Crazy John's Mushroom Hunt by dollarone

[raw]
made by dollarone for LD34 (JAM)
You are Crazy John and you really like mushrooms.

Infact you like them so much you want to eat ALL OF THEM.

Guide Crazy John in his valiant quest to overeat on 'shrooms!



Control with arrow keys (up and down) and there's also P (pause) and R (reset) for convenience.

All graphics/music/level design/code by me. Please comment - any feedback is good feedback!

Ratings

Coolness 57% 3
Overall(Jam) 2.75 956
Audio(Jam) 2.81 582
Fun(Jam) 2.74 829
Graphics(Jam) 2.71 849
Humor(Jam) 3.17 255
Innovation(Jam) 2.85 705
Mood(Jam) 2.96 725
Theme(Jam) 3.74 454

Feedback

salmonmoose
15. Dec 2015 · 04:37 UTC
You need to work on your input logic, the controls are quite unresponsive, and this is frequently game breaking. Great effort, hope to see you back for another jam.
LukeZaz
29. Dec 2015 · 03:18 UTC
Controls were definitely wonky, but workable. I was able to pass each level without them getting in the way.

Overall an interesting game. The growth mechanics were worked into the level quite nicely, and I enjoyed the idea of using spikes to fit into smaller spaces.
BMacIntosh
30. Dec 2015 · 05:57 UTC
Excellent sprite animation :)
themadknights
30. Dec 2015 · 15:36 UTC
Glad to see another entry using Phaser :). Good job and nice use of both themes! As some people said the controls feel laggy.
Pixelaborate
30. Dec 2015 · 15:53 UTC
Fun little platformer, however I wasn't able to finish one of the levels due to a mixture of my own incompetence and poor control.
gallerdude
30. Dec 2015 · 16:25 UTC
Controls are doable. Interesting mechanics.
Tijn
30. Dec 2015 · 17:24 UTC
Wow, that dude can get quite big, hahaha. I especially loved the sound effects, very fun :)

Diagonal slopes are always a bit tricky with platformers. I'd recommend not using them unless you can get them really right. Also the controls felt a bit weird at first because of the jump on key up, instead of key down. But after a while I got used to it and it worked out alright :)

I like how the levels are quite challenging, but when you die, you're always fairly quickly back to the place where you died, which helps in keeping you motivated to clear the level.
ohmmus
30. Dec 2015 · 17:53 UTC
I agree the controls were pretty unintuitive because of the jump on key up. Plus I got stuck in Level 2 because I missed a jump and was too big to get to the exit.

It was a nice attempt at using both themes!
Dohxis
30. Dec 2015 · 17:55 UTC
I commend you for trying to stick with the 2 button controls, but they are just too weird for me, which takes a lot out of the game. I think the game and idea isn't half bad, but graphics, music and overall everything still needs quite a bit of improvement. Not a bad job I must say but definitely needs improvements. Keep on jamming!
Xanjos
30. Dec 2015 · 18:17 UTC
Couple of collision problems here or there but other than that it's a pretty nice entry.
Tortoise
31. Dec 2015 · 03:10 UTC
Great job using two inputs for complex controls. They do feel a little unresponsive when you're on a slope, but very workable. Great job!
NoWandStudios
31. Dec 2015 · 13:41 UTC
Controls seems unresponsive. Check this!
Linus123xbb
01. Jan 2016 · 15:25 UTC
The controls were somewhat hard. Sometimes the character wouldn't jump etc.. The sound effects were funny and the music fits well to the game. Good job!
shar
03. Jan 2016 · 21:56 UTC
Fun game!
g12345
03. Jan 2016 · 22:46 UTC
It's a fun game, and I like how you've managed to get both the themes there. But to be honest I'd rather you drop the two button requirement and have the jump and speed have separate keys. It would play a lot better. (or have a default, but faster speed instead.)

I think I gave up on level 3.
🎤 dollarone
05. Jan 2016 · 00:51 UTC
Thanks for comments everyone! I agree that the two button controls made the game worse - I will update it with "normal" controls and put a development version on the "web" link soon!