Sorrow Nightmares by SoyVixterDev

[raw]
made by SoyVixterDev for Ludum Dare 47 (JAM)

--IMPORTANT-- For some reason the built version of the level 3 doesn't work properly, the star refuses to teleport, this didn't happen in Unity so we are very confused and trying to fix it. Ludum Dare Supports bugfixes as updates so we are going to update when it works, sorry for the inconvenience!

--OVERVIEW-- You are trapped in your own problems, a nightmare has taken over your mind and you feel like you are always going back to the same place, but with the help of your friendly star you can escape this unhealthy mental loop.

--GAMEPLAY-- A and D to move around, SPACE to jump point and click to throw the star, if it touches any surface she will teleport you instantly!

--INFO-- This game was made for the Ludum Dare 47

--CREDITS-- Lead Game Designers: PauloWgg & SoyVixter

Lead programmer: PauloWgg

Lead Art, music and sound design: SoyVixterDev

Design Support: Torontoraptor76 Screenshot 2020-10-05 185151.png

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Mateo Diaz Valdez
02. Oct 2020 · 13:32 UTC
Hola, esto es un comment de prueba
hyblis
06. Oct 2020 · 17:25 UTC
Very beautiful - we got the level 3 bug :(
The jump sound is a bit immersion-breaking too
Raivk
09. Oct 2020 · 15:06 UTC
Hey there, nice game, love the mood and the graphics. Nice gameplay & concept too. The jump sound is quite loud and breaks the immersion, but otherwise it's nice. I got the level 3 bug too, I managed to get the error log, here it is, if it can help you :

NullReferenceException: Object reference not set to an instance of an object.
at tpStar.OnCollisionEnter2D (UnityEngine.Collision2D collision) [0x00000] in <00000000000000000000000000000000>:0

(Filename: currently not available on il2cpp Line: -1)

NullReferenceException: Object reference not set to an instance of an object.
at tpStar.OnCollisionEnter2D (UnityEngine.Collision2D collision) [0x00000] in <00000000000000000000000000000000>:0

(Filename: currently not available on il2cpp Line: -1)

NullReferenceException: Object reference not set to an instance of an object.
at tpStar.OnCollisionEnter2D (UnityEngine.Collision2D collision) [0x00000] in <00000000000000000000000000000000>:0
🎤 SoyVixterDev
22. Oct 2020 · 17:19 UTC
Thank you for the comments!
We couldn't find any solution to the bug, and also been busy with school so we couldn't investigate more neither. The bug seems to be something related to the time in which collisions get detected in some levels, because testing it results that not only the level 3 is broken in the build, also every other level higher than the 2nd, I wish I knew what's actually happening but we've tried several stuff and even updating the full project to newer versions of unity and still nothing seems to work.
That being said, we really liked how the game ended up so we might still try to fix the bug and update it on my itch page.
I'm glad you liked the aesthetics, and we'll have the jump sound in mind to fix it whit the other problems. Thank you for playing it!