DUNDER by nuclearfriend
Lemmings meets The Incredible Machine on the ZX Spectrum!

THE STORY SO FAR:
I've waited aeons for an adventurer to find their way deep into the temple of wonders, and to stumble upon my lamp- To free my of my prison.
But this cretin hasn't thought to rub the thing! RUB MY BLOODY LAMP YOU IMBECILE!
He could wish himself right outta here, instead he's going to get us killed!
Luckily I have some influence within these halls...
INSTRUCTIONS - Use the mouse to place objects and wire them up - Right click to remove placed items, 'F' to flip them (if you get to the last level at least! - Hit the play button and see what happens!
CREDITS
- Kyle Olsen (@KyleOlsonmabob) - Art
- Jonathan Murphy (@nuclearfriend) - Code
- Dave Lloyd (@DuzzOnDrums) - Code/Design
- Louis Meyer(@louisdmeyer) - Music?
| Youtube | https://seadads.itch.io/dunder |
| Youtube | https://seadads.itch.io/dunder |
| Youtube | https://seadads.itch.io/dunder |
| Youtube | https://seadads.itch.io/dunder |
| Original URL | https://ldjam.com/events/ludum-dare/46/dunder |
Ratings
| Overall | 48th | 4.235⭐ | 51🧑⚖️ |
| Fun | 86th | 4.112⭐ | 51🧑⚖️ |
| Innovation | 99th | 4.061⭐ | 51🧑⚖️ |
| Theme | 408th | 4.051⭐ | 51🧑⚖️ |
| Graphics | 279th | 4.306⭐ | 51🧑⚖️ |
| Audio | 325th | 3.827⭐ | 51🧑⚖️ |
| Mood | 267th | 3.98⭐ | 51🧑⚖️ |
| Given | 15🗳️ | 10🗨️ |
Hit a small bug in the last full level - Once you place the wireable block and play->stop at least once, that block isn't selectable anymore. So I wasn't able to move/remove it because it doesn't show a cursor, as it acts much like a non-user block does.

One thing was a bit clunky, is that I had to switch to the specific block, before I could remove it.
Anyway, pretty polished game for this short amount of time.
Well don!
The only downside for me are the controls. They work decent enough but i had to wrangle with them a bit. :laughing:
But the aesthetic is totally fine!

Well done!
Nothing here couldn't be solved with another day and some tip screens and level select, etc.
You SeaDads impress me so much.
/bow.
:thumbsup: **What I liked:**
✱ incredible design, the level design/mechanics works perfectly
✱ harmonious aesthetics
✱ Puzzle difficulty is balanced just like I like them :)
:muscle: **What imo could be improved:**
✱ Very frustrated I got a bug in the last level I couldn't remove the toggleable block once placed (it was just under the pikes at the beggining and got it wired and unwired).
✱ I'm not found of the art style, I find it consistant but I wouldn't like the watch that for hours
✱ Audio feels a bit cold
:sparkles: **Overall**
✱ Incredible puzzles, I love it! Would play an extended version !
My team actually made a very similar game (place objects to help guide an uncontrollable character to a goal -- lemmings-esk). We made the decision to have large levels where you scroll the camera around. In hindsight, I think limited the puzzles to a single screen was a good design choice as our levels can be a bit daunting at times. I'd be curious to hear your teams thoughts on our game if you get the chance.
Great job!
There were puzzles where many new mechanics are introduced at once, which took me a while to fully understand.
I would be interested in a version where you don't place blocks at all, but just reroute switches that already exist. (To limit the search space for the players a bit.)
Really solid core, art, sound. 👍