Loop Jumper by Xacur

[raw]
made by Xacur for Ludum Dare 47 (COMPO)

You can play the game here

IMPORTANT Press the fullscreen button or the page wont let you jump with spacebar. Show the menu with X in keyboard instead of Esc, or it will get you out of fullscreen. Or just use a Controller and everything works fine!

https://xacur.itch.io/loop-jumper

Loop Jumper!

Instructions:

You can play it with Gamepad

Press F4 for FullScreen, or the full screen button.

Get as many coins as you can.

Buy upgrades, you need them to beat the game.

Evade the blue robots.

Ratings

Overall 538th 2.95⭐ 22🧑‍⚖️
Fun 467th 2.9⭐ 22🧑‍⚖️
Innovation 613th 2.275⭐ 22🧑‍⚖️
Theme 620th 2.1⭐ 22🧑‍⚖️
Graphics 330th 3.342⭐ 21🧑‍⚖️
Audio 221th 3.316⭐ 21🧑‍⚖️
Humor 393th 2.184⭐ 21🧑‍⚖️
Mood 569th 2.132⭐ 21🧑‍⚖️
Given 5🗳️ 5🗨️

Feedback

diaonic
04. Oct 2020 · 23:48 UTC
Pretty cool game, different take on a pac man like game. The speed boost and jump abilities are fun. However, on level 2 you can definitely get stuck if you didn't buy it. Maybe just have it as a dropped item? Great job!
CosmicPickle
04. Oct 2020 · 23:48 UTC
I loved this. It was very fun (after my sleepy mind finally figured out what to do :D). The graphics and the audio fit nicely together. I don't think the game was meant to be moody or humorous, but I found the way the robots were moving very funy. The theme is excelently followed. I reallized that after getting stuck and being like: "Hey! I can't get out of this! I am stuck... in... a... loop. !!!" Good job friend.
rhoff95
04. Oct 2020 · 23:49 UTC
Nice music. I would like to have had the upgrade mechanics, and whatever else there was to see shown off immediately. First level seems pretty long. Great job!
🎤 Xacur
04. Oct 2020 · 23:52 UTC
@diaonic @cosmicpickle you can use the menu to auto destroy and get unstuck. But that costs you a life (that you can buy in the menu too). Thank you for playing it!

@rhoff95 You are right, at the end I was going to change it, but didn't have time.
AdroitConceptions
05. Oct 2020 · 00:30 UTC
- not seeing the 'loops' outside of the one spot were you get stuck without jump or auto destructing.
- the first level was harder then the 2nd and 3rd because that one you had to deal with the enemy vs just the limited movement tiles.
- the music is ok
- graphics are acceptable for the game style
- the 2nd level that introduces the loops/forced movement tiles could have been shorter as a teaching level.
mauricioscherer
06. Oct 2020 · 02:46 UTC
I couldn't see the theme's relationship in the game.
Audio and graphics are good! good job
nerdytopic
06. Oct 2020 · 03:42 UTC
This reminds me a lot of the Rocket Headquarters in Pokemon Red! Similar kind of puzzles going on. I feel like the music was a bit too "christmas-y" for my taste- it didn't seem to match the game. It also wasn't immediately clear that there was a store- maybe when you pick up your first few coins or lose your first heart you could have a speech bubble pop up with "Hm! I should buy more lives in the store..." with a hotkey to bring it up? Otherwise, the graphics were solid- nice and uniform, and the gameplay was straight forward!