cool if most tiles had restrictions on how they have to be placed related to other tiles.
Was just a little sad that I ran out of cards at the end 
I didn't find the goals very engaging, so maybe give those more spice with story. :)
My score:

It doesn't get hard enough over time. I had to corner myself to fail.
Maybe some better indicator would be more interesting. And one or two more types of tiles.
But in general a nice Game and well Done.
Good Work
The game mechanics are quite simple yet kept me focused and wanting to continue!
I wish the todo's got more difficult sooner in the game. At some point I just decided to focus on building a beautiful scenery rather than going for the objectives until I eventually lost. A finish screen would have been nice!
I can't really see any connexion with the theme. Did you decide to put it aside or do you have an interpretation of it that I'm missing?
Thanks for the experience, great entry !
Very easy to learn, could be hard to master with additional of other hex types as well as more complicated goals!
All the best wishes for the rating!
Regarding the disconnect to the theme: We started thinking about "keep it alive" in regards of keeping a civilisation alive. But after a while we fell in love with the tile placing mechanic and the setting, so we decided to prioritize simplicity and mechanics over the theme. Especially since we're also looking for a game we want to develop in a larger scale in the future. The theme was more of an inspiration to us that lead to the idea we realised in the end.
So now our connection with the theme is more of a "keep it going" ;)
The gameplay was very satisfying and soothing, but would have greatly benefited from some audio. Also, some sort of intro and outro would be nice.
I would like to note that on the Mac version at least, everything ran fine, but there was no way to exit the game. I had to use a keyboard shortcut and force quit when I wanted to close the window (or restart), so some basic functionality there would be nice. But overall this was great, and I played through way too many times trying to see what sort of landscape I could create. Would love to see it developed further. Very nicely done.
At the start, I wanted to rotate the tiles, and match up the tiles like carcassonne (field to field, etc), but apparently, most tiles fit anywhere, except for train rails. Speaking of which, I was very confused by how the tiles with train rails are changing form all the time.
The selection tool to select trees/fields/villages was useful.
I played for quite a while, but after a while the goals became somewhat repetitive. (I forced an end with 203 points).
I am curious to see how the game will develop. Well done!
I like the core mechanic. I find that part of the joy of these kinds of tile-laying games is building neat little layouts while also meeting the goals of the game. I couldn't see a way to rotate tiles before placing them, which would have helped with this.
Also, the rewards for building disconnected groups of trees/houses/fields encouraged spreading out the tiles a lot more, which made things look less neat. It would be nice to have a way to split up groups without having to do this. Perhaps the railway lines could count as dividers, like roads in Carcassonne divide fields? (In fact, I couldn't work out whether the railway lines had any functional significance at all; they didn't seem to, although I like the way they looked in the game).
Overall I really enjoyed it though. Just a few mechanical tweaks and a nice soundtrack would make this into an excellent game.
It is very cool!
Something like "Islanders". A few more improvements, and I would buy it.
(Sound, and progression to cities of course ... plus bonuses for connecting cities by trains.
There may also be tiles that change old ones.)
However, you do not need my advice)))