Rosebud (Growing) by cynicalmonkey
Rosebud is using the Growing theme and you play as a flower,a rose to be more precise. Surrounded by giant trees your only wish is to see the sun but to do that you are going have to weave your way through the thick prickly branches of the trees surrounding you. Your only help comes in the form of the rain and drops of sun falling through the canopy & a helpful Bumble Bee or 2, but watch out for the Acid rain as it will not help your progress.
Controls
Arrow Keys/WASD
Tips-
You get a brief spurt of invinsibility when you hit a branch use it wisely
Level 10 is the maximum you can reach.....or is it?
I operate a you play mine I play yours policy so leave a comment and I will make my way to your game and may even stream it when I do
Post Compo 2 Player!!!
if you fancy some multiplayer action with this I have released a post compo version with local 2 Player,download link is here
https://www.dropbox.com/sh/1q8x77ig17ubrd6/AACKhLYDKypI9AzBq25gtvLMa?dl=0
Patch Note 1.01
Okay so I have updated the game slightly but not in a meaningful way that i think is against the spirit of Ludum Dare but feel free to make up your own mind on this one. I have left the source the same though
1- Framerate - some lazy programming on my part had made it a game that was tuned to the FR of my laptop but on better machines was unplayable. switching out Update for Fixed Update has solved this.
2- Acid rain - a number of people had complained that the green & yellow drops were to similar and hard to tell apart. I have darkened the sprite and added a skull & cross bones symbol which took all of 15 seconds to make. This is purely cosmetic and changed only to assist the player. I do not think it fundamentally alters the game.
3- Difficulty - despite a number of comments I have not changed the difficulty. some people had said they disliked that the branches could present you with an undodgable scenario but I have left that in. In my heart that was the game I was making, it wasn't supposed to always be 100% fair, its not a puzzle game and isn't supposed to be infinitely playable. The difficulty ramps up until the Maths generates something you can't beat, and the game ends. That was by design and changing that would be more than a simple patch, it would require new mechanics and that would not be in my mind in the spirit of Ludum Dare.
So yeah feel free to judge for yourself if you think those changes break the spirit of LD but I feel I can sleep okay tonight.
Controls
Arrow Keys/WASD
Tips-
You get a brief spurt of invinsibility when you hit a branch use it wisely
Level 10 is the maximum you can reach.....or is it?
I operate a you play mine I play yours policy so leave a comment and I will make my way to your game and may even stream it when I do
Post Compo 2 Player!!!
if you fancy some multiplayer action with this I have released a post compo version with local 2 Player,download link is here
https://www.dropbox.com/sh/1q8x77ig17ubrd6/AACKhLYDKypI9AzBq25gtvLMa?dl=0
Patch Note 1.01
Okay so I have updated the game slightly but not in a meaningful way that i think is against the spirit of Ludum Dare but feel free to make up your own mind on this one. I have left the source the same though
1- Framerate - some lazy programming on my part had made it a game that was tuned to the FR of my laptop but on better machines was unplayable. switching out Update for Fixed Update has solved this.
2- Acid rain - a number of people had complained that the green & yellow drops were to similar and hard to tell apart. I have darkened the sprite and added a skull & cross bones symbol which took all of 15 seconds to make. This is purely cosmetic and changed only to assist the player. I do not think it fundamentally alters the game.
3- Difficulty - despite a number of comments I have not changed the difficulty. some people had said they disliked that the branches could present you with an undodgable scenario but I have left that in. In my heart that was the game I was making, it wasn't supposed to always be 100% fair, its not a puzzle game and isn't supposed to be infinitely playable. The difficulty ramps up until the Maths generates something you can't beat, and the game ends. That was by design and changing that would be more than a simple patch, it would require new mechanics and that would not be in my mind in the spirit of Ludum Dare.
So yeah feel free to judge for yourself if you think those changes break the spirit of LD but I feel I can sleep okay tonight.
Ratings
| Coolness | 59% | 3 |
| Overall | 3.20 | 510 |
| Audio | 3.03 | 305 |
| Fun | 3.17 | 463 |
| Graphics | 3.08 | 480 |
| Humor | 2.46 | 433 |
| Innovation | 2.71 | 723 |
| Mood | 3.03 | 433 |
| Theme | 3.86 | 372 |
I really liked the way your rose sprite opened, especially the level 10 one. The stem looks good when going straight up but moving to the sides makes it look choppy and weird. The background was a little boring but I couldn't really concentrate on it anyway.
I think that reaching level 10 was a little too easy. Especially since the first levels go by really quickly due to there being a lot of bumble bees in the beginning.
Also it seemed like there were unavoidable branches later on, which is frustrating since those always make you lose a whole level.
Good job after all!
Then I made it up to level 10, but had a lot of trouble quickly telling green and yellow drops apart.
And all that while thinking I can only move left and right! (lots of games including mine work like that because of the theme/s)
It's substantially easier using all directions. If the objects were spaced out differently it could've also worked with just left and right I guess.
I did test it out with simple left right or tank controls to hit both themes but neither offered the fidelity of control I wanted. Decided hitting the one theme and having a smoother playing game was better than hitting both but being clunkier.
Thinking maybe I should of just given the green one some darker colouring and maybe a slightly different Sprite to highlight it was the bad one
Cool take on the classic game drops, It was a very relaxing experience, and I had a good time.
The art style was okay, and I actually really liked the audio, although simple it really fit in with the mood.
Further into the game sometimes the level layout would screw you by placing branches so tight together it became impossible to cross without taking a hit and losing levels, and also the green/yellow drops are way too similar.
Fun little game, thank you!
sorry you didn't like the music
Also theme and graphics. Very good balance!
Otherwise, good idea and game. Well done.
I think the rain falling up just means it's lowest speed is slower than the branches falling speed so while it is moving down it appears to be rising
All in all, a good try, but too difficult to really be that fun.