On Air by Beebo Studios

You, Che Guewario, keep the show alive! Prevent accidents on camera by keeping everything tidy behind the scenes!


Controls
move around - Arrow Keys / XBOX-Stick
pick up/lay down things - S / XBOX-A
use item - A / XBOX-X
pause - Escape / Start-Button
Credits
Basti - Script
Christian - Costume, Make-Up, Choreography
Tido - Set, Soundtrack
🐬 Have fun playing! 🐬
| Youtube | https://beebo-studios.itch.io/on-air |
| Youtube | https://beebo-studios.itch.io/on-air |
| Youtube | https://beebo-studios.itch.io/on-air |
| Youtube | https://beebo-studios.itch.io/on-air |
| Original URL | https://ldjam.com/events/ludum-dare/46/on-air |
Ratings
| Overall | 716th | 3.703⭐ | 118🧑⚖️ |
| Fun | 1003th | 3.426⭐ | 117🧑⚖️ |
| Innovation | 616th | 3.595⭐ | 118🧑⚖️ |
| Theme | 633th | 3.935⭐ | 118🧑⚖️ |
| Graphics | 309th | 4.274⭐ | 119🧑⚖️ |
| Audio | 471th | 3.687⭐ | 117🧑⚖️ |
| Humor | 278th | 3.777⭐ | 114🧑⚖️ |
| Mood | 767th | 3.643⭐ | 114🧑⚖️ |
| Given | 56🗳️ | 49🗨️ |
anyway: i really love that moustache, would love to see more with that guy haha
Yes, you can use X to pick up stuff and C to use it. There are 3 shows that start on consecutive days.
It was the frustrating kind of fun while I figured out how to play. The text instructions on both this page and the itch.io page left out the 'press C to use objects' instruction -- fortunately the in-game Tutorial had that little tid-bit.
Great job!
I do agree with some of the comments above about some cues being probably necessary to focus the player's attention into the important bits. But we do know it's a jam, and time is limited so it's good stuff nonetheless.
I enjoyed the little "TV Broadcasting world" that was put together, You start to see your self as a character fitting in that 'job/reality'. Makes me wish this was a full game!
Great job!
That's one of the games that while playing actually felt like a game :)
If you continue working on it, which I would encourage, then maybe add a bit of a hint text telling you what to do (like then the extinguisher is empty, I know you said that in the instructions but honestly when it first happened it me I didn't remebr it and thought it was a bug and was annoyed, haha)
also the doggy placement was a bit weird, 4 out of 5 times it wouldnt work? It seems like you had to put them in from the right angle but I didn't seem to be able to figure that out, I think if you stand in front of the cage and just press the button then it should work :)
Also maybe highlight the objects to interact with so the player can distinguish them more clearly :)
All in all a really cool game which I think I would buy on Steam if you add more levels and polish it :)
Loved it
However, currently there are too many things that going on in the game and the control are not polished enough. For a game jam it would be nice to sacrifice a half of the content in exchange to more polished gameplay.
My PC is old, so once the flames got out of hand, it chugged and crashed - if you continue to develop and do a mobile port, maybe work on a way to do the fire so it's less resource heavy?
As everyone else has said, amazing art, and the the scenarios and story are ace. Love the way it slowly builds into an scene of complete madness.
That said, the difficult level was insane, and the fire was almost always out of control, no matter how on it I was, and the refill point was an age away when one factors in how little juice it has. Would be nice if things ramped up a little more slowly so you could get used to managing the various shows before all hell breaks loose (sometimes literally) on all fronts. Also some directional cues pointing you towards any brewing disasters would be a nice addition. But yeah, with some tweaks on the gameplay balance you could have a real winner here. The look and overall feel was really impressive, well done.
Fire otoh doesn't seem to be nearly as dangerous as lambs :laughing:
Nicely done!
Like some other LD games I've played it seems like you've got some fun things going on here but a lot of the action ends up happening off-screen which leads to a lot of running around just to pan the camera around. I feel like if the game could be consolidated to fit onto one screen (with an according increase in the pacing of the events) it would be much more fun. As it is it's mostly a game about constantly running around between three stations to check on them which does get a little old...not sure if maybe that was just your initial intent though. The music changing depending on the area that you're in was a neat idea that I feel like got hampered by the gameplay since running around constantly causes the music to repeatedly fade in and out between the different versions.
Aside from that there's a lot of charm here, I know I just criticized the decision to have so much space in the level layout, but I did actually appreciate all of the little (unnecessary) visual details thrown in regardless. :)
The gameplay is innovative, but a bit too hectic for my taste. I knew what I was supposed to do, but the difficulty curve went up a bit too steep and new tasks were not introduced well.
Only once was I able to return a dog into the cage, don't know why it did not work the other times.
But probably I was just to dumb to figure it out. Apart from the minor issues, the rest was top-notch!
And the music complimented the graphics very nicely. Congrats on a great jam game!
It goes fairly quickly from not too much to do to complete chaos - a smoother rampup here might be good.