Covid Friendly Bar Concept by J Briggs

[raw]
made by J Briggs for Ludum Dare 47 (JAM)

Summary

NOT A GAME! My original plan for this was to be effectively a bar management game in which you have to serve pints daily, keep on top of it and get "stuck in a loop". However, I ended up turning it into a bit of a concept instead, and a scene of the generic pub life. Something I do want to pick up at a later date, as I wanted to give a message to players to look after your overworked fellow bar staff, and appreciate the extra work they're doing to allow you the opportunity chill with a good pint. :smile:

Team

Jamie Briggs - Programming/ Modelling

Tools used

  • Unity 2020.1.7f1
  • Visual Studio 2019 Community
  • Blender
  • GitLab with CI/CD
  • Butler (Automated deployment onto itch.io)

Links

  • WebGL version on my portfolio
  • WebGL and Downloadable Versions on itch.io
  • Link to source code
  • link to CI/CD project to help with pipeline

Ratings

Given 0🗳️ 0🗨️

Feedback

Thomas Volpato
06. Oct 2020 · 23:03 UTC
There is no game o.o

I think you should also add some sounds(WebGL version tested)
DrJexter
10. Oct 2020 · 06:03 UTC
I kept waiting for the intro to be over so I could run around the bar, then realized that wasn't an option. A weekend is tough, and a bar management game sounds hard to tackle in a weekend. Though I have seen some really impressive stuff so far. Fun little characters regardless. I am curious about the CI/CD pipeline you set up for Unity, took me a while to set it up for other projects. is your gitlab public? can you post a link?
🎤 J Briggs
16. Oct 2020 · 09:31 UTC
@drjexter Apologies for the late reply, work and such! Very tough to do in a weekend, especially with other priorities. Luckily for the CI/CD pipeline I have, I had already created a helper project for it in advance for other projects. I have included the source code and also a link to the CI/CD project which has a few scripts within and is used within the pipeline. Within the CI/CD project is some editor C# scripts which needs to be dragged into a unity project manually into it's scripts folder.

To give you a summary of what happens within my pipeline, there are 3 stages (initialize, build, deploy). The initialize stage clones the CI/CD helper project so the scripts are within the pipeline. The build stage is a manual action and includes 4 different jobs, depending on what OS you are going to deploy to. It calls the corresponding function from the build scripts already within the unity project. Also provided in the CI/CD project as an example. The final stage is the deploy stage, which also includes 4 different manual jobs for the different builds again. The deploy stage pushes the build to itch.io. Very useful for this game jam and previous ones to help me not worry too much about it. All stuff you may already have if you've set it up for other projects already, but quick summary of how mine works to save you a little time.

![Untitled.png](///raw/fc5/22/z/3a321.png)

One thing to note is all of the variables for the pipeline is stored within the GitLab group I have for all of the unity projects, as they are dependent on my current computer (e.g. where unity is installed, itch io credentials). There are improvements which could be made, but for now it works a treat for me as is.



I hope this all helps, and apologies for the late reply!

Jamie