Hostage Escape by Maksym

Reversed tower defense with puzzle elements where you set up weapons to protect hostages during their escape.
You're an elite tactician. Use your "invisible special task force" to set up weapons on the level. Hostages are being held by evil terrorists. Place, aim and shoot those bad guys to create a safe path for hostages.
WHILE ROTATING A WEAPON(RMB) MOVE MOUSE CURSOR FAR FROM THE WEAPON FOR HIGHER PRECISION
WHAT SHOULD I DO? Drag weapons onto the level, aim and shoot the enemies.
LEFT MOUSE BUTTON to MOVE weapon

RIGHT MOUSE BUTTON to ROTATE weapon

WHEN DO I WIN? Your goal is to protect hostages and let them safely reach their target.

WHEN IT ENDS? There are 7 levels about 5-10 minutes of gameplay.

HOW TO PLAY

PROTIP There are many protips on level completed screen.
Bug Fixes - (22.04) Fixed Money bug. Dragging unavailable weapon caused money spend. - (22.04) Rotation fix - now you can choose if you want weapon to rotate faster/slower. - (22.04) Fixed Barrell colliders - sometimes caused bad ricochet angle. - (23.04) Fix bug that sometimes allowed player to move to next level without passing previous one.
List of used assets (credits)
Casual Game Sounds (DUSTYROOM)
Clean Vector Icons (PONETI)
simple icon pastel tone (ASTR999)
Fantasy Wooden GUI Free
Grenade Sound FX (MGWSOUNDDESING)
HyperCasual - Free Sample (STEGO BUBBLES)
Low Poly Weapons VOL.1 (SIMON MERCUZOT)
PolygonStarter (SYNTY STUDIOS)
PSD Logo Templates(UNRULY GAMES)
Simple FX (SYNTY STUDIOS)
Royalty free music by https://www.youtube.com/watch?v=-pAIh69Oq7I
PLEASE IF YOU'RE PLAYING ON ITCH.IO USE FULL SCREEN
Ratings
| Overall | 453th | 3.833⭐ | 95🧑⚖️ |
| Fun | 425th | 3.747⭐ | 95🧑⚖️ |
| Innovation | 425th | 3.717⭐ | 94🧑⚖️ |
| Theme | 678th | 3.914⭐ | 95🧑⚖️ |
| Humor | 1422th | 2.659⭐ | 87🧑⚖️ |
| Mood | 1025th | 3.495⭐ | 94🧑⚖️ |
| Given | 23🗳️ | 31🗨️ |
Note: F1 in chrome opens a new tab even in full screen - maybe theres something I'm missing but restart wouldnt work for me.
@gustav-andersson I bet you're smart guy :D but honestly for LD purpose I preferred to create a fully playable experience rather than insane puzzles. But there are a lot of possibilities.
So basicly this game is awesome. The concept is pretty simple and the features work good. There are not many but they are well done and that's all that matters. The only bummer in this game is that it is too short. You do a very good job with level design to teach the player how to use everything at his disposal and when the serious stuff begins and you have to be pretty smart to get the highest score...
The game ends ?!
I know it's a jam and most of the time you end all the implementation of graphics and feature at the very end but a little bit more time to expand on some levels and have some kind of boss level at the end would have been so cool. SO COOL !
Anyway the game feels good, its pretty responsive, you have good feedback. Maybe something more like a pleasant audio sound and some police sounds through a radio would have helped the mood at the end of the level but honestly its only tiny bit of details. It's not the perfect game so it can't have the perfect grade but it's pretty feaking good.
I never heard of a "reverse" tower defense before but I love it. Graphics/sound were really good.
I am happy you enjoyed the game.
@shaolin-dave
I know that aiming should be more precise, couldn't come up with a better solution in 72h ufortunately. But I have a plan to create full version so I'll definitely improve this.
@inflamedgums
I'm going to decide in a short time if I'll work on it (most probably yes) as it's a good demo and people liked it. Glad you're the one who enjoyed, thank you!
@devilqube appreciate it! thanks
@marcell-balog thanks mate, it was hard... but somehow it went OKAYish. Restarting is for purspose :)
However, I wish the controls were clearly explained. I had no idea what to do.
@stevenjmiller appreciate your feedback. That's what I planned: more levels and weapons (bazooka, sniper rifle, assault rifle) but for a gamejam there was no time. Also dragging weapons back to the left panel wasn't that obvious to code so I had to give up this idea due to no time.
@juanj7 best I could do was introducing mechanics one by one and give the player instructions to read. But I'm glad you've figured it out
still an awesome game would love to see smoother animations and a way to skip slo mo though.
Well done !
@nothoughts well I shooting red guys is some kind of an archetype in games :sweat_smile: but glad you like the art credits to amazing artists who made the assets
@kanonix not everyone may like the slo-mo but honestly if there wasn't slo-mo people wouldn't even notice how the mechanics work and the "main" gameplay after setting up the weapons is checking out how they shoot, after slo-mo you can always SHIFT to Fast Forward to make it faster ;D I hope my game will not finish as VOODOO games but man dev's gotta eat to right? :sweat_smile: Thanks!
A few things I would tweak:
- Get rid of the countdown after you press the run button.
- Minor gripe, make the weapon rotation just point directly where the mouse cursor is instead of having it slowly rotate towards it.
Other than those really small things, I really enjoyed it. Good work!
@ryannielson thanks for the feedback! When I coded the whole thing I made the rotation pointing exactly to the cursor but it was so unprecise that I had to fix it, trust me it's better now if you slowly rotate further from the weapon.
@pilarius appreciate it :)
@lungtakumi thanks! I think it has potential to be a hit on mobile so I'll push forward with the project
I liked it a lot and had a lot of fun to play it.
Please add more levels, more weapons and do some Polishing, then this game could definitively a nice game to sell ;)
WEll Done
@jazambuja appreciate it man those 2 are not mine I just properly set them up but they fit well my idea
@deathstorm thanks, that's what I am planning now. Currently working on mobile version that will feature more stuff.
@jamesolivermusic appreciate man, unfortunately there was no more time for better "tutorial" and it's written. Also checking out the GIFs on page may help, but glad you made it! Planning mobile version rather than PC :)
@dextreon coding was... like floating on the boat that's burning in the middle of the ocean but it won't stop burning because the water is gasoline :) thank you for realising how much effort it took. Much love <3
@pepperkep I'm happy that I managed to achieve satisfying effect. Obviously the game still needs polishing and that's what I'm gonna do next. Appreciate your feedback
Appreciate it
Plays well, and it's definitely the kind of game I would expect on mobile, though I don't play mobile games personally. And I prefer Zachtronics-style, puzzle games. :stuck_out_tongue_winking_eye:
I think I had a bug where one pistol cost double (even after supposed fix?), probably related to my broken mouse that keeps double-clicking. Still beat that level with just the one pistol though! Not sure if it was intentional or not.
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/615928274?t=5h36m09s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin