LD46_Charger by Talia
if you get stuck in level 4, press 5 to skip to the final level
Try to keep your phone from turning off.
Tools: Unity 2020.1 / Krita and Asprite / beepbox.co / Audacity
| Youtube | https://elzach.itch.io/ld46-charger |
| Youtube | https://elzach.itch.io/ld46-charger |
| Youtube | https://elzach.itch.io/ld46-charger |
| Original URL | https://ldjam.com/events/ludum-dare/46/ld46-charger |
Ratings
| Overall | 175th | 4.042⭐ | 109🧑⚖️ |
| Fun | 404th | 3.757⭐ | 109🧑⚖️ |
| Innovation | 187th | 3.93⭐ | 109🧑⚖️ |
| Theme | 246th | 4.159⭐ | 109🧑⚖️ |
| Graphics | 167th | 4.421⭐ | 110🧑⚖️ |
| Audio | 286th | 3.863⭐ | 108🧑⚖️ |
| Mood | 242th | 4.005⭐ | 109🧑⚖️ |
| Given | 79🗳️ | 40🗨️ |


In any case, thank you very much for playing!
if i can suggest you a funny feature, I think the volume of the game could influence the energy of the smartphone :).
Impressive entry!
Movements are a bit slow though making walking everywhere to gather batteries not the funniest part of the game.
Nice one though!
The universe is really cool and original.
The gameplay was nice but I found it a bit tedious to get all the parts in place before plugging the phone.
I also had a bug where a wave wouldn't launch and the game didn't progress twice, so I couldn't get too far.
After a few plays I finally understood that I don't need the batteries in order to power the lights. Some introduction levels which teach the core mechanics could really help here. The first level already felt kindof advanced (even if it was easy). In my first play I won the first level but had no idea if I was doing it correctly. And when I got to harder levels I didn't really understood all the mechanics as I said. It required multiple plays. A great experience overall, very well polished. Congrats :D
I'm not a huge fan of the (tower)defense-genre, so I was a little let down, that the core gameplay revolves around fending of waves of enemies with automated lasers and battery-walls. But I'm sure your target audience will love the core loop :) It's not for me though.
Still, I can see, how much effort was put into it. Good job!
It'd be cool to see more ways to defend, really light the idea of the tower defence thing, and it was tough balancing time to build vs remaining battery life. :)
BTW, I fell out the level on this stage and couldn't die/reset.

The concept is great, cute, and humorous.
The little gremlins that come after your phone are pretty great too. I think it's their death sounds that makes them what they are. *That sounds evil...*
Overall, it was *really* fun and well put together.
*A few criticisms/improvements that could be made, however:*
1) There is some friction when you jump and press against the side of a platform. This causes you to jump much lower, and it had me stuck for a good minute at one point.
2) It left me wishing for a throw function...
3) Sometimes the batteries would get put on top of another just slightly off, but they still worked fine, thankfully.
Other than that, art style was *beautiful*, music was simple and pleasant, main mechanic was pretty good, and I managed to make it to the end with only one failure.
**Yes, hello, this is Gman. Did you butt-dial me?**
I enjoyed a lot playing the game. Good Job!
Other that than it's just so charming, I love the mood, the animations the art style the sound the feel etc. I'm taking notes.
The music was cute, and the little monsters sounds were so fun!!!
I also LOVE the graphics, awesome!
Overall, I really like this one. I would have liked a more puzzle-y feel to fit with the mood, but that's largely me just wishing there was more of this to play. I agree with other critiques saying that there could have been more tutorialization, but it wasn't too bad for me.
If you want to know the timestamp of when your game was played you can see it in this spreadsheet:
https://tinyurl.com/yau8hjzn
And then look in my latest videos and find your game being play (after the current stream ends)
https://www.twitch.tv/ursagames/videos
The first thing that wasn't quite right for me were the controls - when I see a platformer, I instinctively smash space to jump, even if I know that I need it for picking materials. I tried going with `e` but that wasn't it. I managed to build some towers and they were effective but I had to explore a bit to find the "canons" to put then on the top. It felt slow a bit to me + didn't realize that my battery can die (but I can just blame myself for thinking this way).
Still, I played till the end of level 3, so I really enjoyed it! I think it'd only need a couple of polishes and I would say it's a full-fledged game.
Thanks for such a cool game!
No, this is not for grinding ;)
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/615937007?t=0h50m14s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin