Nothing In The Way by JediNeeson
Nothing In The Way is a little plateformer/puzzle game I made for my first participation under Compo rules.
Every level of the game start empty. There is just the starting plateform, your character and his objectives. You need to place the platforms to help him and win the game.
Softwares : Unity, Gimp, draw.io, Bosca Ceoil and Audacity.
Ratings
| Overall | 150th | 3.614⭐ | 68🧑⚖️ |
| Fun | 35th | 3.917⭐ | 68🧑⚖️ |
| Innovation | 304th | 3.091⭐ | 68🧑⚖️ |
| Theme | 365th | 3.023⭐ | 68🧑⚖️ |
| Graphics | 380th | 2.871⭐ | 68🧑⚖️ |
| Audio | 274th | 2.915⭐ | 67🧑⚖️ |
| Humor | 136th | 3.032⭐ | 64🧑⚖️ |
| Mood | 344th | 2.906⭐ | 66🧑⚖️ |
| Given | 17🗳️ | 18🗨️ |

Well done!
Would be fun to see a larger more polished version make it.
@lars-erik Thank you, was my first time doing SFX, this is really not my speciality but it was really fun to do it!
I almost gave up on 7th level.



*Collides on edge of wall*
"IiiiiIiiiiIiiiiiiiiiiiiI"
Great little casual game for your first compo! I will say the music was a bit grating though.
The realisation is great
no problem until the end
As said improve ui and music and you have a good product
(a suggestion : snap object on a grid )
.
Secondly, a small complaint:
I've noticed that you have received almost four times the number of ratings as you have given, and your Feed tab is almost entirely one- or two-line posts directing people to your game. While nothing is preventing you from doing this, it's nice to keep in mind the following things:
1. **Ludum Dare relies on rating others to function.** If you're receiving significantly more votes than you're giving, it means that somebody else's game is getting fewer votes than they've given. The Coolness system is generally pretty good at giving everyone a fair chance, but the system would break down if everyone only gave a fraction of the ratings they received.
2. The public feed exists largely to **share development stories, share resources and approaches, and encourage collaboration** and feedback between different parties in Ludum Dare. To my knowledge, there isn't an official set of guidelines, but I generally look for interesting stories or insight in the main feed. If you're going to make a post about your game, it's probably worth including information that is helpful for other developers. For instance,
- A list of good and bad parts of your experience, and what you hope to do better in the future
- A solution to a technical problem you had during the jam
- A timelapse or tutorial on how you developed your game or assets
- Some other interesting or useful content beyond an image and link to your game
Sorry for the rant. I hope to see more of your games in the future!
On my commentary length, your probably right I should do it more detailled but I hate to say what is not good in a game because its all about creativity. I'm so admirative in participant of the Ludum Dare, this is a huge challenge so I focus on what is good in my comment.
Thank you for your feedback and dont feel bad to tell me that I dont rate enough games, I know it and I planned to do it more really soon!
-thank you
If you’d like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/501424047?t=2h12m14s
Hope you got some valuable feedback on your game and looking forward to seeing you next LD jam if I dont catch you before then! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin